LOOKING BACK AT CHAOS REWARD CARDS FOR EARTH UNIT!

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Hello there Splinterlands Fam! Let's take a look back at the 3 old chaos reward cards in the EARTH element team.

PELACOR MERCENARY

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L O R E

Pelacor Descent 1 of 4 - On the distant floating continent known as Solaki, the sons of the sun have lived for hundreds of years since the great Splintering. For those who know of its existence in the Splinterlands, Solaki is also sometimes known as the sun splinter. Life in the Splinterlands has never been easy, as anyone living there can tell you, but it has been a picnic compared to the average life on the floating continent.

When the Splintering happened so many years ago, the continents were not simply divided and split. Many of the physical laws that govern reality were turned upside down. As the mana forces of the Planet overflowed that day, trees spontaneously burst into flames. Great schisms formed in the deepest and most solid ground. Mountains changed into volcanoes in an instant and whole bodies of water evaporated in a flash. In some areas, people and animals were simply vaporized as high impact mana clouds made their rounds above the surface.

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ABILITIES AT MAX LEVEL:
FLYING
HEAL
RETALIATE

REACTION:
A very good common earth unit that has 3 melee, 4 speed, 1 armor, and 11 health at max level, with powerful abilities such as flying, heal and retaliate. A powerful tank to reckon with just 7 mana cost.

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VENARI SEEDSMITH

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L O R E

Banished from Below 2 of 5 - Outside the boundaries of the core engine, there is an open space of densely concentrated power. This is known as the Power Depths. Several types of creatures live here, including the mole-like scavo people and the antoids. These races use the Planet’s natural internal power to live luxurious lives safely within the Planet’s cocoon, and few among them are even aware of life on the Planet’s surface.

Beyond the Power Depths is an even larger area known as the Strite. Among Splintral experts that know of its existence, the Strite is often referred to as the Dream Splinter. Laws of physics do not always hold true in this realm of dreams, where the power of the Planet can create illusions and impossible-to-describe wonders. Beyond the Dream Splinter and one step closer to the Planet’s surface is the Underworld. Almost all Splinterlands experience with the underground comes from their dealings with those from the Underworld, which can be easily accessed through certain caves throughout the Splinterlands. Many parts of the caves beneath Molten Mountain lead to the Underworld, as do openings on the surface of the Raysco Mountains of Mortis. The most famous of these openings is the mouth of Monster Mountain and its Dread Hall, wide enough for a marching army in formation.

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ABILITIES AT MAX LEVEL:
SCAVENGER
POISON

REACTION:
A rare earth unit that provides scavenger and poison abilities at max level. Also, it gives 4 range, 4 speed, and 4 health at level 8.

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DJINN BILJKA

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L O R E
Dawn of the Djinn 1 of 4 - The Thousand Year War before the Splintering never really ended. Dozens of Belludae (ancient demons of war) officers had been taken prisoner, but their fates had yet to be decided. Belludae sorcerers of such a high degree were notoriously difficult to kill, so other plans had to be made.

The most powerful and oldest of the Belludae could not simply be killed by any physical means. They are able to change forms and escape nearly any situation. Just a few years before the Splintering, an Efreet magical discovery made it possible for Belludae souls to be captured from unmoving Belludae bodies. The trick is to trap the Demon in an item of value. Some of the Belludae elite were placed in jeweled flasks, while others were locked in chests. They were trapped in lamps, vases, ornate boxes and urns. All these objects, once sealed, were placed in a secure vault underground, and a few weeks later, the Splintering happened. A massive schism split the vault into pieces, warping and dividing the land and carrying the Belludae soul containers to different locations. There the containers rested for nearly 900 years.

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ABILITIES AT MAX LEVEL:
CAMOUFLAGE
VOID
WEAKEN

REACTION:
A legendary earth unit that has 3 magic attacks, 1 speed, and 2 health with camouflage, void, and weaken abilities at max level. A very powerful indeed for only 3 mana cost.

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If you are now ready to experience this, feel free to sign up now HERE to join this wonderful game and community at SPLINTERLANDS.

You can also follow me on twitter
@Zasktrader to check the latest updates in SPLINTERLANDS

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8 comments
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I really enjoy playing with the Mercenary and Djinn Biljka. So far, the Seedsmith is the only one of those I am not really using very often.
Still wondering, why Biljka is so cheap, since he has good synergies with Obsidian. But who knows.

Thanks for sharing the Lore!

Cheers,
@andy-plays

!gif cards

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