RE: Splinterlands Enhancements IV: Lower-Level Play I: Forced Growth

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One of the biggest problems with Splinterlands is that lower-level play is nowhere near as challenging and fun as higher level play.

The solution to that is multi leagues. A novice league that only allows novice cards to be played in it.

I don't see how your suggestion is a card sink. To me it looks like just the opposite. Its likely many players will opt in to having a level 8 max card that only cost 10 combined cards vs. needing to combine hundreds which means more cards left in the market for sale.



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(Edited)

Thank you for commenting!

Yes, many players will opt in to having a level 8 max card (that's the whole point since even diamond and championship players will want them for bronze, silver and gold tournaments) -- but where did you get the 10 combined cards? The number of cards is identical to the normal number of cards (the only difference is that I had to interpolate for the rarer cards). Are you perhaps mistaking the ability gain chart for the card cost chart?

Also, once a player wants to competitively play diamond and above, the reduced physical characteristics will make the force-grown cards unplayable (remember that they have the only the normal speed, armor and health for their level -- I've added a chart with the interpolations for rarer monsters -- MINUS random subtractions for being force-grown). They will simply not be able to compete at the highest levels and players will need to grow a new non-force-grown monster/hybrid from scratch (basically a level 8/6/5 card sink for common/rare/epic and 8 or 9 cards for legendary).

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(Edited)

I certainly misunderstood and looked at the chart wrong with my first read.

So basically you want cards to have all the functions of a max level card at level 8 but this would mean that specific combined card wouldn't be able to be combined any further leaving it being a hybrid of a max card and gold card.

Interesting but such cards will dominate Gold and below levels. I have no clue how that would affect the meta or player base overall but I do enjoy reading the ideas of others.

If its more fun and competitiveness you're after at the lower leagues, seperate leagues would provide that.

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I'm not sure that they would dominate. Remember that their speed, armor & health will be lower than that of equal level monsters. A fighting monster may get thorns or heal earlier -- but it will do so at the cost of its physical attributes. In most cases, I believe it will be a relatively equal trade.

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