Splinterlands SHARE YOUR BATTLE Weekly Challenge - ๐Ÿ™๐Ÿฅ€๐Ÿ’€MYCELIC MORPHOID๐Ÿ™๐Ÿฅ€๐Ÿ’€ "Tendrils of Death await to infect those who dare touch them"

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Roots and vines entwine around the swamp, multiplying as they spread the blight. Cut one down and another appears. Poisonous Tendrils of death and disease await to infect those who dare touch them ๐Ÿ™๐Ÿฅ€๐Ÿ’€

I always find the thought of a bog or swamp horrifying. You can't see through the waters which are all thick and covered in mud. Who knows what horrors lurk beneath them? Now imagine tripping over a what you think is a root, and then being dragged under by it. Slashing it off with your knife only serves to make it multiply as more tendrils drag your helplessly to your doom! ๐Ÿ˜ฐ๐Ÿ’€

The theme of this week's Share Your Battle Challenge - I give you the MYCELIC MORPHOID!

Mycelic Morphoids are in a constant state of growth and development. As part of Queen Mycelia's brood, Morphoids work to spread the growing blight on Praetoria. Infected themselves by the poison, they take root near streams and rivers, contaminating it with the blight. In turn, the waters feed them, and a second Morphoid sprouts from the original. Together, the two travel as one until they split and continue the process.

๐Ÿ™๐Ÿฅ€๐Ÿ’€From Splinterlands Lore on the MYCELIC MORPHOID๐Ÿ™๐Ÿฅ€๐Ÿ’€

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The Mycelic Morphoid is a Common card released during the Chaos Legion expansion. It has definitely found it's place in many Earth decks given its availability and usefulness. At LEVEL 1, it has 1 โš”๏ธATTACKโš”๏ธ and 1 ๐Ÿƒ๐ŸปSPEED๐Ÿƒ๐Ÿป, with 0 ๐Ÿ›ก๏ธARMOR๐Ÿ›ก๏ธ and 2 โค๏ธHEALTHโค๏ธ. It has NO abilities. It's summoning cost is also just a mere 1 ๐ŸงชMANA๐Ÿงช.

These stats alone make the Mycelic Morphoid simply an extremely low cost cannon fodder unit. It's main purpose is to fill up any slots if they're still available, and then take 1 or 2 hits before it dies.

The Mycelic Morphoid's true strength lies in it's overall cost effectiveness. Even though it has no abilities and low stats, it is a really cheap casting cost card that has just enough health to take that crucial 1 hit (or perhaps 2 if you're lucky). What it loses in abilities and stats, it has gained through it's sheer ridiculously low cost. This could make all the difference if the battle comes down to the wire where the slightest advantage is the fine line between victory or defeat! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป


Mycelic Morphoid_lv1.png


The release of Chaos Legion has given the Earth splinter another 1 mana casting cost card. The other 2 cards which are similar are the Brownie (Epic out of print Reward card) and Epona (Legendary Dice card). Seeing as it's "rivals" are basically no longer in circulation, and not to mention they cost roughly 200+ times and 3000+ times MORE respectively ๐Ÿ˜ฑ๐Ÿ’ธ, this ensures that the Mycelic Morphoid will definitely have it's own place here in all Earth decks. This is definitely what I'd consider game changing! ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ


๐Ÿ“ŠCard Stats by Level๐Ÿ“Š



stats mycelic morphoid.png

As we can see here, the main purpose of the Mycelic Morphoid is to be what I would call "Cannon Fodder". Every level barely improves it's stats all the way to level 10. We won't really see much point in upgrading it completely all the way to level 10. However, we must remember that because it only costs a mere 1 mana, it is a REALLY CHEAP card to field in your deck! There will definitely be plenty of situations whereby you'll end up with just 1 mana lying around to fill up that one last slot, and that is where the Mycelic Morphoid will come in too.

The REAL magic comes into play at level 3! That is where it gets the THORNS ability! Now instead of simply dying in 1 hit, it'll also deal some damage back in return if it's a melee unit which attacks it.

My advice is to simply buy the Gold Foil version of this card. It's ridiculously cheap at just $1, instantly comes to you at level 3 (Thorns ability), and it'll also give you the Gold Foil bonus DEC when used in battle!

