WOO Jobber Stats, Levels & Moves

WOO Jobber Guide: Stats, Levels & Special Move Upgrades

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Jobbers are an important part of Wrestling Organization Online, but one of the most common questions we get is:

What actually happens when I level up my Jobbers?

Not every Jobber has the same maximum level, their stats don't all progress the same way, and some Jobbers gain an important additional ability at their highest levels by turning one of their normal moves into a Pin or Submission move.

So, we put everything together in one place.

This guide breaks down the current Jobber roster, including:

  • Maximum Level
  • Cost at every level
  • Damage at every level
  • Health at every level
  • Speed at every level
  • Pin and Submission unlocks

Note: We are only listing move types when something important changes. The specific names of the moves aren't necessary for understanding the Jobber's progression.


Quick Jobber Overview

JobberStyleMax LevelSpecial Unlock
Evan WilliamsPowerhouse3
Kenji SatoPowerhouse4
Rave RyderHighflying5
Magnus SteelePowerhouse6Pin at Level 6
Lacey ScottHighflying3
Hana KuroyamaPowerhouse4
Selena VenomTechnical5Submission at Level 5
Valeria NightfallPowerhouse6Pin at Level 6
Heavy HittersPowerhouse3
Turbo TwinsHighflying4
Graveyard ShiftTechnical5Submission at Level 5
TitanfallPowerhouse6Pin at Level 6

One thing should be immediately obvious from this table: Jobbers do not all have the same maximum level.

The current Jobber roster ranges from Level 3 to Level 6 depending on the specific wrestler.


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Evan Williams

Style: Powerhouse
Maximum Level: 3

LevelCostDamageHealthSpeedSpecial Move Change
18172
29182
39192

Progression

Evan Williams gains 2 Health from Level 1 to Level 3.

His Damage and Speed remain unchanged throughout his progression.

He does not gain an additional Pin or Submission move.

Level 1 → Level 3

  • Cost: 8 → 9
  • Damage: 1 → 1
  • Health: 7 → 9
  • Speed: 2 → 2

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Kenji Sato

Style: Powerhouse
Maximum Level: 4

LevelCostDamageHealthSpeedSpecial Move Change
191102
2101112
391112
4101122

Progression

Kenji Sato gains 2 Health over his four levels.

His Damage and Speed remain unchanged.

His Cost alternates between 9 and 10 as he levels.

He does not gain an additional Pin or Submission move.

Level 1 → Level 4

  • Cost: 9 → 10
  • Damage: 1 → 1
  • Health: 10 → 12
  • Speed: 2 → 2

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Rave Ryder

Style: Highflying
Maximum Level: 5

LevelCostDamageHealthSpeedSpecial Move Change
19174
210184
39184
410175
511185

Progression

Rave Ryder's biggest stat change comes at Level 4, where Speed increases from 4 to 5.

Damage remains at 1 throughout all five levels.

He does not gain an additional Pin or Submission move.

Level 1 → Level 5

  • Cost: 9 → 11
  • Damage: 1 → 1
  • Health: 7 → 8
  • Speed: 4 → 5

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Magnus Steele

Style: Powerhouse
Maximum Level: 6

LevelCostDamageHealthSpeedSpecial Move Change
110282
210391
3104101
4115111
5126121
6126131Move 2 becomes Pin

Progression

Magnus Steele has one of the largest Damage increases among the Jobbers.

His Damage climbs every level from Level 1 through Level 5:

2 → 3 → 4 → 5 → 6

His Health also rises from 8 to 13.

There is a tradeoff early, however: his Speed drops from 2 to 1 at Level 2 and remains there.

Level 6 Unlock: PIN

At Level 6, Magnus Steele's second move changes from a normal move into a Pin move.

That means Level 6 isn't simply another Health increase—it also changes what Magnus is capable of doing during a match.

