Blair Witch, terror in the forest

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(Edited)

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Blair Witch is a first-person psychological horror game, in which we have to investigate the disappearance of a child in a remote forest with the only help of our dog, Bullet. We are not completely disconnected from the world, since we also have our mobile phone and a walkie-talkie to communicate with other characters, something that will help advance the story and, at certain times, receive somewhat cryptic messages that will make us more nervous still.

Bullet, as a partner, does his job, but the relationship between the two characters could have been somewhat more organic. At the beginning they explain that if Bullet is not close we lose our sanity, but in reality we will only lose it when the game wants. And, eye, that the integration of the dog works, and you end up taking care of it thanks to its constant presence, but in reality, it becomes a mere tool to find the way when the game considers it necessary or indicate the position of some key object or enemy.

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A game full of ups and downs in all its aspects

Blair Witch is a game full of ups and downs in all its aspects. The story has great moments and quite improvable moments, there are scenarios with spectacular graphics and others much more mediocre and, at the playable level, there are fantastic sequences that overshadow others much more normal. We do not know if this is because it has been stretched artificially (it lasts about five hours if we go through history, more if we explore), but it ends up transmitting very irregular sensations.

Hardware of Blair Witch

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Blair Witch is a title full of lights and shadows, not only literally but also figuratively. There are great moments that oppose others that are very improvable and even a bit tedious, and many quality flashes obscured by some I want and can't. This does not mean that I liked it and enjoyed it, although I would like Bloober Team to take some more time (or give it some more budget) to offer us a new title that takes full advantage of the talent that emerges from the study.

To be honest, the vast majority of the game is simply correct, but the final stretch is outstanding, and it leaves you with a fantastic taste in your mouth. In a way, it seems that the final chapter was the original idea of the game and the rest was done to lengthen it and fit it into the universe of The Witch of Blair. In any case, and being available in Game Pass since its launch, we encourage you to give it a try; We think he deserves it.



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