I am SO Loving the Moo

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Loving the Moo is one of those Archons that makes you stop and think longer during the planning stage. He does not just boost damage straight up but instead gives abilities that can slowly break the enemy lineup. Poison, Blast and Magic Reflect all does damage to the enemy. That's how Loving the Moo increases the damage of your team instead of a straight stat boost. This Archon feels tricky to use at first but the more you use him, the more addicted you become.

In Splinterlands, Archons that give flexibility usually age better than ones that only give raw stats. Loving the Moo lets you bring Elemental and Canisan Bloodline units even from other Elements which already opens many lineup ideas. On top of that, the Tactics Stage lets you react after seeing the enemy lineup which is very powerful when used properly. This post focuses on why Loving the Moo feels strong and why I started to be addicted and Loving the Moo.

Archon Description

Loving the Moo shines the most in Modifiers that slow the game down or force units to clump together. Modifiers like Target Practice Modifier or Aimless Modifier make Blast much stronger since it opens flexibility to strike multiple units at once with Blast. Poison also becomes more valuable in long fights since it works once per round. Overall, Loving the Moo is a flexible archon that can accommodate on a lot of your strategies if you know how to use him properly.

Loving the Moo Stats.PNG

Ability and Mechanics

Abilities.PNG

Bloodline Dominion (Elemental, Canisan) with Poison

Bloodline Dominion is the core reason why Loving the Moo feels flexible. Being able to use Elemental and Canisan Bloodline units from other Elements already gives a big advantage. When those units also gain Poison, it turns every successful attack into a more powerful version of themselves. Poison dealing 2 health damage each round adds up fast especially and can be useful in a lot of ways.

Tactics Stage.PNG

Summoner Tactics Stage

The Tactics Stage is an underrated part of Loving the Moo’s kit. It is not an ability but a mechanic tied into his abilities.

In this stage, you can see the full enemy lineup before assigning Summoner Tactics abilities. This gives you control that other Archons do not have. You are not guessing anymore but reacting based on real information. This reduces misplays and increases consistency across games.

This mechanic rewards players who understand targeting and threat priority. Giving Blast or Magic Reflect to the correct unit can completely flip a match. It also makes Loving the Moo feel very skill based since bad decisions in Tactics Stage can waste his full potential.

Mastery of the Tactics Stage is very important when playing Loving the Moo since his ability, Blast and Magic Reflect, contradicts each other. You put Blast on a safe pick so you can use it for a long time and you use Magic Reflects on your tanks so they can return a good portion of the damage early. Knowing which of the two you want to prioritize is a skill you need to learn by playing the game.

Overall, the Summoner Tactics mechanic alone already makes him feel above average compared to older Archons. This also makes learning him much harder than normal if your aim is to win a lot of games.

Blast (Summoner Tactics)

Blast.PNG

Blast is one of the most dangerous abilities in Splinterlands when applied correctly. With Loving the Moo, you can choose up to 2 units to receive Blast which gives you control over where the splash damage comes from. Blast on magic damage unit is even stronger since it ignores armor on the splash damage. This makes attacks more deadly depending on what combos you will be doing with it.

Blast works best when paired with predictable targeting like Equal Opportunity Modifier or Snipe units. It punishes teams that rely on backline supports staying safe. Even if the main target survives, the splash damage can break healing chains and remove key utility units. This ability alone can decide games before round three if used well.

Magic Reflect (Summoner Tactics)

Magic Reflect.PNG

Magic Reflect adds another layer of punishment to magic heavy teams. Reflecting half the magic damage back means enemies slowly kill themselves especially if they only used magic damage. This is especially strong when combined with Poison since the enemy already takes passive damage each round. Magic Reflect does not stop damage but it punishes them for using magic damage.

Giving Magic Reflect through Tactics Stage lets you place it on units that are likely to be hit. Tanks or Taunt units benefit the most from this. Over time, the reflected damage accumulates and forces the enemy to take more damage. Against full magic teams, this ability alone can swing the fight heavily in your favor.

Closing Thoughts

Loving the Moo is not an Archon that wins games by himself but he enables many win conditions. His strength comes from combining Poison with other abilities like Blast damage and Magic Reflect. The ability to react in Tactics Stage makes him consistent and hard to master but also stronger. For players who enjoy control and good positioning, Loving the Moo is a very rewarding Archon to use.

He may not feel broken at first glance but his power shows over many games. The longer the match goes, the more his abilities stack value. Loving the Moo feels like an Archon that rewards thinking ahead instead of just clicking the highest damage units.

Posted Using INLEO



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