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#tactics

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@bravetofu 0
5 days ago
Splinterlands
SPL Tactics Dev Log 4 Over the last day I've implemented several new mechanics as I work through all the different abilities. Ultimately my plan is to support at least 90% of Splinter
115
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5
2548.536 SPT
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@bravetofu 0
2 days ago
Splinterlands
SplinterTactics Dev Log 5 Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of ba
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3
1239.632 SPT
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@bravetofu 0
1 day ago
Splinterlands
Splinterlands Dev Log 6 Today I made the following updates: Added the ability to select your game board in Practice mode ![image.png](
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3
1123.192 SPT
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@bravetofu 0
6 days ago
Splinterlands
SPL Tactics Dev Log 3 SPL Tactics Dev Log 3: Added Hive Authentication (using Hive Keychain) Card collection now syncs from a user's Splinterlands card collection (note that not a
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903.217 SPT
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@bravetofu 0
about 3 hours ago
Splinterlands
SplinterTactics Dev Log 7 Today I had less time, but still managed to sneak in a few new features: Support for 4 new skills: -- Sneak (Active skill) -- Snipe (Active skill) -- Scavenge
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167.139 SPT
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@bravetofu 0
8 days ago
splinterlands
SPL Tactics Dev Log 2 Today, I created a backoffice tool that will let me manage several aspects of the game, specifically: Which cards are "active" (can be used within SPL Tactics)
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2036.554 SPT
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