BATTLE MAGES SECRETS weekly challenge: BLASTING THROUGH your armor

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BATTLE MAGE SECRETS ARMORED UP

I'd like to share a Conqueror Jacek game on an ARMORED UP ruleset.

ARMORED UP weekly challenge

Choose summoners or abilities that could optimize/reduce the additional armor given such as Void Armor, Shatter, Rust, Protect, Resurrect.

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Lost Magic
Taking Sides
Armored Up

Mana Cap: 60
Elements: Fire, Earth, Life

Game Modifications


This is an Lost Magic ruleset game so Monsters with Magic attack may not be used in this battle.

Lost Magic


This is a Taking Sides ruleset game so Neutral Monsters may not be used in this battle.

Taking Sides


This is an Armored Up ruleset game so all Monsters have 2 Armor in addition to their normal Armor stat.

Armored Up


Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain these abilities:
Piercing - If attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Scattershot - Ranged attack monsters will hit a random enemy target.

  • This also applies to Magic monsters, but since this is Lost Magic ruleset, only Ranged attack monsters will utilize the effect of this ability.

Conqueror Jacek


Pos 1 Monster: Exploding Rats

Abilities:
Blast - Does additional damage (equivalent to main damage divided by 2, rounded up) to Monsters adjacent to the target

Redemption - When an Exploding rat dies, it deals 1 damage to all enemy monsters

  • this ability does not work well with ARMORED UP ruleset since its damage goes to enemy's armor first before health.

I chose Exploding Rats position 1 due to its high speed. Since there's no magic damage to kill it instantly, Exploding Rats can evade a lot of Melee and Ranged attacks due to its high speed alone. You can see this in action when you watch the battle.

Exploding Rats


Pos 2 Monster: Molten Ash Golem

Abilities:
Close Range - Molten Ash Golem can perform ranged attacks from the first position

Weaken - Reduces the Health of all enemy Monsters by -1, except when health is already at 1.

Molten Ash Golem


Pos 3 Monster: Tenyii Striker

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Dodge - Has +25% increased chance of evading Melee or Ranged attacks.

Tenyii Striker


Pos 4 Monster: Countess Sinash

Abilities:
Opportunity - This ability is useless here since Scattershot has a Higher Priority vs Opportunity

Checkout this guide
Camouflage - She hides well she cannot be targeted for attacks unless she's in the first position
Swiftness - All friendly Monsters have +1 Speed
Affliction - When she hits a target, she has a 50% chance of applying Affliction on the target causing it to be unhealable.

Countess Sinash


Pos 5 Monster: Pyromaniac

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster

Blast - Does additional damage (equivalent to main damage divided by 2, rounded up) to Monsters adjacent to the target

Pyromaniac


Pos 6 Monster: Fire Demon

Abilities:
Blast - Does additional damage (equivalent to main damage divided by 2, rounded up) to Monsters adjacent to the target.

Fire Demon


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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