Level 1 → Level 6

  • Cost: 10 → 12
  • Damage: 2 → 6
  • Health: 8 → 13
  • Speed: 2 → 1
  • Special: Pin unlocked at Level 6

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Lacey Scott

Style: Highflying
Maximum Level: 3

LevelCostDamageHealthSpeedSpecial Move Change
15153
25163
35173

Progression

Lacey Scott has a very straightforward progression.

Her Cost, Damage, and Speed remain identical at every level while her Health increases by one each time.

She does not gain an additional Pin or Submission move.

Level 1 → Level 3

  • Cost: 5 → 5
  • Damage: 1 → 1
  • Health: 5 → 7
  • Speed: 3 → 3

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Hana Kuroyama

Style: Powerhouse
Maximum Level: 4

LevelCostDamageHealthSpeedSpecial Move Change
18271
28281
38291
482101

Progression

Hana Kuroyama is another extremely consistent Jobber.

Cost remains 8, Damage remains 2, and Speed remains 1 throughout all four levels.

The stat that improves is Health:

7 → 8 → 9 → 10

She does not gain an additional Pin or Submission move.

Level 1 → Level 4

  • Cost: 8 → 8
  • Damage: 2 → 2
  • Health: 7 → 10
  • Speed: 1 → 1

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Selena Venom

Style: Technical
Maximum Level: 5

LevelCostDamageHealthSpeedSpecial Move Change
18183
28193
381103
471113
562123Move 2 becomes Submission

Progression

Selena Venom steadily gains Health while becoming cheaper at her higher levels.

From Level 1 to Level 5:

  • Health rises from 8 to 12
  • Cost falls from 8 to 6
  • Damage increases from 1 to 2
  • Speed remains at 3

Level 5 Unlock: SUBMISSION

The biggest change comes at Level 5.

Selena's second move changes from a normal move into a Submission move.

That gives her maximum level three separate upgrades compared with Level 4:

  • Cost drops from 7 to 6
  • Damage increases from 1 to 2
  • A Submission becomes available

Level 1 → Level 5

  • Cost: 8 → 6
  • Damage: 1 → 2
  • Health: 8 → 12
  • Speed: 3 → 3
  • Special: Submission unlocked at Level 5

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Valeria Nightfall

Style: Powerhouse
Maximum Level: 6

LevelCostDamageHealthSpeedSpecial Move Change
172101
272111
382121
492131
5102141
6112141Move 1 becomes Pin

Progression

Valeria Nightfall's primary stat progression is Health.

She begins with 10 Health and reaches 14 by Level 5.

Damage and Speed remain unchanged throughout her progression.

Unlike some other Jobbers, Valeria also becomes more expensive as she levels.

Level 6 Unlock: PIN

At Level 6, Valeria's first move changes from a normal move into a Pin move.

Interestingly, her Health does not increase from Level 5 to Level 6. The major Level 6 change is instead the addition of the Pin property.

Level 1 → Level 6

  • Cost: 7 → 11
  • Damage: 2 → 2
  • Health: 10 → 14
  • Speed: 1 → 1
  • Special: Pin unlocked at Level 6

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Heavy Hitters

Style: Powerhouse
Maximum Level: 3

LevelCostDamageHealthSpeedSpecial Move Change
1122111
2113121
3103131

Progression

Heavy Hitters become cheaper as they level while simultaneously gaining Health and Damage.

From Level 1 to Level 3:

  • Cost falls from 12 to 10
  • Damage rises from 2 to 3
  • Health rises from 11 to 13
  • Speed remains at 1

They do not gain an additional Pin or Submission move.

Level 1 → Level 3

  • Cost: 12 → 10
  • Damage: 2 → 3
  • Health: 11 → 13
  • Speed: 1 → 1

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Turbo Twins

Style: Highflying
Maximum Level: 4

LevelCostDamageHealthSpeedSpecial Move Change
111195
210195
392106
482106

Progression

Turbo Twins improve while becoming progressively cheaper.

