Halfling Alchemist The Champion: Why Do I Prefer To Use Halfling Alchemist In This Battle Than Other Monsters

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Why playing battle today, I picked out one of the most interesting battles I played to show how important is the monster. Though, i knew this monster for a long time, and one of the neutral monsters i love. What a wonderful monster to use in battles; the halving ability is the most vital ability for me to use and as you can see, I use this ability to the optimum in this battle.
One disadvantage of halfling alchemist is the small health, this is the reason halfling alchemist is oftenly attacked by monsters, especially opportunity monsters; it also attacks by snipe ability monsters. I wondered what could have made some of these monsters to attack halfling alchemists, it is the most attacking monster in the middle.

WHY DO I CHOSE HALFLING ALCHEMIST IN THIS BATTLE
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The moment I saw the equalizer rule in the battle, it made me realize that I needed halfling to break any monster that would lead the battle. I had many choices to make concerning the monster to choose in the battle, but I picked up halfling alchemist to break melee or magic or range attack of any monster leading the battle.
Well! Redemption is also another good ability of halfling alchemist but I did not have this ability because my halfling alchemist is the level 2 of which redemption can only be activated in level 4. When a monster with redemption ability dies in battles, it one damages to all opponent monsters.

RULESET
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Equalizer: The initial health of all monsters is equal to that of the monster on either team with the highest base health- seeing this rule, I knew the health of all monsters would be the same. Hence, something prompted me to make a wise decision about the monsters I would use for the battle. A wise decision to choose a halfling alchemist.

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Spreading fury: All monsters have the enrage ability- with this rule, halfling is highly needed to break the weapon, or else it would be debilitating.

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Click here to watch the battle

ARRANGEMENT
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  • The Kraken: The taunt ability was very vital because I thought that my opponent could use monsters with sneak or snipe ability in this battle. My plan for choosing the kraken was to make sure that all opponent monsters should keep attacking the kraken while my monsters should also make sure of attacking the first monster’s in my opponent lineup.
    Unfortunately, @nal-spl-98 which happened to my opponent was also chosen mycelic slipspawn which also have taunt ability. Only kraken in the first position attacked another monster in the second position in @nal-spl-98.
    I would have placed my kraken in another position if it was a magic attack monster; but I couldn't because it would not be able to attack in any position except first position.

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  • Djinn Oshannus: what a magic monster with phase and void ability. Djinn Oshannus could replace the kraken if it is eliminated in the battle.
    I just make sure that any monster that could replace the kraken should be a strong monster. The phase ability was really a help to me in this battle; many times my opponent monsters missed oshannus.
    Djinn Oshannus resistance to attack was so much to the extent that it could be eliminated in the battle.

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  • Captain Ghost: just as I had planned. To prevent my opponent’s monsters from continuing increasing or healing its health; i introduced Captain Ghost due to its affliction and magic ability.
    It afflicted mycelic slipspawn in the first round of the battle; took more rounds to afflict unicorn mustang but later did.
    One job that captain ghost did well was ‘unicorn mustang affliction’ this was the reason the unicorn mustang was eliminated in this battle. Due to increased health ability given to unicorn mustang by goblin psychic, it was really tough to eliminate in the battle until it was afflicted by captain ghost.
    This was the reason for selecting it in this battle.

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  • Crustacean King: though the attacking force might not be as good as the kraken or Djinn Oshannu; but the continuous support given to the kraken and Djinn Oshannus was enormous in terms of increasing their health. This was the reason both monsters were able to stay longer in this battle.
    I was so panicked when I saw a goblin psychic with affliction ability: when the battle was going on I was expecting goblin psychic to afflict the kraken but it doesn’t. If it successfully afflicted the kraken, it would have been worse on my side.

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  • Halfling Alchemist: what a monster to use at an appropriate time, just wondered if i could get my lineup like this all the time. Halfling Alchemist broke most of my opponent's magic and melee. It was my joy when I saw my halfling alchemist broke the melee of a unicorn mustang. Due to the enrage rule, the unicorn mustang had five melee, that could do five damage to my monsters’ health per attack.

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  • Creepy Ooze: to reduce the speed of opponent monsters so that my monsters could attack faster. And used in the last position incase of any sneaky ability if the kraken is eliminated.

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