RE: Splinterlands History #02: Calamities

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Haven't given up on it but there are only so many hours in the day.

I will say however that I do have one major concern on SplinterTactics, which is that it's too complex and difficult to pick up, and I'm worried that would significantly deter any kind of adoption. I may need to pivot to something with simpler game mechanics.



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I completely understand, and this is often where the limitations of Vibecoding come into play. Launching an MVP is actually relatively simple with today’s tools. But as soon as you dig a little deeper, the complexities start to emerge. In any case, don’t hesitate to reach out—I’m a developer and I already have an active project on Hive. If you need a hand, you know where to find me.

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Thanks Phanty! I may do that :)

Btw I was mostly referring to the game mechanics themselves being complex, not necessarily the coding, although it certainly ballooned in complexity as I kept going as well.

In any case I really appreciate your offer, and perhaps at some point we'll find something to work on together!

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