LOOKING BACK AT CHAOS REWARD CARDS FOR DRAGON UNIT!

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Hello there Splinterlands Fam! Let's take a look back at the 3 old chaos reward cards for the DRAGON element team.

NAGA ASSASSIN

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L O R E

The most important unspoken agreements among the doers of shady deeds throughout Draykh-Nahka are “stay on your own territory,” and “call a Naga Assassin for your dirty work.” Naga come in many different varieties, sizes and cultures depending on where they live. No matter how well they fit into cities and societies, naga always have a certain ruthless edge left over from the recent wild roots of their people. The desert naga of Draykh-Nahka are especially strong and skilled at killing.

Naga Assassins are so quick and deadly at their work that there is rarely a need for a fight. They simply slither in unnoticed, plunging a quiet knife into the most vulnerable place on their victim.

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ABILITIES AT MAX LEVEL:
BACKFIRE
SWIFTNESS

LEVEL 8
RARITY: RARE
RANGE: 2
SPEED: 6
HEALTH: 5

REACTION:
A rare dragon unit that has 2 range damage, 6 speed and 5 health at level 8 plus backfire and swiftness abilities. This range unit is best tandem with a group of range attackers and solid tank upfront.

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TWILIGHT BASILISK

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L O R E

The Twilight Basilisk is one of the fiercest predators that lives in the sands surrounding the Draykh-Nahka city of Centrum. They are considered reptiles in the snake family, although some older residents of the Dragon Splinter think of them as Dragon relatives. Basilisks are the largest type of snake in the Splinterlands, but it only takes a small amount of their venom to kill a bronk.

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ABILITIES AT MAX LEVEL:
REACH
STUN

LEVEL 8
RARITY: RARE
MELEE: 3
SPEED: 4
ARMOR: 2
HEALTH: 5

REACTION:
A solid rare dragon unit that has reach ability which make this one a favorite 2nd position monster plus stun ability as well when maxed out. Also, once it reached level 8 his power becomes more dangerous at 3 melee damage, 4 speed, 2 armor and 5 health for only 4 mana cost.

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DJINN CHWALA

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L O R E

Dawn of the Djinn 4 of 4 - Only a short time after the Djinn were released, most of them were already seeing their elemental captivity as a blessing rather than a curse. They had far greater power than before, now that they were working with the force of the Planet at their backs. Pursuit of power was at the core of Belludae beliefs, so most of them would make small sacrifices for greater power.

The Djinn have not all found one another, and it will be difficult for them to do so since many of them reside in different elements. This is why several of the Djinn have submitted themselves as cards in the Moxian games, so they can connect with their lost brethren. Gradually they will come together to Praetoria as part of the last lines of defense, channeling the power of the Planet into an impenetrable wall to hold back the Chaos Legion.

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ABILITIES AT MAX LEVEL:
THORNS
ENRAGE
TRUE STRIKE

LEVEL 6
RARITY: EPIC
MELEE: 4
SPEED: 3
ARMOR: 6
HEALTH: 10

REACTION:
A very good epic unit monster that is best used as tank or positioned mostly upfront. This becomes even more powerful and stronger at level 6 when his maxed out as his melee damage rise to 4, speed to 3, armor to 6 and health to 10. Lastly, his abilities of thorns, enrage and true strike makes this monster more dangerous.

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If you are now ready to experience this, feel free to sign up now HERE to join this wonderful game and community at SPLINTERLANDS.

You can also follow me on twitter
@zasktrader to check the latest updates in SPLINTERLANDS

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