Second ΛZMΛRÉ Dice Airdrop Card Revealed!

We're coming down to another 50,000 ΛZMΛRÉ Dice packs sold which means that it's time for another airdrop! As we mentioned in the initial Dice airdrop announcement post there will be a total of 5 cards airdropped to ΛZMΛRÉ Dice pack purchasers and they will all be 1 Mana Legendary Monsters from each of the 5 basic Splinters.

The first airdropped card was the Life Splinter Legendary Monster - Lensmaster, and now we will be airdropping a new Death Splinter 1-Mana Legendary Monster - Theorosa Nightshade!

Even though the card is being revealed now, it won’t be “unlocked” and available in the game until after the remaining ~5,000 ΛZMΛRÉ Dice packs are sold. Theorosa Nightshade will be the 7th Legendary card to be available in ΛZMΛRÉ Dice edition booster packs, so the chances of receiving the card in the airdrop (as well as in booster packs going forward, without the use of potions) will be approximately 0.57% or 1 in every 175 packs on average, with an average of 1 in 50 of them (or 2%) being Gold Foil.

Additionally, players will be GUARANTEED to receive at least one Theorosa Nightshade card for every 175 ΛZMΛRÉ Dice packs they have purchased.

Show Me the Stats!

Theorosa should be a nice addition to the Death Splinter not only in low mana cap battles, but also any battle where you have a pesky one mana left to round out your team. She is only the second 1 Mana Monster card with Magic attack in the game (the first being Shin-Lo), she heals back-line Monsters with the Triage ability, and she is resistant to Magic damage via the Void ability.

Get In On the Airdrop!

At the time of writing there are just over 5,000 ΛZMΛRÉ Dice packs available for purchase that will be eligible for the Theorosa Nightshade airdrop. Of course, all ΛZMΛRÉ Dice booster packs purchased to date are also eligible, and after the airdrop the card will be available to be found in all ΛZMΛRÉ Dice packs opened going forward.

These packs will also be eligible for all three of the remaining new ΛZMΛRÉ Dice airdrops that will happen every time another set of 50,000 ΛZMΛRÉ Dice packs are sold.

Please keep in mind that ΛZMΛRÉ Dice packs are ONLY available to be purchased using Dark Energy Crystals (DEC) tokens, and all DEC spent to buy them are burned. DEC currently trades on the following exchanges:

Theorosa Nightshade - Lore

The black moon of Sardak is the largest of the Splintral moons, but it is always difficult to spot in the night sky. Still, it is only by Sardak’s dim light that Theorosa Nightshade has been guided and given power for all this time.

A dozen years ago the brilliant Belurocian wizardess was all but destroyed in a great duel of witches, one that threatened the entire city of Beluroc. It was a fight for family honor and survival of the innocent against a foe that would stop at nothing: The witch sisters known as Gorlaak Dua, who did not care how many dead were left in the wake of their hatred and destruction.

Theorosa’s husband was named Beilo. He fought bravely that night, but he was the first to fall, the victim of a ball of black flame from the bony hands of the younger Dua sister. He was melted to a puddle in a moment; he felt no pain. Theorosa was able to channel the rage within her response to her lover’s death into a powerful telekinetic attack that literally ripped the younger of the sisters into two, killing her.

Theorosa continued battling the elder Dua for several minutes, knowing that if she fell, nothing would stop the evil woman from destroying all Beluroc in her fit. Theorosa’s daughter was nowhere to be seen, and all she could hope was that the four-year-old had found her way to some dark corner of safety.

It was a moment of fate that finally spared the city and ended the horrific duel. As the elder sister prepared to loose a spell of ghastly corrosive vaporization, Theorosa performed a spell of her own. This spell of shrinking was only possible beneath the full Sardak moon at its apex in the night. Theorosa took a chance that this was the correct moment, and fate took control.

The shrinking was instant, and more intense than Theorosa had ever imagined from reading about it in her father’s books. She became so small so quickly that for a moment she could no longer see her enemy standing across from her. After that moment, the great elder of Gorlaak Dua was there, filling Theorosa’s entire field of vision and releasing her grim spell. The moon was not yet finished with the Dua. In this moment of fate, the Dua sister performed her spell incorrectly. The corrosive magic instantly began eating away at her own flesh, and before the sound of her shriek could reach the Beluroc Canyon, she was dead.

Theorosa had won the duel, but she appeared to have been vaporized. The wizardess wished she was dead, for she did not have the tools or skills to reverse the shrinking spell. She was smaller than a grain of sand, and trapped that way until she was able to find a way out. She vanished into the cracks of the night, thinking only of the beloved husband she had lost and the innocent daughter whom she knew she must leave behind.

Recently, Theorosa has returned to Beluroc with no memory of the fateful duel from that night. She is not the same as she once was. She wears a glazed look of giddy satisfaction, and she dances through the streets alone, often laughing to herself. Old friends and acquaintances have approached her to no avail. She remembers her name, but neither husband nor daughter left behind. Her powers are still intact, but they are different now. The wisest mages in Beluroc have said that when Theorosa regained her true size, she damaged herself beyond repair. She remembers her magic and remembers the moon, but has forgotten those she once loved. They tell her that her daughter has become a great sorceress herself, that she is in the clutches of the Dark Lord. She dances away, giggling and saying, “How peculiar, I do not have a daughter.”


Stay tuned for more updates from the Splinterlands!

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NOTE: All rewards from this post will be burned.



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12 comments
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Interesting one! Triage for the Death time should bring even more variety, I'm not so sure about Void on such a low health monster. I think it won't matter in many situations

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Void helps her survive Magic Reflect.

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That's absolutely true, but I would've better seen more aggressive or high risk/high profit abilities like silence on her😁

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Needed to be more aggressive. May be Silence at Lev-2.

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(Edited)

Nice addition to death splinter. But I feel Triage should have been at Lev-2.

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That is a hell of a beautiful card, congrats. I'm very pleased on how the unique identity of the brand image keeps developing in straight line. This is a great foundation for future plans, Organized Play, merchandising, web comics series, mini games in the universe, you name it.
I currently have opened 40 azmaré dices, so Im hoping Im lucky... I was not in the regular Untamed airdrop and I know I have less chance here, but still...
Keep up the good work

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I love this idea and thank you for sharing. Because sharing is caring 😍

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