4+ Years in Praetoria

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After more than four years writing the story of the Splinterlands, I'm stepping away. I gave my notice about two weeks ago, and Wednesday, May 20 is my last day. I wanted to write a proper goodbye here, where so much of the community lives and thinks out loud.

When I came on, Praetoria was little more than a coastline, the outline of a continent and not much else. Everything inside was still a blank. My job was to breathe life into it, to draw the inside of that outline and the characters that populated it and the lives and stories they lived. I built history that happened and would keep happening, I created names that meant something, and I'm damn proud of it.

Worldbuilding for a card game is a strange craft. Most of what you write, people meet sideways. A player opens a pack, glances at a card, and the lore is two paragraphs they may or may not read after the stats. You learn to write for that, to put a whole life into a few paragraphs or even a few lines, because that's all you get.

Conflicts were their own discipline, an epic story summed up in a short video or a couple paragraphs. Kingdoms, empires, politics, rivalries, heroes, antiheroes, villains, and the gods and goddesses all wove together in a mad tapestry of my design, along with the final battle everything has been building up to since Chaos Legion released. Some of it has shipped. Some of it is still in the wings. All of it was a privilege to build.

Most writers don't get to watch their work land in real time, but I did. You theorize about the Secret of Praetoria and Uul and the rifts. You wonder what Silus's endgame really is. You got to know the characters, got attached to them, and, dare I hope, fell in love with some of them. Enough of you did it, often enough, that I never once felt like I was writing into a void. That is a rare gift for a writer, and you gave it to me.

The story of Praetoria is not finished. There is a great deal still ahead, and I hope you get to experience all of it. A world is bigger than any one writer. This one will keep going without me, as it should. Praetoria was always meant to be yours more than mine. I just got to write some of it down first.

Thank you for letting me build this world with you. It's been an honor. Take care of Praetoria. From here on out, I'll be reading from the cheap seats.

Joey
Breakingbenjamin



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12 comments
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Good Luck and thanks for adding colour and life to the world of Splinterlands

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Thank you Joey for all the passion you put into this project. You did indeed breathe life into the game and you should be proud. Praetoria has so much potential because of what you have been able to accomplish, and any future success will no doubt spawn from the work you've done over these years!

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Dear Beaver Joey,

I shall always remember you for dropping news of the mighty Beaver card in that town hall long agos :)

Thanks for all you've done for the game, all the best for the futures :)

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The Card Lore is something I come back to when taking a break from playing. My kids love to see the art and here the lore.

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Thank you Joey! I don't want to say good bye at all, as I hope you stick around as a community member. I have always enjoyed our conversation and I have deep respect towards your work in Praetoria and before in the real world. I valued your opinions on world politics and international matters immensely.

Still vividly remember The Eighth Day.

Please keep in touch.

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I love the lore part of the game, even since there were writing contests for the community. Thanks for the awesome work through all these years; all the best!

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(Edited)

You're the best, Joey! Your legacy will live on with every update. Your fingerprints are on just about every page of the website. Most folks don't fully comprehend the extent to which you influenced the vision of every character, card, feature, visual, and text both inside and outside the game. You breathed life into what would otherwise be "another card game". Thank you for your intelligence, passion, creativity, and immensely overwhelming talent.

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