My Water Splinter Strategy - Share Your Battle
If you are struggling to get wins with water splinters in lower ranked matches, this post is for you.
Last week we had the Electric Eels Share Your Battle Weekly and I realized I was not very good with Water Splinters.
So what did I do? I started playing matches with Water. A lot of matches. Until I found a simple strategy that produced good results.
Now, this is not going to work for every match up. You should look at what Splinters your opponent has last played to get a good feel for what they are comfortable with. You might even look at this post and say "Really? Isn't that common sense?". Well, i'm sure a lot of people overlooked how powerful this is at first glance too. The strategy I am talking about is a type of glass-cannon strategy. That means our Splinters will have a high attack but lack the health to sustain a long fight.
The plan revolves around using Alric Stormbringer as our Summoner and loading him up with a tank and all mages.
Alric Stormbringer increases the Magic damage of our Splinters by 1. The one thing Magic has that the other 2 damage types don't is its ability to bypass Shields. This makes it an exceptional strategy if you think your opponent is going to be using a lot of Shield to mitigate Damage. Like I said, super straight forward and simple but also super effective in the lower ranks. I can't speak for anything higher then Silver 3 but this is my win streak last night using mostly Water and switching it up in match-ups I thought the strategy wouldn't work.
- 25 Mana.
- Reverse Speed: Monsters with the lower Speed attack first and have the highest chance of evading attacks.
- Heavy Hitters: All Monsters have the Knock Out ability.
- All splinters EXCEPT Earth.
Serpent of Eld
I chose Serpent of Eld as my tank for his overall well rounded stats. He's fast, He hits hard, and he can take some hits. Serpent of Eld also has a Dodge ability which gives him an increased chance of evading Melee and Ranged attacks. The extra evasive-ness is what sold me on him.
This card is awesome. I use it every time I can afford to with this strategy. The fact that my guild member lent me a gold version has helped me a ton. Not only am I making crazy DEC but with his attack buffed, this guy is dealing 3 Magic damage. That's insane for a .44 cent card. He is very slow though so one of the last ones to attack.
Nothing special here but the fact that it's a mage makes it good. The flying helps it be a little more evasive but really it's only here for that Magic damage to get pumped. VERY fragile.
Now this card is cool. It's a better version of Enchanted Pixie above it. It has 1 less mana cost and 1 extra speed. I would always include this card in this strategy because it is so cheap at only 2 mana. I actually like this card a lot.
This mage is a little interesting because it is a little more expensive mana wise but what it brings is more sustainability with 3 health. 2 speed is alright and the 1 damage is okay but it works very well with this strategy. I don't always include this card because of the more expensive mana cost but it is totally worth it for that extra suviveability which is something this team lacks.
I write the same thing about this guy every week because he is ALWAYS on my teams! The only time he isn't a good fit is when the Mana cap is so high you have trouble filling it. Otherwise, he fits in literally anywhere you want him to. If you need to stall or throw a body infront of a creature, this is your guy!
- Malric Inferno gives his friendly enemy monsters +1 Melee.
- Alric Stormbringer gives my monsters +1 Magic.
- Living Lava attacks Serpent of Eld for 4, destroying his shield.
- Halfling Alchemist deals 1 damage to Serpent of Eld and cuts his attack in half bringing him from 3 melee to only 1.
- Sea Genie attacks Living Lavas health directly for 3.
- Kobold Miner attacks Sea Genie for 2, leaving him with 1 health remaining.
- Enchanted Pixie attacks Living Lavas health directly, leaving him with 1 health remaining.
- Elven Mystic delivers the final blow to Living Lavas health, killing him.
- Gelatinous Cube's Scavenge ability triggers and he gains 1 life and moves into the first position.
- Zalran Efreet attacks Serpent of Eld for 2, leaching 1 life in the process and leaving Serpent of Eld with 2 health remaining.
- Ice Pixie deals 2 damage to Gelatinous Cube, bringing his health from 9 to 7.
- Serpent of Eld attacks Gelatinous Cube for 1 damage. 6 health remains.
- Halfling Alchemist attacks Serpent of Eld for 1 damage.
- Sea Genie attacks Gelatinous Cube for 3 damage. 3 Health remains.
- Kobold Miner attacks Sea Genie and misses!
- Elven Mystic does 2 damage to Gelatinous Cube, leaving him with 1 Health remaining.
- Enchanted Pixie does 2 damage to Gelatinous Cube, killing him.
- Kobold Miner moves up to the first position .
- Zalran Efreet attacks Serpent of Eld for 2 and kills him, leaching 1 life for himself in the process.
- Furious Chicken moves up to the first position.
- Ice Pixie attacks Kobold Miner for 2, killing him.
- Zalran Efreet moves to the first position
- Halfling Alchemist attacks Furious Chicken for 1, killing him.
- Elven Mystic moves to the first position.
- Sea Genie attacks Zalran for 3 damage, leaving him with 2 Health left.
- Enchanted Pixie attacks Zalran for 2 damage, killing him.
- Furious Chicken moves up.
- Elven Mystic attacks Furious Chicken and kills him.
- Halfling Alchemist is my enemys last monster.
- Ice Pixie attacks Halfling Alchemist and kills him.
The enemy had a good team and it was very close but I managed to pull out the W. Once I realized how good this actually was, I started to use it more and more. As long as you throw a strong tank in there, you should be okay. If your opponent is using a lot of Snipe, Sneak, Opportunity and abilities like those, it may be hard to keep your magicians alive. That is one weakness that this strategy has.Here is the win streak I was on last night with it in Silver 3.
Now I would like to discuss which units are available and which ones you should choose. Buying the Summoners Spellbook gives you access to 4 different Mages you can use. 2 of them in Water, 2 of them Neutral. For Water Splinters you have Ice Pixie and Medusa. For Neutral Splinters you have Elven Mystic and Enchanted Pixie. Now these are fine but there are some upgrades available that would really boost this strategies potential. With the price of all Splinterlands assets going through the rough, it may be hard to find some of these at reasonable prices but here is a list of Mage cards I've put together both Neutral and Water.
- Sea Genie - 0.44$
- Captains ghost - 1.25$
- Mischievous Mermaid - 39$
- Coral Wraith - 11$
- Lobstradamus - 7.50$
- Ruler of the seas - 193$
- Phantom of the Abyss - 68$
- Prismatic Energy - 2.89$
- Magi Sphinx - 80$
- Dwarven Wizard - 20$
- Tortisian Chief - 8$
- Spirit Miner - 85$
I personally do not own any of those cards but my guild mate has lent me a gold Sea Genie that I always include. For .44 cents I would pick one up ASAP. The Captains Ghost also seems alright for 1.25$ but this is not financial advice and any card you buy does not guarantee you a win.
That does it for this weeks Share Your Battle challenge. Thank you for taking the time to read my post and I hope it proves useful to those in need.
If you don't have an account please sign up with my referral link at the top to get started on your #play2earn adventure with a free card.
*All prices in this post are accurate as of 7/29/21. Prices subject to change*