The Unstoppable JARED SCAR // Social Media Challenge

Hello Guy's!
I'm back again with my Splinterlands post. I will share one of the most interesting battles to take part in the Splinterlands Social Media Challenge. I did this battle when I pushed rank in the Gold league. I think my strategy can be a reference for you when you're in the same league as me, the Gold league.
Guys, we know that now Bloodust ability is not only owned by Gladius monsters, but also owned by other editions of Monster such as Legendary Chaos Legion monster, Grum Flameblade and also Legendary Reward monster Jared Scar. Active Bloodust ability will make their own attraction in each battle. I've often posted interesting battle brawls during the Gladius monster party because Bloodus is constantly active, and this time I'm going to share the battle strategy when Jared Scar is a party because Bloodust is constantly active every time he hits the opponent's monster.

If we look at the Stats owned by Jared Scar above, this monster is quite interesting because it has Bloodust, True Strike, and Piercing abilities. This monster also has great damage, namely 5 melee attacks at level 1 and 7 melee attacks at max level. Unfortunately, this monster only has a fairly small HP and Armor, and it will be very vulnerable if it is used as a tank. Proper rulesets are needed so that these monster beasts can act and not die quickly. One of them can be used on Super Sneak or opportunity rulesets.
Alright guys, let's see what jared scar looks like if used on the right rulesets. Well, I'm neither a proplayer nor a tournament hero. I just enjoys sharing strategy and battles that I find interesting in my own view. So don't imagine this is going to be a very extraordinary battle.

STRATEGY BATTLE

The rulesets in this battle are Super Sneak (All Melee attacks Monster have the Sneak ability) and Broken Arrows (All Ranged attacks monsters can't be used in this battle) with mana capacity 38 and All elements was active.
I'll use Summoner Grandmaster Rathe who gives +1Armor, Void Armor, and Amplify buffs because this battle will definitely focus on Melee and Magic attacks. It is difficult to guess what kind of strategy the opponent will use because all the elements are active. What is clear is that I will combine defensive and attacking strategies together. Let's see the line-up and strategy of each monster from the table below:
| Monster | Position | Ability | Strategy |
|---|---|---|---|
Grandmaster Rathe | Summoner | +1Armor, Void Armor, Amplify | It is very good for survival strategy because all monsters will be given buffs +1 Armor, and the Void Armor that makes all monsters is not weak against Magic attacks. This summoner is very useful in this battle considering that my deck array is an average monster that has low HP. |
Chaos Knight | First (Tank) | Shield, Giant Killer | The tank in this battle I chose Chaos Knight because it has the ability Shield and even though the HP is not too large, it can still be a tank that is strong in resisting Melee and Magic attacks thanks to the Void Armor buff from Grandmaster Rathe |
Jared Scar | Second (Main Attacker) | Bloodust, True Strike, Piercing | Jared Scar as the main attcaker because he has great Damage accompanied by the True Strike ability where his attacks will not miss and also has the Pierching ability where his attacks can penetrate the Armor from the target. Maybe this monster was ordinary before Bloodust was active, but it will be a terrible killing machine if Bloodust is already active, and the Rulesets in this battle are very supportive of it |
Doctor Blight | Third ( Attacker, Support) | Affliction, Camouflage, Poison, Scavenger | Doctor Blight is very much because of his ability. This monster is also very scary when used on low mana battles. Affliction if it hits the target then the monster can't be healed, Camouflage ability make this monster can't be hit if this monster not at the first position, Poison which if active then the target will lose 2 HP from each round, and Scavenger ability that will make HP from this monster will continue to increase every time another monster dies |
Adelade Brightwing | Fourth (Support) | Flying, Repair, Resurrect, Immunity | Adelade Brightwing is the main support in this battle because his abilities will greatly support defensive strategy. All monsters get +1Armor buffs and Void armor from Grandmaster Rathe, and Adelade Brightwing has Repair ability will restore damaged Armor from one of the monsters, Resurrect ability is also very useful because it resurrects the first dead monster. |
Disintegrator | Fifth (Attacker, Support) | Demoralize, Trample | This battle will focus on Melle and Magic attack pads, and the Demoralize Disintegrator ability will reduce melee attacks. It will be very useful to defend. In addition, Disintegrator also has a pretty good damage with 3 melee attacks and Trample ability |
Chaos Agent | Last (Tank) | Dodge, Phase | Tanks without attacks that will be the target of attacks from melee monsters belonging to the opponent. This monster has a Dodge ability that has the ability to dodge attacks which increases the chances of miss attack |

