Splinterlands Weekly Challenge : Time Mage

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(Edited)

Hello everyon and thank you for visiting my blog. I've returned with a new challenge. Let's get the party started! ✨

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Here's how to join the weekly event in Splinterlands if you want to take part in the challenge.

Time Mage 👈👈👈👈👈👈

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==RULES OF THE GAME==

Earth Quake - Each round, the Non -flying monster will do 2 damage.
Melee Mayhem = Melee monster my attack to any position.

Mana Cap
27

All Elements are Active

My Rented Standard Foil Summoner BRIGHTON BLOOM level ★ 3

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CARDS REVEAL

This was a challenging task for me. I was able to find a better match in a time mage, with whom I was able to use this card well in this fight; I am taking this challenge seriously as I want to win more ranked games and collect more rewards. The combination with the silvershield knight and silvershield assassin is a solid combo with the time mage, so i got it right this time. The opponent's tactics may be deadly but I was able to take the first initial strike in this game.

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Fly TankSupport TankSneak AttackSupportMain DPSDamager
Pelacor conjurerSilverShield KnightSilvershield AssasinTime MageCelestial HarpyFeral Spirit
SkillsSkillsSkillsSkillsSkillsSkills
FlyPierceSneakSlowOppurtunitySneak

Youtube Video

(Unsupported https://youtu.be/qyrEMEaBb0E)

Short Film Battle : Splinterlands Battle Challenge 🤝

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Round 1

In the first round of combat, I place my time mage in the fourth position to protect it from my opponents' cards. I will surely preserve this card since it can delay the opposition by one, giving me the upper hand in combat and allowing me to strike first and eliminate the enemy as soon as possible. The rules are with earthquake, which is why I use the summoner who can lift all of my monsters; I couldn't risk using cards with fly abilities only, so I wanted to use my summoner's skill to make all of my monster cards take flight so that I could avoid the 2 damage guaranteed when your monster isn't flying from earthquake. As you can see, the game takes 21 turns to complete the first round. As the game progresses, I can see that I have an advantage since I can attack first and swiftly take down his cards; all I have to do now is concentrate on sneaking so that I may remove the enemy's rear monsters as quickly as possible.

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Round 2

  • Round two was a fast and easy fight; with only 9 turns left in the battle, I was able to survive my time mage while still reducing my opponents mobility, giving me a better chance of avoiding physical damage from my opponents cards; we both use the same summoner, so we both have an advantage against earthquake rules; however, as the battle progressed, I was able to eliminate his cards one by one.

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Round 3

  • This is the last round; I had not expected the battle to run just three rounds; I had expected a lengthy and grueling struggle, but I was able to win this battle because I had superior placement than my opponent's tactics. Thanks to the game's opportunity rules, I was able to use all of my cards to attack in every round, which allowed me to win the game.

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1ST Position 🥇

~~ ★ Pelacor conjurer ★ ~~

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  • In the light element, I usually pick Pelacor Conjurer as my tank due to his cheap mana cost of 2 and his flying ability, which I try to utilize as often as possible to oppose low-speed tanks. In terms of magic, Pelacor Conjurer Level 4 has reflected damage, but it only has 5 health points. All I care about is this card's ability to reflect magic damage and evade physical attacks from the enemy. However, due to the rules of the earthquake, flying skill is quite vital in this task. and my tank is a flying monster so nothing to worry about the rules same as my summoner that can lift a monster.

2ND Position 🥇

~~★ SilverShield Knight ★ ~~

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  • Silvershield Knight is in 2nd spot because he can fill in for my pelacor conjurer if he falls from enormous attack in the first round. What I enjoy about this card is that it can increase the physical damage of all melee monsters on the field. That's why I'm concentrating on a sneak attack combination, focusing more on physical damage, and leveraging the time mage's slow ability to strike first in the first round.

3rd Position 🥇

~~★ Silvershield Assasin ★ ~~

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  • This card, silvershield assasi, is the best spot for my 3rd position because it can be safe from physical attack, and if I safe guard it, it can attack twice, which is massive for me because the damage is doubled, and I can quickly attack the enemy's back line, allowing me to perish his support at the back much faster.

4th Position 🥇

~~★ Time Mage ★ ~~

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  • This card is the main challenge in this event in the weekly battle in Splinterlands; what I like about it is that it can reduce enemies mobility and it can damage my opponent by 2 with his magic burst; I use level 3 card because it has 3 hit points and is more durable and sustainable in the long run.
5th Position 🥇

~~★ Celestial Harpy ★ ~~

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  • Celestial Harpy has a low mana cost of just 2 mana, which is ideal in a low mana cost fight. Since the battlefield's mana cost is 28, I need to employ cheap mana cost cards in these circumstances, and this card can fit to complete my combo physical assaults that can demolish enemy technique.
6th Position 🥇

~~★ Feral Spirit ★ ~~

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  • The last position that comes to mind is feral spirit; the combination is so massive, focused on a small mana cap sneak attack, that I am convinced that this style will catch adversaries off guard and win a fight in an unconventional way.

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==Quick Battle==

😍 Battle link 😍

😎Results of the battle😎

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Did your strategy work?
What will you try differently next time?
Do you like the TIME MAGE? Why or why not?

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1ST Question

  • My tactic worked effectively because of the silver shield knight's buff attack damage and my summoner's ability to pull my monster off the fight field to escape 2 damage from the game's earthquake conditions.

2ND Question

  • If I get another chance in this challenge i would like to use peakrider because of the armor buff he can provide to my monster card and can be more durable and not easily to be killed but in earthquake conditions it could be hard because maybe the additional armor is not enough to protect all my cards from the damage of earthquake rules.

3RD Question

  • Time Mage is a really useful card for me since it can debuff speed, slowing down foes' movement and giving me the opportunity to evade physical attacks from adversaries, therefore I certainly enjoy it. Other players should utilize this in their ranking games, as well.

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Join the game with my referral link: https://splinterlands.com?ref=xykorlz
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10 comments
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Very colorfull post haha, congrats!

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(Edited)

PIZZA! PIZZA! PIZZA!

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The thumbnail looks so cool and well done with the lineup strategy.

!1UP

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@ashikstd

hello can you check my post in the challenge post, my post was not able to notify by the team curation in splinterlands, its been 3 days but still they just skip

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Hey, actually upvotes are not guaranteed so it's normal that a post can get skipped and we don't leave comments saying "it got skipped" as a lot of people don't like that.

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