A very nice idea about new cards on SteemMonsters game

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greetings people from @steemmonsters, @battlegames and @steem-ace

As you all know, I'm doing this post to talk about an idea I had about our dear and beautiful game called SteemMonsters.

You are realizing that the beta packs are running out. I'm writing this text today, Friday, October 4, and I doubt if their sale will come until next Friday.

As the game creators have said, when the beta packs are gone, there will be a unique time when no pack will be sold. After a while, which they did not specify, they will start selling another type of pack that will be complementary to the beta and alpha packs, that is, they will not be the same monsters, they will be different monsters and have complementary abilities to the monsters of the cards already existing.

So, I want to talk about some ideas I had about monster skills on the new cards to complement the game and make it more fun for all players:

1st ability:

Group Healing Chance

As its name implies, it would be a cure that heals all characters in the same round except the caster of the ability. However, each card would have a different chance of being healed. The legendary would have a 20% chance, the epic 40%, the rare 60% and the common 80%.

But the cure would be very small. At the initial levels it would only be 1 hit point, then it would rise to 2 and at most 3, as healing would be for the whole group. The letter would have to be legendary and with a hard chance of getting it.

2- Charming:

This skill is simple. It would be a wizard who would shoot this ability at some RANDOM monster within the opposing team and that monster would attack some monster within the group itself. Because it is random, the monster of the opposing team chosen could take any kind of damage and any kind of "strength". It could be nothing or it could be fatal damage, depending on the card that received the "charming" ability.

3- Contrary blessing

This skill is also very simple to understand. The caster would be a wizard and, in addition to his normal attack, he would have this ability that would have a chance to hit. If it did, it would remove the ability that Summoners give to monsters at the start of the game. This ability would only work for 1 round. So it could be very useful to break an enemy defense, as it could be useless if we go out with the battle where the Summoners give no initial skills.

4-4- Invocation of card.

This ability would invoke a neutral or splinter card from the player for battle. It would be cast by a new type of wizard, would have a chance to work, and a different chance of calling a card. 5% legendary. 15% epic, 25% rare and 75% common. The magician with this ability would have a very short life, about one or two at most, and would have no armor. Besides, there would be no attack, just this ability.

5- Damage Absorption

This ability would be used by tanks and it would have a chance to work. Whenever a monster receives lethal damage, the tank would automatically use this ability, with a chance of around 15% to 40% (depending on its level) and absorb that lethal damage. The tank would have to have a very small attack and large shield and life. This would prevent a friendly card from dying, but damage would be passed to this tank. It is super necessary to be a legendary card.

6-Deviation from magic damage.

This ability would be that of a shooter and would give a part of a wizard's attack a percentage chance of being deflected to an opponent, including the wizard himself. This percentage would be according to the card level. For example, if a wizard with 3 attack attacks a shooter, the shooter could take 2 damage and deflect 1 damage for some opponent, or take 1 damage and deflect 2 for some opponent. It could be an epic card with little attack and a reasonable amount of life. The damage dealt would be based on luck and the level of the card.

7- Three-pointed arrow

This ability would be used by snipers, an archer in this case, and when fired, their damage would be dispelled between 2 and 4 game cards. For example, if the shooter has 3 attack, he would deal 1 damage on 3 different cards or 2 damage and 1 damage on two cards .... He would have a small life and no armor, since even with With a small attack on each card, your help could be extremely helpful in a battle. It could be an epic or rare card.

So guys, these were 7 new cards with 7 skills that I thought. Players and developers of the game, what do you think? Would any of them benefit?

I hope you enjoyed my ideas and see you in the next post.



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6 comments
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Really cool ideas. Not sure if they would work in the game play but you had some creative thoughts and put in some effort. Your post is rewarded with a 100% upvote from the new Monster-Curator with over 1.2 Million SPT Power!

A few thoughts for your next posts

Try to use more text styling. Read into MARKDOWN, a really easy way to make your text look better. Or use the styling buttons from the editor. And the GIF at the beginning is good but a few more images would make the post pop more.

MonsterUpvote.png

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Ok, man. Thank you a lot for tips and upvote!!!

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Nice ideas, we did have group heal at one point but it was too over powered.

Beta Boosters are now all sold out!

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Ummmm. nice, man

i know, i would buy more, but, intorfunatelly, it finished

thank you

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