[Draft] SPS DAO Proposal: Splinter Royale SPS Rewards

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(Edited)

Greetings,

we have written up a draft proposal for the SPS DAO and would like to ask for your feedback, before we submit it as an official proposal.

Below is the draft. Please be kind but honest in your feedback. Thank you!

[Draft] SPS DAO Proposal: Splinter Royale SPS Rewards


The Splinter Royale team would like to propose allocating 150,000 SPS tokens per month for 12 months to a rewards pool for players within the Splinter Royale game. Similar to the Soulkeep proposal, the SPS would come from the pool that was initially reserved for the Splinterlands team.

We expect that the net benefits to the SPS DAO and asset holders will be bigger than the added SPS rewards.

Specifically, the Splinter Royale game, which is already live & playable under splinterroyale.com, aims to provide value to the SPS ecosystem in the following ways:

  • New Game Mode within the SPS/Splinterlands ecosystem. Available in the Browser, on Desktop & Mobile, to reach new players and help to broaden the player base.
  • Requires staked SPS to earn rewards. Thus an increased need for staked SPS.
  • Splinter Royale products are purchasable with SPS and DEC (at peg).
  • We are also looking into ways to provide sinks & use-cases for more Splinterlands/SPS assets, such as cards, land and burned DEC (BDEC) and are open for co-operations between Splinter Royale and Splinterlands/Soulkeep for burn-events, etc. We did not include any such events yet, because Splinterlands & Soulkeep both have their own roadmaps & time constraints and we didn't want to put more work on their plate.

Why 1.8M SPS over 1 year?

With 150k SPS per month, we are well below battle rewards of other games within the SPS ecosystem, as well as other SPS reward pools (https://sps.splinterlands.com/rewards). Below is a table to showcase the difference between battle rewards. Please, note that this does not include the reduction of 1% per month over 65 months.

GameGameplayYearly SPS Rewards
SplinterlandsModern & Wild Ranked21,600,000 (21.6M)
SoulkeepPack rewards12,000,000 (12M)
Splinter RoyaleRanked1,800,000 (1.8M)

Technical Details

The reward distribution will work similarly to how ranked battles in Splinterlands are rewarded. Approximately 0.171 SPS will be added to the reward pool every 3 seconds (one Hive block), which amounts to 150,000 SPS tokens per month. (Note: It is TBD whether the SPS rewards would be subject to the 1% reduction per month)

Every eligible Splinter Royale battle will award the player a certain number of reward shares based on a number of factors, including if they won in duel mode or how many wins they've achieved in battle royale, what hero card they used in the game, and how much boosted SPS they got (stakedSPS + delegatedSPS * 2). The amount of reward shares earned by the player for that battle will be compared to the total amount of reward shares earned from all battles over a given time period (i.e. 24h, 7d, etc.). And then the smaller value of the reward share, the maximum share of the pool and the maximum SPS rewards will be taken.

For a detailed view of how we designed the reward share algorithm thus far, please refer to the whitepaper: https://whitepaper.splinterroyale.com/rewards/overview

Additionally, since we want to make sure that human players are fighting each other, we are planning to include an idle mode as alternative to the gameplay bots. This will utilise the same reward share algorithms explained in our whitepaper but with a 60%-70% cut (1 SPS win => 0.3/0.4 SPS idle mode). That way, human players have a clear advantage and bots are kept out of the gameplay. In case a player is still botting, the player will be timed out from ranked for a given time period. Since staked SPS & delegated SPS have cooldowns attached, the idle mode will be an economically better alternative than getting timed out and losing out on rewards.

With this said, everything above is subject to change and we aim to provide a system that provides maximum value to all involed participants: the SPS DAO & community, the Splinter Royale game and the players.

Draft End


Splinter Royale

Website | WebGL | iOS | Android | Win64 | Win32 | Mac | Linux | Discord | X.com



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13 comments
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To support your work, I also upvoted your post!

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You got my full support!

The game is super fun and for I believe it could bring a good chunk of new players to play with SPL assets.

In my eyes this proposal is a net positive for the whole Splinterlands Ecosystem.
Thanks for your work!

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Thank you! I also believe that the game can attract more players and showcase how rich in games the SPS ecosystem actually is. The proposal would help to bootstrap the economy and give people a small financial incentive to play.

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Cool idea, you'll have my vote when this becomes an actual proposal! I like the idea of having SPS used in other games and this feels like it could have a synergistic network effect. Your plan looks pretty solid and well developed.

There is a slightly unfortunate aspect of timing, in that both your proposal and the exchange listing proposal that just came out are intending to make use of what was originally the Team share of SPS distribution. For that, I offer the following solution:

Let the exchange proposal run its course, as that guy did beat you to the punch. If it fails, then you go ahead with your proposal as-is. If it passes, then you modify your own proposal to get the 150,000 SPS per month from the SPS that originally was being used for rewarding providers in the liquidity pools. Clayboyn is running a series of proposals to cut LP rewards; those savings should be adequate to cover the amount you are asking for.

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Thank you for the feedback! Regarding the timing: yes, that is a bit unfortunate. Your idea seems reasonable though. So I'll wait and see how the other proposals do.

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Will not get my vote, as we are mindful of SPS inflation and spending. Not interested in giving away any rewards to existing community

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I personally think this game could bring 100x more players to Splinterlands than all the work done to attract new players for the very simple reason that it is super fun while at the same time very simple. I speak about 'new players' and 'play fun' as those are the only things that will benefit the whole community at the end

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we simply don't have the money!

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Anyway, already happy you're not downvoting the post 😉

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now the pre-proposals are voted in-game, so DV here is not needed.

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As i stated many times, this game has all the goodies: Super fun, Simple gameplay and crazy addictive, i truly hope this proposal will get the deserved support! The idea to wait for the result of the listing proposal is solid, let's wait and see!

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Not on the subject but it seems splinterroyale discord invite link on the website is currently broken.

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