Splinterlands | Mantoid Challenge

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Another week and another Share Your Battle Challenge to join playing the Splinterlands game. This time, it's the Common Neutral Mantoid card which gets highlighted...


What can I say about this card aside from that it's a useless underpowered filler card designed to fill up untamed packs and increase players their collection power score. There are multiple cards with practically the same stats that cost 2 mana less which makes it so that I can't ever recall having played a match where an opponent played it and I never bothered to level this card up myself. The game already has 337 individual cards that are different with many of them being filler cards like this that nobody ever uses. I do think the pace of printing new cards is way too fast with 5 different sets already while only having 5000 daily players of which around half are bots.

I am fighting with my main account for a top rankings spot and a win brings in 3 points while a loss drops me 30 points which makes it impossible to play garbage cards like the Mantoid. So I played a game on my 2nd account where I barely complete the daily quests let alone grind down my capture rate these days. I've been complaining about the game and how all the fun is being taken out of it which again gets shown in the first game I played with the Mantoid. as I got matched up against someone with a Level 1 account which made me win despite putting up a really bad line-up myself. The No Magic Attack rules allowed to play the Mantoid somewhere in the backline. The Molten Ogre tends to be good on this rule as 50% of the damage options from the opponent by default get limited. The Giant Roc with reach ability followed by the 2 Mana Kobold Miner both benefited by the +1 Melee attack summoner bonus and the Imp Bowman along with the inevitable Golden Furious Chicken provided a way to absorb some sneak damage.

The Molten Ogre was a key card in this battle which the opponent always was going to have a hard time winning as the difference in card levels was just too big basically handing me the win because I paid more. I still haven't seen any reasonable argument why something like this should be acceptable for a game and continue to lose hope as time passes by.


Full Battle Replay


Previous Weekly Challenges

Naga BruteFalemsmithSabre Shark
Earth ElementalScreaming BansheeSilvershield Sheriff
Rusty AndroidScale DoctorSerpent Of The Flame
Pirate ArcherEqualizer ChallegeFlesh Golem
SoulstormWar ChaangKoblod Miner
Captain's GhostChild Of The ForestPhantasm
Silvershield WarriorHorny ToadGloridax Soldier
Tortisian FighterBarking SpiderTwisted Jester
ArmorsmithNo AttackBlast Ability
Sneak AbilityOpportunity AbilityJavelin Thrower
Giant SquidSerpentine SpyGoblin Mech
Nectar Queen Manticore Undead Minotaur
Spark PixiesSerpent Of EldGelatinous Cube

SIGN-UP PROMO OFFER

For now, I continue to offer a win-win deal to everyone who tries out the game using my Referral Link. I haven't seen anyone else doing this so I guess the best possible way for those who want to get into the game is by using my link. To see the full deal I'm offering for the month of December, check Full Sign-Up Deal.
To see what can be expected in terms of earnings from the Splinterlands game, check my detailed monthly earnings reports...

To understand what the game is about and how it can be played check the video below!



Important: Treat games in the first place as games and not as investment opportunities, Splinterlands allows you to earn some money and get good returns but you are much better off flipping burgers in Mcdonalds when looking at the money earned for the time invested. Investing also comes with a risk of card values going down.





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6 comments
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I guess you've invested a lot if you're playing in the top of the top so you've got a right to pissed off - stagnant player based and all.

If yer more of a C2 to C1 player then the Mantoid ain't so bad - L6 a lot cheaper than some of the other snipe options, albeit heavy on mana. It can be useful down here, with heavy mana and a legendary summoner:

https://splinterlands.com?p=battle&id=5523a2a49da262bf0097b44860561b6300672f9b&ref=revisesociology

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Nice match!

I'm playing the top of the Gold league deliberately staying there instead of progressing to diamond/champion so completing the daily quest is easy (and less frustrating of an experience) since you are given an 80% win rate instead of a 40% when trying to reach higher. I mostly want the game to be fun and am disappointed in the extreme pay2win direction it has gone all aside from the rewards which are still great. In 90%+ of the matches, skill is a total non-factor and there is just no way Splinterlands is ever going to get adopted by real gamers. What worries me the most is that devs still think things are great with the game while it totally fails to onboard new users.

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You don't need to show me that graph - I'm well familiar with it.

It's like DCity - it's just people's 'spare Steem and Hive' money - that's Splinterlands - I mean would you spend $1000 to get a decent starter deck, of course you fucking wouldn't!

I feel sorry for anyone whose bought a tract or a region, I think they're in for a shock when they find out how little demand there is for land - I mean let's face it, everyone who plays has already bought a few plots for themselves.

The only hope is that if BTC moons hard, they'll be more people going nuts for the best known game on a blockchain. That's a possibility.

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