It's negligible casting cost combined with its Thorns really make this a most useful unit with a perfect mix of cost and utility.


๐Ÿ“Important Rulesets Rundown๐Ÿ“


Here, I detail the list of combat rulesets that may affect the Mycelic Morphoid.


Mycelic Morphoid
๐Ÿ‘๐Ÿป It's attack will never miss
๐Ÿ‘๐Ÿป Gives itself more protection. Always good, especially for a unit whose purpose is to take hits.
๐Ÿ‘๐Ÿป Loses all it's abilities. But who cares? ๐Ÿคฃ It has none to begin with!
๐Ÿ‘๐Ÿป Ranged units can't be used.
N.A. Ranged units can attack from the front.
๐Ÿ‘Ž๐Ÿป will be able to last at least 1 round with it's health though.
๐Ÿ‘๐Ÿป With its really low HP, it gains the most from such rulesets.
๐Ÿ‘๐Ÿป Able to lend it's attack from any slot.
๐Ÿ‘Ž๐Ÿป Even summoning cost
๐Ÿ‘Ž๐Ÿป Blast will probably kill it instantly
N.A
N.A
Situational. Could add more damage if the opponent's front unit is stunned
๐Ÿ‘๐Ÿป Improve it's own survivability
๐Ÿ‘Ž๐Ÿป Melee units are affected.
๐Ÿ‘๐Ÿป Costs 4 or less mana
๐Ÿ‘๐Ÿป It's a common card
๐Ÿ‘๐Ÿป Magic units cannot be used
๐Ÿ‘๐Ÿป Gives melee the positional attack advantage enjoyed by ranged/magic
๐Ÿ‘Ž๐Ÿป Will die to poison.
๐Ÿ‘๐Ÿป Odd summoning cost
๐Ÿ‘๐Ÿป It's slow speed makes it fast
๐Ÿ‘๐Ÿป It's a common
๐Ÿ‘๐Ÿป Doesn't really depend on Summoner abilities
๐Ÿ‘Ž๐Ÿป Enrage works out well for units who can take a few hits
N.A
๐Ÿ‘๐Ÿป All units abilities stay intact
๐Ÿ‘๐Ÿป Allows melee to attack even if it's not in the first slot.
๐Ÿ‘๐Ÿป It is NOT a Neutral unit.
N.A. All ranged/magic units have the Snipe ability.
๐Ÿ‘๐Ÿป It has no armour to begin with.
๐Ÿ‘๐Ÿป Only Melee units can be used
N.A.

โš”๏ธ๐Ÿ›กMy Battle Showcase๐Ÿ›กโš”๏ธ


Let me present a battle I fought recently in which I used the Mycelic Morphoid. My opponent used the WATER splinter while I went for the EARTH splinter. At first glance, it would seem like my opponent had a slight advantage. He had his Gold Foil Djinn Oshannus and it's Void ability against my mostly Magic Attack lineup. Would I be able to turn the tide of battle against such an opponent then? Victory or defeat would lie in the small details.

I would say that the Mycelic Morphoid was DEFINITELY one of the the MVPs of this match, having played it's role in turning the tide of battle. It did what it was supposed to do by taking not just 1, but 2 hits! All the while chipping off at the opponent with the Thorns ability. This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐Ÿ†๐Ÿ†๐Ÿ†



1.png

LINK TO FIGHT WITH MY MYCELIC MORPHOID


๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธLINEUP CHOICES๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธ


1st CARD SLOT

Furious Chicken fills this slot. It's role is simply to absorb 1 hit before the actual battle starts. At 0 mana cost, it's an obvious choice to use to fill up any available slots.


2nd CARD SLOT

Mycelic Morphoid fills the second slot. Just like the Chicken before it, it's main purpose is to take a hit whilst filling up a slot with it's really cheap 1 mana cost.


3rd CARD SLOT

Chaos Agent sits in this middle slot. It's primary purpose is to once again take a hit. Not to mention, it also costs just 1 mana like the Mycelic Morphoid. Another good and cheap cannon fodder card!


