Splinterlands - A shift from play-to-earn to untradeable NFTs and in game useless tokens

Splinterlands, the popular play-to-earn game on the Hive blockchain, has recently undergone a significant change that has sparked controversy among its player base including myself (Splinterlands Ranked Reward Changes - Introducing Glint & The Reward Shop!). The game, which once rewarded players with valuable NFTs tradable on secondary markets, has taken a step backward by introducing centralized in-game tokens and untradeable "soulbound" NFTs. This shift has raised concerns about the game's direction and its departure from the principles of decentralization and player empowerment. For me it feels like a move from web3 to web2 and while it might suit Splinterlands in the short term, they are going to lose the long game. And unfortunately also the players and investors from this once great ecosystem will lose as well.

splinterlands_shift.jpg

Here are some reasons and how I see this ripple negatively for Splinterlands going further.

Loss of ownership and control

By introducing centralized in-game tokens and untradeable NFTs, Splinterlands has stripped players of their ownership and control over their digital assets. Unlike tradable NFTs, which players can freely buy, sell, and trade on secondary markets, untradeable soulbound NFTs are confined within the game's ecosystem, limiting players' ability to monetize their investments.

Decreased economic freedom

Centralized in-game tokens, such as the new Glint, restrict players' economic freedom by confining the value they generate within the game's closed ecosystem. Unlike cryptocurrencies tradable on open markets, Glint tokens have limited utility outside of Splinterlands, diminishing players' ability to realize the full economic potential of their gaming activities.

Loss of transparency and trust

The transition from tradable NFTs to untradeable ones and the introduction of centralized in-game tokens simply undermine the transparency and trust that underpin blockchain-based gaming ecosystems. Players question the fairness of the game's economy and the motives behind the shift towards centralization, leading to a loss of confidence in the platform and its developers.

Diminished player incentives

With the shift towards centralized tokens and untradeable NFTs, Splinterlands went towards diminishing player incentives to participate in the game. Traditionally, the prospect of earning valuable NFTs that could be traded for profit on secondary markets incentivized players to invest time and resources into Splinterlands. However, with rewards now confined within the game's closed ecosystem, players like myself will feel less motivated to engage with the platform.

At this point I simply miss Aggy and I can only wonder if under his management we would have went this path. I like to think not...

In the end I see that Splinterlands' move from play-to-earn to centralized in game tokens and untradeable soulbound NFTs represents a regression in the evolution of this blockchain-based game. By limiting economic freedom, lowering player incentives, and eroding trust in the platform, this shift risks alienating the very community that helped Splinterlands thrive. As blockchain gaming continues to evolve, it is imperative for platforms like Splinterlands to prioritize decentralization, transparency, and player empowerment to ensure the long-term sustainability and success of their ecosystems. But who knows... maybe along the way this can be turned back...

Splinterlands Link

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I also feel the same way. I think they're going to lose player with this change basically, it feels bad on all angles and I hope and pray we're wrong.

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I am still shocked about the direction they've taken unilaterally while they claim to be a decentralized game where governance dictates things. Hopefully they will rethink this, if not we only can upvote against any Splinterlands company benefits from the SPS Treasury funds.

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I think the changes might not be opposed but all, as it'll mostly be opposed by smaller players of whom sadly do not have enough voice to vote against such changes. I felt there might be consideration, but unfortunately there are none

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For me it feels like a move from web3 to web2 and while it might suit Splinterlands in the short term, they are going to lose the long game

Many players are not happy with this change and they are discussing this. I hope this change adds value to game but seems difficult

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Glad to see that at least they are discussing this. Can I follow anywhere on this - do they chat on Discord or any other channels were feedback may be given?

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No specific chat link man but people share the same thoughts as you shared in this post.

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This thing will surely effect the splinter land and it's users very badly, they should rethink of this change.

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I also believe that maybe we can take a step back and try ways to empower players, not take all the options from them. If the players win, so does Splinterlands...

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I am not happy to know that splinterlands moved to web2 from web3. This downgrade in system not suitable for game future. This shift will became reason of shrinking game base.

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If the gameplayer game shrinks that could mean the downfall of the game...

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Yes you are right. According to me by taking this step their downfall has begin.

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I still wonder why Splinterlands moved from web3 to web2
People are really complaining?

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Luckily on Koinos blockhain just started presale for the same kind of game. It's called LordsForsaken. Link: https://lordsforsaken.com/#board

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Yeah, maybe I should find other games from the crypto realm instead of continuing with Splinterlands... Still, I feel that time is more precious than what I get out of them, so I am quite in doubt of what to do...

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I have thousands of cards renting out. If I get you right I can't sell them on the market. Is that true?

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You can sell those. Only the new reward cards are soulbound and cannot be sold. Reward cards and Gladiators can now only be burned for Glint which you can use in shop to buy the same not-sellable items.

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I thought changes like this will be subjected to voting before implementing. I hope this is something that can be changed.

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Yeah, voting would have been the right way to do it. I still cannot believe how bad of a decision this is for what Splinterlands was standing and aiming to be - a decentralized play2earn BLOCKCHAIN game.

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That's right, this kind of update is troubling people and we are seeing that now its prices should have started to increase because the market cycle has changed but after this update new users are not getting it at all. If it doesn't come to the game then they will definitely have to think about this update again.

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What happened to aggie?

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Beside having some personal problems at the moment, management decided that he should focus on other products of the business compared with Splinterlands. I feel that with him at the ropes maybe things would have turned differently...

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Though I didn't know how the game started originally but I still believe that the game is heading to a right direction though some little adjustments should still be made

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I wouldn't say it's that black or white, the reality has shown that giving out real rewards simply isn't sustainable as the new players that need to come in to make prices hold up have to grow exponentially. The moment the inflow stops, the economy gets into a death spiral which it has been for a while. It makes no sense at the moment to buy packs from a financial point of view as you know values will drop of a cliff once they get dumped into wild mode.

The army of bots extracting value was convenient during the crazy growth stage but are now really harming the game.

In the end, Splinterlands just needs to become more fun so players are willing to spend money aside from much profit expectation knowing they can sell the moment they move on and recover some of the expenses. The problem though is that in the last 4+ years, all focus has been on trying to fix the economy completely neglecting the actual game which aside from a ton more card inflation hasn't improved whatsoever.

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