Their biggest jump occurs at Level 3, when:

  • Damage increases from 1 to 2
  • Health increases from 9 to 10
  • Speed increases from 5 to 6
  • Cost decreases from 10 to 9

They do not gain an additional Pin or Submission move.

Level 1 → Level 4

  • Cost: 11 → 8
  • Damage: 1 → 2
  • Health: 9 → 10
  • Speed: 5 → 6

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Graveyard Shift

Style: Technical
Maximum Level: 5

LevelCostDamageHealthSpeedSpecial Move Change
1121103
2112113
3102113
493124
583124Move 2 becomes Submission

Progression

Graveyard Shift gets considerably cheaper as it levels while improving several stats.

From Level 1 to Level 5:

  • Cost falls from 12 to 8
  • Damage increases from 1 to 3
  • Health increases from 10 to 12
  • Speed increases from 3 to 4

Level 5 Unlock: SUBMISSION

At Level 5, Graveyard Shift's second move changes from normal to Submission.

Although its four primary stats stay the same between Levels 4 and 5 except for Cost dropping from 9 to 8, the Submission unlock gives the final level an additional change.

Level 1 → Level 5

  • Cost: 12 → 8
  • Damage: 1 → 3
  • Health: 10 → 12
  • Speed: 3 → 4
  • Special: Submission unlocked at Level 5

ChatGPT Image Aug 13, 2026, 05_50_38 PM.png

Titanfall

Style: Powerhouse
Maximum Level: 6

LevelCostDamageHealthSpeedSpecial Move Change
1132121
2122131
3113141
4103151
594161
684171Move 2 becomes Pin

Progression

Titanfall has one of the clearest progression patterns in the Jobber roster.

Every level makes Titanfall cheaper while Health continuously increases.

Cost

13 → 12 → 11 → 10 → 9 → 8

Health

12 → 13 → 14 → 15 → 16 → 17

Damage also increases from 2 to 4 while Speed remains at 1.

Level 6 Unlock: PIN

At Level 6, Titanfall's second move becomes a Pin move.

So the final upgrade gives Titanfall:

  • Another point of Health
  • Another reduction in Cost
  • A Pin opportunity

Level 1 → Level 6

  • Cost: 13 → 8
  • Damage: 2 → 4
  • Health: 12 → 17
  • Speed: 1 → 1
  • Special: Pin unlocked at Level 6

Which Jobbers Gain Pin or Submission Moves?

For anyone specifically looking for Jobbers that gain additional match-ending options as they level, here is the complete list:

JobberLevelUnlockMove Slot
Magnus Steele6Pin2
Selena Venom5Submission2
Valeria Nightfall6Pin1
Graveyard Shift5Submission2
Titanfall6Pin2

That means 5 of the 12 current Jobbers gain either a Pin or Submission property through leveling.

  • 3 gain Pin: Magnus Steele, Valeria Nightfall and Titanfall
  • 2 gain Submission: Selena Venom and Graveyard Shift

The remaining seven Jobbers improve through their Cost, Damage, Health and/or Speed progression without gaining an additional Pin or Submission move.


Maximum Levels At a Glance

Level 3 Maximum

  • Evan Williams
  • Lacey Scott
  • Heavy Hitters

Level 4 Maximum

  • Kenji Sato
  • Hana Kuroyama
  • Turbo Twins

Level 5 Maximum

  • Rave Ryder
  • Selena Venom
  • Graveyard Shift

Level 6 Maximum

  • Magnus Steele
  • Valeria Nightfall
  • Titanfall

Final Thoughts

Hopefully this clears up one of the biggest questions surrounding Jobbers and gives everyone an easy reference when deciding which Jobbers they want to level.

The important thing to remember is that Jobbers are not built around one universal progression system.

Some become stronger.

Some become healthier.

Some become faster.

Some become cheaper to use.

And a handful receive an additional Pin or Submission option at their maximum level.

We'll continue putting together guides like this to make the mechanics behind Wrestling Organization Online easier to understand and give players the information they need to make their own decisions.

Which Jobber have you been leveling?



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