Splinterlands battle mage secrets : Aim True

Hello Splinter nerds

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This week's Splinterlands battle mage secret is Aim True

A rule set in which the melee and range monsters do not miss their target when they attack, also the magic won't miss their attack on monsters with the phase ability.

Along with the Aim true, I was given 2 other rule sets which are:

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Keep your distance: Monsters with melee attacks may not be used in the battle, only magic and range attacks are allowed.

Odd ones out: Only monsters with odd mana cost may be used, so all even mana monsters are out.

Fernheart[Earth Summoner]

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The battle mana was 20, so I needed to use low mana monsters that could fit in, and when I realized that there were more 3 mana range monsters, I used Fernheart the earth summoner with the close range stat that allows them to attack at the front position.

This summoner gave me more hope that I could win the battle and when the opponent team was revealed and I saw he came with four monsters, I knew the battle was just mine to win.

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battle link

My formation

Chaos Agent

The agent is one of the best tanks when it comes to using low mana monsters, I was not surprised the opponent also used it as his tank, but his ability is not useful in this battle cos of the aim true ruleset, so I just use it to delay the attack on my fighting monsters.

Fungus Flinger

It has a decent speed and range attack, hence why I put it in the second position and the blind ability it possesses is useless because of the aim true rule, but one good thing is the martyr ability that will increase the stat of the monster adjacent to it.

Blackmoor Nymph

This monster reminds me of the wood nymph, it can't heal but she has the immunity ability which protects her from all negative stats, I placed it in the third position because it also has high health which would make her last longer in battle.

Blackmoor Trickster and Great Porcupine

The trickster and porcupine have closed ranged ability so even without the summoner, they would still be able to attack at the front line, the summoner added +1 health to them, and they did great in eliminating the opponent monsters.

Djinn Biljka

The Djinn was the last monster in the team and it is well protected because it can not be attacked until it gets to the front line, thanks to the camouflage ability it possesses.

The battle ended in round 2 as the opponent did not stand a chance, I eliminated all his monsters and still have 4 monsters alive in my team.

if you want to be a part of this week's Splinterlands Battle mage secrets, you can join from here

All pictures are gotten from Splinterlands lore and game

Just call me Burl.

I am a professional gamer, motivational speaker and a crypto enthusiast

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You’re doing a great job
I love how you’re familiar with what each monsters can do
Nice one!

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yea once you start playing too, you will get familiar with the cards

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You are seeing a lot of changes happening within the game which is good as it will increase people's interest more.

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