Experimenting with Land Planning Introducing the Playground

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Hi all,

Just released a new update on the land tool.
It is a pretty big one and also a beta release so yes there are some disclaimers attached.

If you do not want to read the complete post you can directly head over to the site to find the latest released updates.
https://land.spl-stats.com/

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✅ Upvote this post – it really helps!
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💬 Ideas and feature requests are always welcome. No promises but I will take a look and try my best.

What’s New

New features

  • Fix Bloodline alert
  • Updated planner with simulation of the 100k base PP cap
  • Add Playground a new way of land planning

Technical updates

  • Fix error on refresh cache that caused charts not to load new data

So let’s walk over all the features one by one.

Fix Bloodline Alerts

There was a wrong assumption in how the bloodline boost worked.
The alert assumed that when you only had one bloodline unit on a plot the boost would be filled but the bloodline PP would not. Unfortunately this was not the case.

In reality both values were zero so the bloodline alert would never trigger.

I reworked this logic completely.
Now the system analyzes the player cards instead of form a deed point of view.
First it checks if there is any card with a bloodline boost on land.
Then it checks if on the same plot there is another card with the same bloodline.
If not it looks up the plot and pushes an alert.

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This approach seems to work a lot better.

Unfortunately this also means I can no longer do this globally for all players.
Each player will need to check this for themselves which is a tradeoff I am okay with.

Updated Planner 100k Base PP Cap Simulation

At first I did not want to bother implementing this.
Players can think for themselves and the warning was already shown when going over the cap.

After a question and discussion with @keeegs and in combination with the new planning method this became a necessary update to keep the planner accurate.

I also had the implementation wrong initially.
A short chat on Discord helped me get to what I believe is now the correct logic.

This is another great example of how smart and helpful the Splinterlands community really is ❤️

The key takeaway is that the cap is determined per card slot and not on the total plot output.
The first slot that goes over the base 100k PP will be capped and this can affect the following slots.

In some setups only the last card is affected.

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In others multiple slots can be impacted depending on the configuration.

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The funny part about this method (also at first I did not anticipated) that the runi is still added on top of the 100K

Playground New Land Planning Method (Beta)

This is the biggest feature of this release and it is very much a beta.
Not everything will work perfectly and there are many things that still need refinement.

I released it early to get feedback and see if this is going in the right direction and if it is worth continuing development.

This feature introduces a completely different way of planning land.
It started with a Discord discussion with @vugtis and @azircon about how difficult it is to manage land for big land owners.

Vugtis shared a spreadsheet he uses and that became the starting point for this page.
Later I found out that @flauwy is the original creator of that sheet so big shoutout to both of them for sharing how they approach land management.

How it works

When you enter your player name the tool fetches all deed data card data and inventory items.
It then presents the current overview in an Excel like layout.

You will see a summary of current output and which inventory items like totems and titles are being used.

A small note for the very big whales.
Loading the data can take some time.
If you get an error please retry.
I was able to load vugtis data so it should work for everyone i guess 😄

Inventory overview

On the left you see the inventory items that are currently selected.
On the right you see the items you own.

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When you select more then you own then it will turn red:

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Simulation view

There are two simulations shown.
One reflects the current setup.
The other updates live as you make changes so you immediately see the impact.

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Filters

At the moment there is only a location filter.
This is an area I definitely want to expand later with card based filtering at minimum.

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Plot list and planning

You get a full list of all your plots with current workers and items filled in.

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On smaller screens you may need to zoom out using (ctrl -) or use the horizontal scroll bar at the bottom.

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Any changes you make to plots are immediately reflected in the updated simulation section. For the Card that you can select are the available card that are not already assigned to land sorted of the highest base PP descending.

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Exporting changes

After making your changes you can export them.
This part is still rough but it should give you a clear working list of what you need to do in Splinterlands itself.

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🧪 Want to See the Code?

🔍 GitHub Repo (If You Dare):

PRs, issues, or just general “what in the spaghetti is this?” reactions welcome, be kind 😅

Final Thoughts

That wraps up this update.

Let me know what you honestly think about the Playground feature.
Is it useful for you or not at all.
All feedback is welcome and will determine if I continue working on this.

For full transparency I am a relatively small land owner with 53 plots and I manage perfectly fine without this feature. But I know that is very different for larger land holders, so let me hear your thoughts.

Beaker signing off 😎

Do you also want to be part of this amazing play to earn game consider using my refferal link.



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19 comments
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This should be massive. I am in Lima and only have my phone so I will wait a couple of days to get back in town and test it!

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Yes this one is definitely not mobile proof🤣. Curious about your opinion.

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Why are you in South America, basically next to where I usually am, while I'm in Germany?

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I hope you all have a fantastic day today and remember be truthful 🙏🏾

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This will be an amazing update for large land holders I’m sure, but even with 25 plots it’s going to be great to see what small changes can do with just a couple of clicks

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Thanks, let me know if i useful for you and also what is not 👍

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Thanks for the new planner. I've just started playing around with it and have a request . . . could you make the columns sortable? That would be extremely useful. I think you mentioned that you would be adding filters which would also be very useful. Thank you!

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Thanks for the feedback... will add the sorting option on the todo list

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Excellent. Thank you! And while I'm here the filter I'm missing most is developed vs. undeveloped plots . . . so far. 😁

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Having a playground will be very useful. I get that it's a beta version, but it would be great if the original card would be on top of the list, in order to get back to the original set up for that card slot.

The card based filters will be to sort through my cards available, in total? Right now, I can only see my CA cards available - and I use those to keep kicking in modern, so they're definitely no land cards :-D

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Having a playground will be very useful. I get that it's a beta version, but it would be great if the original card would be on top of the list, in order to get back to the original set up for that card slot.

Interesting idea, that would definitely be useful. Its will be hard to implement though, especially in cases like this:
If a chance card becomes available then place on a other Plot 1, it can’t be changed back anymore, you can only place it once (how to visualize that). I will keep it in mind tough.

The card based filters will be to sort through my cards available, in total? Right now, I can only see my CA cards available - and I use those to keep kicking in modern, so they're definitely no land cards :-D

Yes, for cards I have some filters in mind, like:

  • not in set
  • not on wagon
  • element
  • minimum base PP of X
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Sounds promising! I'll peel my eyes for any updates :-)

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This is so ridiculously helpful. I had a heap of non-boosted cards (on the wrong type of plot), and a couple of redundant power cores. Thanks heaps, mate.

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Thanks Matt,

Glad to hear its useful that is why we build stuff like this 🤣.

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Great work as always. I will have to find some time to go play in the playground

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