Splinterlands | He Who Shows No Mercy - The Captain's Ghost.
The Captain's Ghost was one of the new cards introduced in the Splinterlands game with a new ability - Oppress.
Oppress: Does double damage when attacking an enemy that has no attacks.
This changed up the strategy when coming up against tanks with no attack but have a massive health advantage especially when coupled with healers.
Lord A, Gelatinous Cube, Peaceful Giant, and the Warrior of Peace are some of the monsters the Captain's Ghost loves to come up against.
He will show no mercy.
The Captain's Ghost
Edition: REWARD
Rarity: RARE
Element: WATER
ATTACK: MAGIC
ABILITIES: Affliction at level 1; Oppress at level 5
The Battle
Battle Link: https://splinterlands.com/?p=battle&id=3883b8bfcf59f1bca28780c333c2316095f2de3c
Mana Cap: 38
Rules: Super Sneak and Heavy Hitters
1) Summoner: Alric Stormbringer.
In high mana caps, the magic ability is mostly superior and who better to level up this ability than Alric?
Since he also has 3 mana, that allowed me to play more cards than I would if I played Delwyn Dragonscale.
Oh, and he is level 7 too.
2) Spineback Turtle
The forward tank.
In this battle, I choose the turtle as my tank due to the thorns ability. He also has shields meaning it will take a while before he is destroyed by melee monsters.
However, since the super sneak ruleset was on, he would only take damage from my opponent's melee monster in the front.
3) Albatross
The Albatross is a low mana monster with the healing ability.
Her main purpose was to keep my turtle in the battle for longer in case my opponent played magic or ranged attack monsters.
Thankfully, they did not which made it easier for my Albatross.
4) Ruler of the Seas
This Legendary monster is a must-have for the Water Splinter.
Not only does he have the blast ability but he also increases the speed of all friendly monsters which is crucial for most battles.
He who strikes the most damage first often wins the battle.
His increased magic attack with blast is also useful in damaging the monster in the second position before the have even made their first attack.
5) Captain's Ghost
Onto the star of the show, the Captain's Ghost was an effective card to have in my line up.
His higher magic damage and affliction ability help disable tanks very efficiently.
Affliction prevents the opponent's tank from being healed making it easier for the rest of the friendly monsters to eliminate the tank from the battle.
However, the Oppress ability was the stand out in this battle.
My opponent played the Warrior of Peace who doesn't have an attack. Captain's Ghost took no pity on the Warrior. He doubled his magic attack hitting for a total of 8 and thus making quick work of the Warrior.
6) Sand Worm
Second from last is one of the must-have Neutral monsters, the Sand Worm.
Despite his high mana, the sandworm is an effective monster to have in the super sneak ruleset.
His high melee attack is devastating to all rear monsters sometimes only needing one hit to eliminate them.
7) Sea Monster
While the Sea Monster is often used as a front-line tank, he is equally useful as a rear tank, especially in the super sneak ruleset.
What makes him the superior candidate over the Spineback Turtle is the fact that he can also heal/regain his health.
That combined with the thorns ability punishes each and every attack he faces.
All these things make him durable in battle allowing the rest of the monsters to do as much damage as possible.
The Outcome
Was my strategy successful?
Definitely.
Having the perfect balance of melee and magic is what won me this battle.
My opponent played the Warrior of Peace who reduced the damage of my Melee monsters but what he did not expect were my magic monsters: Captain's Ghost and Ruler of the Seas.
Conclusion
As a tank destroyer, the Captain's Ghost will interrupt healing and also do twice the damage to most of the favorite tanks.
Lord A might only be the obvious challenge because of the Magic Reflect ability which could act against the Captain.
That, I feel, is his major weakness.
My Captain's ghost is still in level 2 but damn, that oppress will be awesome against Lord A. All it takes is one hit really. The ranged and melee monsters will.complete the job.
You have a level 7 rare summoner? That's wicked bro. My highest summoner is level 6 and it is a common(delwyn).
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I upgraded as soon as he was released just for that Oppress ability.
I am not sure about Lord A though. If you hit Lord A with 8 magic damage, how much does he return back? 4?
That would make him a kamikaze card.
It is a testament to your skill and dedication hitting Champions 1 with Delwyn as your strongest summoner. The dragons are an incredible asset.
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yeah, one hit will half Lord A's health and then if the plague kicks in, he's going to be out of the battle in the first round.
True... But the question is, how much does he reflect back to the Captain?? 🤔🤔🤔
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Probably going to be half of that.
I need more Captain's Ghosts in my collection!
Pick him up when he is still cheap. Once he hits 90% print he will shoot up in price for sure. Underrated!
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Thanks for sharing! - @mango-juice
Captain's ghost is indeed a good magic card, especially in big mana matches when you are craving to use a magic deck on the opponent. Mine is only level 2 but still, I often use him in equalizer ruleset matches. I also like your lineup very much. Gonna follow it with my collection and see if it works with me too.
Keep playing splinterlands and writing awesome contents. God bless.
Thanks for the Upvote.
I love testing new abilities in the game, that is why I leveled him up as soon as he was out.
Magic is very powerful especially if you are trying to get into Champions League. I only need to add speed to the Captain to make him more formidable.
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