RE: Splinterlands: Why Gold Foils Should Be Viewed As A Blessing

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All the collection power is for is to require players to have a certain "value" of cards in their collection in order to be able to earn higher levels of rewards. It's really just a simple reward tier mechanism. It's not meant to group people into leagues or assess players strength in battles or anything like that. The league leaderboard changes will include their own mechanisms for grouping players and making getting to the top at each league competitive.



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Question: Do you think it may be necessary to have a different collection power calculation formula for rewards cards, as opposed to cards opened from packs? Possibly even exclude rewards cards altogether from the collection power value?

This may incentivise players to make a slightly higher initial investment to improve their collection power and deck strength, instead of mass botting level 1 starter decks for rewards cards. Would that in turn make buying packs or cards from the market add more value to both sides.

Thanks.

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