Zallin - SHARE YOUR BATTLE - DJINN INFERNI

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For today's Sharing Your Battle, we have the mighty Djinn Inferni as the chosen one, fire is my worst element, and it took me a while to win a match with this guy, but I didn't give up and some time later the victory appeared 😁.

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🌟 DJINN INFERNI 🌟

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Djinn Inferni is an epic card of the fire element released in the Chaos Legions collection, it attacks with magic and has very strong damage since the first lvl, it is almost always played as DPS, already starts with the interesting skill Giant Killer and at lvl 5 Stun, because it is magic user it can attack from any position, but its defense is awful and if it is the target of attacks certainly will certainly suffer.

Best Rules: Equalizer, Explosive Weaponry,Back to Basics, Armored Up and Target Practice.

Worst Rules: Earthquake, Equal Opportunity, Noxious Fumes, Magic Reflect, Unprotected and Weak Magic.


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Djinn Inferni is an interesting card to have at your disposal, because it can surprise and there isn't a ghost version of it because it is epic, today the regular foil version costs $0.87 and the gold foil version $6.91, it positions itself well in the middle of the table between the most expensive and cheapest cards in the Chaos Legions collection.

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⚔️ My Team ⚔️

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RuleEffect
AJkRAwZydYPwyYmWJXQ4xpCAXH1zNHPgsvJdPm4Jkd5wf7jinZAJNfi72K76M4D.pngReverse Speed - Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
AK54YzeSNcgPZa6bncsqeVtWm2yTYN3LfjX7kfeUqr8inww3SssnPDfkywqCB4i.pngKeep Your Distance - Monsters with Melee attack may not be used in battles.
AKJ2FavEUoYhzznKnqmw6uF2brf2TYqnkt32zGY9qDQ8tx4eM5zZudPugwgZemM.pngLost Legendaries - Legendary Monsters may not be used in battles.

A match with 56 mana and the rules Reverse Speed/Keep Your Distance/Lost Legendaries, with these rules the red element was not the best option, but I was focused on the challenge and set up a team anyway 😅, for summoner I chose Tarsa, without being able to use melee fighters I chose Molten Ash Golem for tank followed by Lava Launcher these were my most resistant cards 😅, then positioned 3 magic DPS Djinn Apprendice, Magi Of Chaos and the star of the match the Mighty Djinn Inferni, in the last position I put a lvl 1 card of the new collection to try to reduce the ranged attacks damage.

My strategy was to concentrate the damage on the opponent's tank and knock it down as fast as possible, with luck the opponent's back line cards could be fragile and without the tank to protect them they would fall very fast.

CardLineUP
Tarsa_lv5.pngSummoner : It wasn't the best red summoner option for this match, but its HP bonus will come in handy.
Molten Ash Golem_lv5.pngTank : I've used this card a lot in this position, it has a lot of HP and can attack in the first position.
Lava Launcher_lv4.pngOff-Tank: Plenty of damage and the ability to attack from the first position, his stun can be very useful.
Djinn Apprentice_lv5.pngDPS: Interesting card that only has one role, hit and hit and hit 😅.
Magi of Chaos_lv4.pngDPS : It looks the same as the previous card only the color and some statuses have changed, it has no abilities, but it hits very hard.
Djinn Inferni_lv4.pngDPS: The star of the match, it can hit extremely hard, is practically hit kill on cards with low mana cost, and if it costs 10 + its damage is doubled.
Ash Mirage_lv1.pngSuport: The only support card I've placed, its debuff will help the frontline as I expect plenty of ranged damage.

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🤜The Battle 🤛

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Analyzing the match: My opponent's debuff was effective hitting 3 of my units, but Molten and Ash Mirage pulled the balance in my favor reducing the HP on all the opponent's cards and reducing the damage of two cards, I have more damage on the table and my opponent is more resistant and has cards that will gain a lot of value if the match is long.

Round 1 - An electrifying start with the bat dodging 2 hits from my shooters, but was killed shortly after by the Magi Of Chaos, and almost at the end my Moltem Ash Golem was also eliminated.


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Round 2 - A perfect start and in 3 hits being the last one applied again by Magi, the witch was knocked out, and in the last turn of the round my Djinn Apprentice says goodbye to the match, the game is very balanced.


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Round 3 - My cards take advantage of the reverse speed rule and eliminate the Dhampir Stalker quickly, in the middle of the round it was the Lava Launcher's turn to leave the game and before the end the star of the match kills the Magi Necrose, the match remains close.


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Round 4 - The game begins to head towards the end, the star of the match knocks out the Life Sapper, before it is over the Magi of Chaos is left with only 2HP and poisoned.


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Round 5 - Magi is killed early on by poison, nothing different afterward other than a few traded hits.


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Round 6 - Finally victory arrived, my card was slower, but with the reverse effect the star of the match attacked first, knocking out the opponent's last card.


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🎊 Conclusion 🎊

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I almost lost the match, just one more hit and I would have another defeat, the whole match was an exchange of blows with cards dying all the time, my front line could not stand 1 round, the HP debuff Moltem helped to defeat the bat with only 2 hits, Lava Launcher applied stun on all hits, My support did nothing 😅 was only useful in the beginning of the match but the cards with ranged attack were the first to be eliminated making it practically useless in the match, all 3 DPS were very good and melted the opposing team, especially the star of the match and his powerful 4 damage.

Djinn Inferni is a great card, but it seems that it was released in the wrong element 😅, it is difficult to arrange protection for it with the red element, but it can surprise the opponent with this strong magic damage, only 3 cards have this damage since lvl 1 in the entire Chaos Legions collection, in short is a famous glass cannon 😄.

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Game Link: Splinterlands

Battle Link: ZALLIN Vs. LORDDIABLO


Image sources: https://splinterlands.com/ and https://www.splintercards.com/chaos-djinn-inferni



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