Anti Mage Range combination in Target Practice Ruleset

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Helliiaawww
what's up Splinter Player around the world how are you doing? I am sharing my battle this time in new format of battle challenge that discussion about when all range and magic monster will attacking the first range or magic monster in opponent line up. In this battle i am using my own account in Silver Modern League which is it is very common meet up with people that using Immortalis and Obsidian as summoner. And usually player that very common using Obsidian as a summoner in this ruleset. And before i am telling you more, i think it is best if we both knowing what the ruleset that i meant.

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Target Practice ruleset description is easy all range and magic monster will having snipe ability that can make all range and magic monster will attacking opponent the first line up of range or magic monster first instead attacking frontline. So we need to decided the tanker in second line up without having attack such a Pelacor Conjurer or Baakjira or adding attacking monster or martyr monster (this effect is still new) and in this battle i am using Immortalis as summoner to compressing damage from magic damage and counter it with range attack. Since i am playing in Silver league, it just common meet up with Obsidian and Immortalis nowdays especially after xbot showing up and helper everywhere. And now it makes hard to get right choice between using Magic attack or Melee attack or even using range attack. But i am using my strategy based on my experiencing many losess in Silver league that is using Void for magic attack monster and using range monster just in case opponent using the same summoners as me. So lets see how my strategy this time,shall we.

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Strategy Phase

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As you can see in the picture above this battle have 2 ruleset. The first ruleset is Target Practice that means all non Melee Monster units will having snipe ability and the second ruleset is Reverse Speed that means the monster units that having slowest speed will the fastest speed and attacking first. Manacap that can be used in this battle is 46 which is pretty good space of mana, so we can having more option to arrange our strategy.The only element that inactive is Death element which is in this battle there will be many possibility option for both of player. But since i am rental player and this time i am renting just Water,Earth,Death,and Dragon element. So my choice is more limited than opponent i guess. I dont know many rental player that renting all element, can they still profit from it? Or at least will be having win rate above 50%? I dont know people that using helper maybe can reaching profit, but from my experience when the win rate is drop to 40% it will not getting any profit. And thats why i can say that many player using Helper in Silver Modern League. But it is just my opinion. So back again with the ruleset, lets see what i am arranging this time, you can check in table below

CardPositionAbilityReason
Summoner-1 Health Void ShatteredImmortalis is the mortal enemies for all magic monster in the splinterlands worlds, giving void ability and shattered ability to team mates is very frightening, so that why using Kelya that having high armor will be seems more useless than before and any magic attack will get reduced the damage. Thats why this summoner is more Overpowered nowdays.
Frontline TankerMycelic Infantry is very suitable as a tanker in this ruleset, with the Reverse Speed ruleset this monster will be one of the fastest and with Target Practice ruleset i fear not to this monster get defeated by opponent magic monster, And when the melee attack comes this monster having shield. For the attacking side, this monster having big melee damage that can make opponent frontline tanker will be get high melee damage also this monster is having pretty decent armor and health to be a frontliner tanker
Filler Attacker I am placing Djinn Biljka as a second liner because this monster is like a filler that maybe can holding any magic damage,and this monster also having just 1 speed so that can make sure this monster will one of the fastest monster too. And beside of that this monster having 2 magic damage that make i am bringing this monster. Just is case if opponent using same summoner like me at least i am just depend on these 2 monster as a frontline.
Attacker and Sniper TankerUloth Dhampir is very useful in this ruleset, This monster having high health that can be as a tanker and this monster also having high range damage that can make opponent get broken after got this range damage. Not forget with this monster ability that is stun which can having chance to making opponent will skip one turn because of the stun effect.
Support I am very need to use Queen Mycelia because this monster is very perfect support that having protect ability that give additional 2 armor to all my team mates. Also this monster is having just 1 speed only that can maybe this monster can dodge any range or melee attack from opponent. But yeah i am using this monster because this monster having protect ability.
AttackerGoblin Tower is one of the monster that very overpowered when comes to Reverse Speed ruleset. Thats because this monster having just 1 speed and having high range attack too plus this monster having blast ability that can make adjacent opponent units that get hit by this monster will also get blast damage.
Taunt Tanker Mycelic Slipspawn is very needed in my strategy at least it will holding opponent attack to my frontliner tanker and if opponent using magic monster it will targeting this monster first before attacking my Uloth Dhampir or my Mycelic Infantry. And when opponent busy targeting this monster my monster can give damage or maybe beat up opponent line up first.

So this is my Strategy in this ruleset. Hopefully when my Mycelic Slipspawn fainted at least i can beating up 2 of opponent line up with my range attack. And before my Frontline Tanker Fainted my team can beat up 3-4 opponent line up. Thats the goal, hopefully it can be happened.

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Battlephase

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Okay this time i encountered with player that using Obsidian as summoner and i can make sure that opponent will using many magic monster as core of the attacker. And yeah hopefully the void that given by my summoner Immortalis can handle it.

Round 1

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Okay this time opponent using Untamed series that seems overpowered in nowdays battle and adding on Runemancer Fiore that from Riftwatcher edition make it worse in this battle. But, yeah as usual both players got buff and debuff from both summoner and monsters. In my team got 2 Additional Armor from my Queen Mycelia ability Protect. And in opponent side got 1 Magic Attack Buff from opponent Summoner Obsidian, then got 1 Health Debuff from my Immortalis ability. Also opponent team got 2 additional armor from opponent Queen Mycelia ability Protect. After buff and debuff the battle started and in this round nothing much happened all opponent magic attacking my Mycelic Slipspawn and still survive in this round. Same with opponent Runemancer Fiore still survive after got all my attack. and my Uloth Dhampir make opponent Runemancer Fiora stun in this round.

Round 2

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In round 2 my Goblin Tower defeated opponent Runemancer Fiore first and giving blast damage to opponent Unicorn Mustang and Goblin Psychic. And the combination of all opponent magic attack succeded to beat my Mycelic Slipspawn this round. My Djinn Biljka defeat opponent Goblin Psychic, following my Uloth Dhampir beating opponent Queen Mycelia. That make opponent army just leaving 3 monster only that is broken Unicor Mustang, Djinn Biljka, Magi of Chaos, and Unicorn Mustang.

Round 3

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With leaving just 3 monster in opponent side it will be hard to beating up my team that outnumbered opponent team. With easy my Goblin Tower defeated opponent Djinn Biljka because of the blast effect after attacking opponent Magi of Chaos. Then my Djinn Biljka defeated opponent Magi of Chaos and finally my Uloth Dhampir defeated opponent Unicorn Mustang. That make my team win.

If you want to look it in video you can watch in there and dont forget to subscribe like and share the video

or if this video cannot be played you can watch in game battle in link bellow

Anti Mage Range combination

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Conclution

After experiencing this battle i think if the Target Practice ruleset cmaes out you need to considering to adding one Tanker that can handle any Range and Magic monster combined attack, you can use my strategy that utilize the summoner ability that having Void ability like Immortalis or using Grandmaster Rathe that using Void Armor combined with armor or using magic reflect ability combined with Grandmaster Rathe ability amplify. This is pretty good strategy to used when Target Practice ruleset came out. Or you can using combination with tanker like Baakjira as a Snipe target tanker combined with monster units that having triage ability that can healed it. But,you still need to read the manacap to make the perfect combination towards it.

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In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno

Credits:
Thank you too for @arcange that support by voting almost my content and hopefully support this one too
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