The left hand does not know what the right hand is doing

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(Edited)

Hey Splinterlands community,

I am here to discuss the developments in Splinterlands that seem to be out of sync with the game’s core principles. It begs the question: do the developers even know their own game anymore?

Splinterlands has different leagues - Bronze, Silver, Gold, and Diamond - that are not based on skill but rather on budget. If you have an annual budget of $100, you choose Bronze. If you have an annual budget of $500, you choose Silver, and so on. Within each league, there are different skill levels. A Bronze 3 player is weaker than a Bronze 1 player.

However, Splinterlands is introducing features that seem to suggest that Bronze players are bad and Diamond players are good. This contradicts the entire system principle. For example, why are the mana caps adjusted for each league?
It makes no sense. a card at Bronze level has the same amount of mana as a card at Diamond level. If anything, the mana cap should have been adjusted for levels 3, 2, and 1 because a Bronze 3 player probably has a smaller deck than a Bronze 1 player.

Another contradiction in Splinterlands is how the staking and reward system works. In Bronze 3, you cannot earn anything, which means that a new player is expected to directly move out of Bronze 3 to Bronze 2 or 1. This makes no sense. It would only make sense if one assumes that the entire Bronze area is amateur and it gets stronger as you move up to silver, gold ect. But Splinterlands is not such a game.

Moreover, the introduction of level penalty made it official that the league has nothing to do with the player’s ability. So why are the developers introducing features that contradict this principle?

It seems like the left hand does not know what the right hand is doing. The developers need to get back to the basics and ensure that the game’s features align with its core principles.

The community’s latest proposal to remove gladiators from Bronze falls into the same trap. It is based on the assumption that bronze is amateur and diamond is professional. But that is absolutely wrong, because only Bronze 3 is bronze amateur, Bronze 1 is bronze professional!

Thank you for reading.

linke rechte hand.jpeg



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17 comments
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Well, bronze players don't spend as much money as a champion player and the running costs are the same, I think there is the focus on higher tiers, rather than on the lower ones.

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Well said.

Skill has nothing to do with the league level you play in, just the depth of your pocket. It's best visible in Guild Brawls, where you can get matched with a Diamond player in silver or gold fray, because you're up against a guild full of whales and they can't all play diamond frey.
And then when you play them you fear you will get crushed by this pro-player, but the opposite happens. 💪
So why so much disrespect to lower leagues?

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Greetings,
Happy festival period
Joyful and Peaceful Holidays at the end of 2023
I learned from your publication in Splinterlands community.
Thank you for sharing this information to all members on Hive
Happy weekend
!DHEDGE
#freecompliments
Peace

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Thank you, I wish you a happy new year and good luck and health for 2024! 🎉🎉🎉

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1


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(Edited)

I don't understand the part about the Mana difference, but I do agree that a complete rethink of how things are supposed to work is important.

  1. Do we want players that have a $100 budget to play the game? If so, what is their experience?

  2. Do we want players to buy and level up cards to higher levels? If so, should we be shoving them down to a league each season where they can't play those same cards?

  3. Do we want casual players or only die-hard gamers? If we want casual/average players (a much bigger universe), then we need to focus on what they would need to feel its FUN and profitable.

  4. Do we want to encourage people to play only the meta cards, thus requiring a new set to always be purchased or are we ok with people owning any of the cards and playing them daily. One way creates a simple and predicable set of cards to buy/play, the other way would create a diverse and expansive gameplay with many different players experiencing the game.

  5. Do we want to continue to create new modes of gameplay so that old cards can be used, or should we just make the rules such that every year we all sell our old cards and buy new ones? If we want that, how would such a concept work and who would we sell them to?

Thanks for the post Bronk, happy to see you discussing what we are supposed to be. I think its true that the left hand doesn't know what the right hand is doing, and in fact I would say that is clear throughout the community. Many people feel things should work one way, yet others feel the exact opposite.

Until we have a clear and defined understanding of how things are supposed to work, then gamers, collectors, and just normal ordinary folks are going to find disappointment if their needs aren't met.

I love the game and feel that there's a ton of things they do right as well, but definitely there are some things that can be better to create a more dynamic environment.

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(Edited)

Splinterlands introduced manacaps for leagues some time ago. For example, in Bronze, there are only battles up to 40 mana, in Silver only up to 50 mana, and in Gold only up to 60 mana. The lower the league, the more low mana battles occur (the numbers are just an example, I don’t remember the exact numbers). However, this doesn’t make sense because a level 1 card has the same amount of mana as a level 10 card. This leads to cards with high mana content being rarely played in Bronze and cards like Quora being extremely strong there. This change was introduced due to the false assumption that a Bronze deck is smaller than a Diamond deck. However, this is not the case, and often Bronze decks are even larger than Diamond decks. “Splinterlands” seems to have forgotten that amateur, average, and professional players only occur within the ranges of a league, i.e. at 3, 2, and 1. Instead, Splinterlands adopts the logic of other games, where Bronze is intended for beginners, Silver for average players, and Gold for good players, etc.

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ok thanks for clarifying what you meant.

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Dave, yesterday multiple people reached out to me on this Gladiator proposal saying this doesn't solve the real problem of NPE. @royaleagle is one, who raised some serious points and mentioned your NPE challenge which I think we all will most certainly fail.

@xsuilx and @bravetofu both raised concerns that banning a set of cards does no good. In light of these how do you think we should vote this proposal?

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I'm ok with voting it down since @royaleagle appears to be trying to solve the problem by expanding Novice. I will flip my vote to negative in hopes that this gets put in place by the team.

I just want something done to keep the new players from getting their brains beat in before they've had a real chance to learn the game and know how they can win.

I'm switching my vote now. Thanks for bringing this up AZ!

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Why didn’t you write this 5 days back? This is classic example of things getting lost with noise, often your own. You talk so much that often many of us tune you out as NOISE.

Do a bit better next time.

Good relevant post

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Sorry, I vow to improve! 😌
And thank you!!!

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Finally a good text that makes me read about Splinterlands
untitled.gif

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