RE: Nerding out about Splinterlands Economics - Peak Podcast #2

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A game mechanic I'd like to see them add is "item cards." For example:



So, ignore the health. I had to enter something. I figure, an item card like this can only be placed on the end of the line or on a special non-combat line so it can't tank or draw attack.

Possible mechanics:

  • If you lose the match, you lose the card (maybe also conditional on certain match rules).
  • If your opponent has "greedy" monsters, they switch sides for the match.
  • If your opponent has "altruistic" monsters, they lose "inspire."

I'm thinking there could be several kinds of items, probably with different levels.



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