Land Resource Distribution after 1.75 update

Land Resource Distribution after 1.75 update

Okay, my fingers are tired and eyes are bleary. There could be many typos because I have no energy to fix it right now:) I have been looking through the Splinterlands land data after the latest update 1.75 pushed on March 18th. A lot of the dynamics were changed with the introduction of new resources, iron, wood and stone. Lots of land owners are trying to optilize their resource distribution because they must.

During the usual scramble due to the lack of easily consumable public data @aggroed asked the following question on discord:

What I'm looking for a is a little different. I want to know for all of PRAETORIA how much PP is currently PRODUCING each of these different RESOURCES.

Vugtis was able to provide the answer immediately almost, but the data was not publicly available in a easily consumable format. So I took the challenge and with the help of @beaker007 we have a publicly available solution in place. This is a work in progress and still very new, so please let me know if there is any error you found.

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Data is collected from here: https://splinter-lands-initial-setup.streamlit.app/region_metrics_page

Interpretation

There is a lot to digest here from this simple table. Mind you this simple table is a sum of a lot of data manipulation, which I will summarize as simply as I can. First, a little background:

🌲 NEW RESOURCES – Build, Harvest, and Thrive!
• Wood, Stone, & Iron are now essential building blocks for land productivity.
• Worksites are now terrain-dependent, meaning careful planning will be crucial—check the whitepaper for full details!
• Grain worksites on incompatible terrain will auto-convert into Wood, Stone, or Iron upon first harvest, ensuring every plot remains valuable!

Previously, our land plots were only generating grain as the only available natural resource; the other two types of production were SPS and Research points to farm. Now, it turned out that in order to operate SPS mines and Research Huts, we will need these 3 new resources. Trouble is in the beginning, none of that was available. So a few things happened:

  • prices went high, due to scarcity
  • people turned off a lot of research huts and SPS mines
  • prices begin to come down as more people produce and sell the three new items

Process

It is easier to describe how much iron, wood and stone is needed to harvest is by using an example. Since I do not have any research hut turned on at the moment (I am full-on generating natural resources), I am going to use one of @beaker007 's research huts.

image.png

I am using https://baronstoolbox.com/ because it has wonderful displays.

  • bearker has 5 max common regular foil reward card staked on this magical Badland
  • their raw pp is 1000 each, but as this is a magical land, research gets a 100% boost
  • so that is 2000 pp each
  • then he is using a common totem, 10% boost
  • and the Saga Seeker Title, with another 10% boost
  • bringing every card to 2420 PP; times 5, you get total staked boosted PP of 12100
  • in summary on this plot: raw PP = 5000
  • boosted PP = 12100

As per the whitepaper:

Every 1 base Production Point spent per hour toward production will consume
0.005 Wood
0.002 Stone
0.0005 Iron

So 5000 base PP will comsume per hour the following resources

Wood = 25
Stone = 10
Iron = 2.5

That's all there is to it. If you harvest in once a day, you multiply that by 24. Once a week...you get the idea.

Currently how are the cards distributed across Preatoria?

Looking back at the first plot: looks like Grain plots are where most of the cards are, but only by about 60% higher.

However, as per whitepaper:

Grain: 0.02
Wood: 0.005 1 Wood = 4 Grain
Stone: 0.002 1 Stone = 10 Grain
Iron: 0.0005 1 Iron = 40 Grain

Current total production are not anywhere near that. How do we explain it?

  • People have produced a lot of grains for 2 years! (or however long)
  • They will burn their stockpile first, I have 30M grain in Region 10, I am burning through them quick
  • If people turn off Research and SPS farms, there is no requirement of the three new resources
  • Until they give an utility to research off course

Ok. Now I will show you how each of the natural resources are distributed across regions.

In each of the four plots below,

  • the histogram represents the respective resource plots with total PP of boosted cards staked in each regions
  • the magenta curve is the cumulative distribution of the same
  • the dots on the cumulative curves are P10-P50-P50 of that distribution
  • both the raw and boosted PP of those percentiles are shown in the box upper right
  • finally the region corresponding to those percentile are shown in bold cyan text below the percentile numbers
  • the histogram bars are color coded to match the percentiles

Grain

image.png

Wood

image.png

Iron

image.png

Stone

image.png

I am going to stop here, because I am doing this for upward of two days. I need to get out and get some fresh air and perhaps hit the gym.

Please let me know if you have any questions and need any explanations.



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The shift in resource dynamics definitely changes how landowners need to plan. Seeing how the market adjusts over time will be pretty cool, especially as more people start producing these materials

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Yeah. We will see how it pans out. It's 10 days deep

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Seems like there is a huge glut of grain. I was hoping it would be a bit more scarce, but everyone seems to be hoarding it.

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There is, but it’s going down quick. Most large landowners running a grain deficit

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Interesting. They don't make it easy to move around right now do they?

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There is a cost. But with the grain-dec pools in game it's super easy to buy. Also grain prices are very cheap.

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I looked at the "market" thing, but I don't really understand how it works. I'm going to be looking to offload my grain when the time comes. It's going to be pretty worthless for my small holdings.

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Currently 1000 grain is about 10 DEC.

So you can calculate you current value. Yes no point selling now. But when the time comes you will be using the internal pools to sell and then take that DEC to Tribaldex to sell for whatever.

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meno voted re-snap-container-1743183360-20250329t130534z by themarkymark with 4%
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I only wish the BaronsToolkit man would come out of retirement and make some improvements. It's one of the best resources we have.

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I agree. Just it's timing wasn't right. Also didn't get enough promotion early on.

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Is the developer still active, maybe he could be persuaded to do some more work on the site?

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(Edited)

He is very active. Constantly adding more things. Please tell us what you need.

Ps. Oh you are talking about Barrons . I don't know about that.

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(Edited)

image.png

  • Some extra filters for Stone and Iron lands would help.
  • Filtering on all lands with the highest PP to the lowest.

Two things that spring to mind... if he ever returns!

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Interesting view AZ! I'm glad you are sharing it because it won't be long before people will have to adjust to other needs/wishes for land items too. Glad you are developing a framework to help people understand!

ps.. thanks to @beaker007 and Vugtis too!

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You are welcome Dave. After a long time I am beginning to think land is interesting, and taking active interest in it. I hope many others does the same.

We just have to give ourselves an incentive to do that.

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Its great to see you getting excited AZ, and yes I agree! We have a lot of work to do, but things are moving forward in a nice direction!!!

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I have purchased 75M grain to show my interest.

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Well, good to see I have the biggest wooden PP atm. Not really sustainable, so I am still figuring out what to do, think I need a full reset and swap monsters around, 3 day waiting is kind of crappy tbh. If you would start from scratch, what would the best way to go about that be, that is the question.

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Two choices really:

Tinkering some plots while rest are running: I am doing this and not happy about it.

Stopping everything for 3 days and rearranging. Druidsblood is doing this and probably the best option. Loss of 3 days worth of resources is nothing

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I agree, I am trying AI to run some simulations and I am thinking to adjust after the prices of resources have settled even more

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