4th CARD SLOT

Mycelic Slipspawn occupies slot number 4. Sitting in the middle with it's taunt ability. It's role is to draw damage to it whilst being able to dish out a decent amount too. This is the real Main Tank and DPS-er of the deck.


5th CARD SLOT

Regal Peryton occupies the 5th slot. It's purpose is to sit behind to deal damage and also to take hits from any Sneak or Opportunity attack, thus protecting the backline. With it's Flying ability and fast speed, it'll serve this purpose perfectly.


6th CARD SLOT

Mushroom Seer occupies the 6th and last slot. It's purpose is to negate magic damage across the board against the opponent. It is also one of the main DPS-ers with it's decent damage. It sits right behind where it should be safest.


โš”๏ธ๐Ÿ›กBattle Action Report๐Ÿ›กโš”๏ธ



syb mycelic morphoid.gif

As you can see, both of us fielded very similar decks from opposing splinters. ๐ŸŒณ EARTH ๐ŸŒณ VS ๐ŸŒŠ WATER ๐ŸŒŠ.

My opponent used the Hardy Stonefish as his cannon fodder tank in the first slot and Djinn Oshannus stood behind as the real Main Tank/Snipe Tank/Main DPS. Both of which were VERY good choices, given how suitable they are as tanks. His Venari Wavesmith and Ice Pixie were lined up in the 3rd and 4th slots, and the River Nymph and Xenith Archer rounded off the rest of his team.

My choice of the Main Tank was not in any of the first few slots though. The first 3 slots were all occupied by cannon fodder units in the form of the Furious Chicken, Mycelic Morphoid and Chaos Agent. The Mycelic Slipspawn (which is the real tank of the team), followed by the Regal Peryton and Mushroom Seer occupied the 4th, 5th and 6th slots as my DPS.

The battle started out with all our units just duking it out pound for pound via the TARGET PRACTICE Ruleset which basically gave all ranged/magic units the Snipe ability. This gave my opponent and advantage as his Djinn Oshannus basically got a pseudo Taunt ability just like my Mycelic Slipspawn, except that it also innately had the VOID ability which reduced the DPS of my entire magic based DPS team. For a moment, it seemed that this battle would be lost as his Oshannus seemed to counter my team perfectly.

Fortunately, thanks to my Mushroom Seer's Silence ability, all my units also got a pseudo Void ability and both our huge Main Tanks/DPS died at the same time. This meant the battle was exactly where it started.

The Furious Chicken died immediately as expected, taking a hit as it was meant to do. This brought the Mycelic Morphoid into play at the forefront of the battle. Now remember when I said it would be best to get a Gold Foil Mycelic Morphoid? I followed my own advice and this is what contributed to winning the day. My Mycelic Morphoid managed to use it's Thorns to bring down the opponent's Hardy Stonefish's armour, AND THEN finished it off with a melee attack. So this unassuming card managed to

  • Take 1 hit
  • reflect damage via Thorns to remove the armour from the Stonefish
  • Deal 1 damage to finish off the Stonefish
  • Take 1 more hit before it died

Talk about doing WAY MORE than it was supposed to!!! ๐Ÿ˜ฑ๐Ÿคฏ๐Ÿฅณ All i expected was for it to take just 1 hit before dying. Yet it did ALL OF THE ABOVE! Surely that made it the Man of the Match for this battle, punching way above it's weight!

Well as you can see here in this GIF of my battle, the results were pretty good! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

This was truly an eye opener! ๐Ÿ˜๐Ÿ†

Slowly, but surely, I wore down the opponent's team and the match was won handily with 2 of my units still left standing. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐Ÿ’ช๐Ÿป


๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎHindsight is 20/20๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎ


Would I have done anything differently? ๐Ÿค” This might have seemed like a really close battle, but IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐Ÿ†๐Ÿฅ‡


๐Ÿ’ญ๐Ÿง๐Ÿ’ญEnding Thoughts๐Ÿ’ญ๐Ÿง๐Ÿ’ญ



Mycelic Morphoid.png


I definitely can appreciate the Mycelic Morphoid and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐Ÿ‘๐Ÿป

For any players looking to try out the Mycelic Morphoid, I hope this article has given you some insight into its potential. ๐Ÿ˜‰


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