ZALLIN - BATTLE MAGE SECRETS - GOING THE DISTANCE

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Finally, I'm getting to the current events, after this one will be missing only 4 o/, for today we have a simple rule Going The Distance, I think it was the fastest match I posted here, even so it still has good strategies sometimes, let's go to the post!

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🌟 GOING THE DISTANCE 🌟


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RuleDescription
GOING THE DISTANCEOnly monsters with ranged attack may be used in battles.

Going The Distance is another one of those rules that limit your card options, but this one is even more complicated, as it only allows ranged attacks 😅, that is, melee attacks, magic and without any attack will be left out of this game, the biggest problem in this rule is the choice for the tank, because it will escape the usual melee tank, almost all elements have a good tank option for this rule, such as Wave Brood for blue, and Queen of Crows for black, but both are very expensive and in matches with low mana it will be necessary to improvise a punching bag 😅.

My standard strategy for this rule is place a very robust unit on the front line preferably with the Close Range ability to be able to at least attack, then I try to put as much DPS as possible, I go with everything in the attack, because usually the units at a distance are fragile, and a strong attack can end the game quickly.

Below, I will list my favorite skills for this rule.

Best Skills

AbilitiesNomeDescription
image.pngClose RangeAlmost essential for this rule, as the unit will be able to attack from the first position.
image.pngBlastThis skill is almost always on this list of favorites, it wouldn't be different here, it also does good damage to this rule.
image.pngProtectAs practically all damage will be physical, this armor will withstand at least one hit, helping to not be decimated in round 1.
image.pngHeadwindsAll units will have this type of damage, that is, there will always be a target for this skill.
image.pngReturn FiresExcellent skill for this rule, the summoner Ilthain shines in this type of rule because of this buff applied to all her units, practically all opposing cards will suffer from this damage return.

Worst Skills

AbilitiesNomeDescription
image.pngDemoralizeIt's not useless, but you'll hardly have enough melee units here to make it worth placing a unit just because of this ability.
image.pngMagic ReflectFollowing the same line of thought as Dremoralize, a unit that attacks with magic and ranged damage will hardly appear.
image.pngSilenceEven from the skills above, it won't pay to place a unit just because of this skill, because there will be almost no targets for it.
image.pngThornsThis one compared to the others can help a just a bit, because it is very common for a unit with a ranged and physical attack to appear in the first position, but I also avoid playing with this skill 😅.

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⚔️ My Team ⚔️

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A match with only 12 mana and the rules Little League/Going The Distance/Rise Of The Communs, with this amount of mana everything is more complicated and all the rules limited my card options to play, so I focused on having damage on the table, I chose the black summoner to cause even more damage, as it takes HP from every opposing unit.
CardLineUP
image.pngSummoner : He is great in low mana games, his debuff will take 1 HP from all opposing units, helping with my offensive strategy.
image.pngTank : One of the best meat shields in the game, if it dies it gives a good buff to adjacent allies thanks to its martyr ability, however here it will only give one more HP to the Xenith Archer 😅.
image.pngOff-Tank: Cheap and has good resistance, it will last a few rounds for my DPS to continue attacking.
image.pngDPS: Excellent DPS for the cost of mana, costing only 3 mana it can hit with an incredible 3 damage.

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🤜The Battle 🤛

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Analyzing the match: Just by looking at the field I saw that it will be a very fast match, no resistant unit or with some protection, the summoners canceled each other, both players have the same amount of damage on the table, but my side is a little more resistant thanks to the mouse and its future bonus.

Round 1 - In the first hit of the game, the Soul Strangler knocks out the opposing Xenith Archer, this elimination left me with a good advantage.


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Round 2 -Soul Strangler is the fastest on the table, and again manages to take another unit off the field, practically granting me the victory.


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Round 3 - Finally, victory came, with only one unit that couldn't attack, my opponent couldn't do anything, the match ended with a nice hit from the Soul Strangler.

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🎊 Conclusion 🎊

Undoubtedly one of the fastest matches I have ever posted, the Going The Distance rule is very quiet, but it breaks the standard of current tanks, I think this is the main position in this rule, so much so that it defined this match alongside of the Soul Strangler who killed all the opposing units, its damage is very high for matches with few mana, it is difficult to find competitors in terms of damage/mana for him 😂.

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Game Link: Splinterlands

Battle Link: ZALLIN Vs. nydieman


Image sources: https://splinterlands.com/ and https://peakd.com/hive-13323/@freeztag/splinterlands-or-art-contest-173-or-a-free-to-use-splinterlands-divider



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