The opponent uses a summoner from the Water element, Kelya Frendul who has a buff of +1 Speed and +1 Armor. The opponent uses Baakjira as a tank. Although it has no attacks, this monster is very strong and is a favorite tank for player who focuses on attacking with Sneak and Opportunity monsters. Baakjira has Void, Slow, Strengthen, and Heal abilities that make this monster very strong as a non damage Tank. In the second position, there is Flying Squid which has the ability to Reach and Blind and has a very high speed. In third place is Deeplurker, an Opportunity monster with an active Poison ability. The fourth position is Demented Shark which has the Inspire ability which gives an increase in melee attacks for all melee monster friends. The 2 rearmost monsters are Sneak monster, Uraeus and Pelacor Bandit. It seems that the opponent didn't pay much attention to the Super Sneak rulesets, so it didn't put the tank in the rearmost position, or maybe it was deliberately using the Pelacor Bandit which has high speed as the rear tank? Hhmmm we don't know for sure.
In terms of speed, it is clear that my monsters lost to the opposing team, especially since the opponent got a speed increase from the summoner, while my team even got a Slow debuff from Baakjira. How did this battle happen? Let's jump to Battlefield!

LET'S JUMP TO BATTLEFIELD!
This battle begins with showing off the buffs and debuffs of all Summoners and Monsters. It is obviously the difference in speed of the two teams, so that all the opposing monsters can attack first and then after all the opposing monsters attack I can only retaliate. It's no wonder that the first monster to die was my Chaos agent which was my back tank. There is no increase or decrease in melee damage from each team because although the opposing team has monsters with Inspire abilities, but I also have monsters that have Demoralize ability. In 1 round, the opponent has 14 melee attacks, while my team has 12 melee attacks and 4 magic attacks

In the first round, there were 3 missed attacks, two of which were attacks on Chaos agents and 1 more was Chaos Knight attacks on Baakjira. Poison from Doctor Blight directly hit Baakjira from the first attack, and even more special Bloodust from Jared Scar immediately activated after defeating the Pelacor Bandit. Chaos agent becomes the first monster to die, but is resurrected again by Adelade brightwing. Until the end of the first round Only the Pelacor Bandit died.

Chaos Agent eventually dies at the beginning of round 2. Bloodust Jared Scar is back active after defeating Uraeus, now Jared is getting harder to stop because he already has 8 melee attacks and speed rise to 3. Doctor Blight's affliction was also hit by Baakjira, now Baakjira can't heal anymore. So far I'm confident I'll be in this battle.

As usual, all the opposing monsters will attack my monsters first and then I can avenge the attacks. Now the Disintegrator is the target of the opponent's attack, and the Poison of the Deeplurker has also been hit by this monster. Jared Scar returns after defeating Demented Shark. Now Jared Scar's damage has risen to 9 Melee attacks, and his speed can keep up with Deeplurker, rising to 4.

In the fourth round, Jared Scar is already the second monster to attack after Flying Squid. Bloodust became active immediately after the Deeplurker died in one attack. At the end of round 4, the opposing team only had 2 monsters left and Baakjira's HP was also very thin. Victory is in sight.

At the beginning of round 5, Baakjira died of poison, only Flying Squid himself was left on the side of the opponent. Jared Scar became the only attacker in this last round, because Flying Squid who had 9 HP and 1 Armor died immediately with only 1 Jared Scar attack.

This match ended with my victory. I only lost the Chaos Agent as a rear tank, and at the end of this fight the damage from Jared Scar became 11 Melee attacks, 7 speed, 10 HP and 8 Armor. Wow amazing stats isn't it?

What do you think? Is this battle interesting? I hope you like what I share. I think my post is enough here, thank you for visiting my blog, don't forget to upvote and leave a comment. If you want to start playing Splinterlands and don't have an account yet, don't hesitate to use my referral:
https://splinterlands.com?ref=anif1908
Credits:
The wonderful divider by @kyo-gaming
Thumbnail created using canva
All images taken from Splinterlands website
@splinterlands

Grandmaster Rathe
Chaos Knight
Jared Scar
Doctor Blight
Adelade Brightwing
Disintegrator
Chaos Agent
https://twitter.com/265252697/status/1611961924744548355
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Thanks for sharing! - @alokkumar121

this is a nice card in the game.