BATTLE MAGE SECRETS Weekly Challenge! ODD ONES OUT!!!!!!!!
Hello, Splinterfam! I genuinely hope you won't mind taking a few minutes out of your busy day to go through my sixth submission for the Battle Mage Secrets Weekly Challenge. I'm playing this game on my secondary primary account. You might ask me to provide documentation demonstrating my ownership of the account.
RULESET, MANA CAP, AND SPLINTER AVAILABILITY
99 MANA CAP
Only units with magic attacks may be used.
Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.
Odd Ones Out
Only units with odd mana costs may be used..
Summoners are not affected by this rule.
Up to Eleven
All units have the Amplify ability.
Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers.
Kindly click the image above to see the actual battle!
SUMMONER: MIMOSA NIGHTSHADE
This summoner is awesome when magic only is one of the rule/s available, it will provide all your monsters void to lessen the magic damage and provide affliction so that each attack of your monsters may prevent the enemy's monster to be healed. Given the available elements, this summoner is one of the best choices.
-1 Ranged Attack
VOID - Void will reduce damage returned from the Magic Reflect ability.
AFFLICTION - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target.
Front Monster: DJINN MUIRAT
I chose this monster to be my tank to utilize the void and void armor, it will surely sustain the damages.
VOID ARMOR - Magic attacks hit this Monster's armor before its Health.
KNOCK OUT - Does double damage when attacking an enemy that is stunned.
Second Monster: SCAVO TECHNOMANCER
I added this monster to deal extra punch each attack.
Ability: BLAST - Does additional damage to Monsters adjacent to the target Monster, additional damage is equivalent to main damage divided by 2, rounded up.
Third Monster: CABALIST
Having two or more magic damages is a must to deal with more impact.
Ability: AMPLIFY - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.
Fourth Monster: DEATH ELEMENTAL
Adding this card to do some sniping tasks, targeting the enemy's backline monsters.
Ability: SNIPE - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
Fifth Monster: LIFE SAPPER
I put this card in the fifth position to act as a tank to my sixth card, gaining plus health each attack.
Ability: LIFE LEECH - Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Sixth Monster: INSIDIOUS WARLOCK
Even though this monster attacks every other round, it provides doom to the enemy's monsters.
Ability: RECHARGE - This Monster attacks every other round but does 3x damage.
Summary of the battle:
This match takes only 3 rounds and I can say that it is a total murder. The void provided by the summoner helps a lot which decides who will be the winner for this match.
You can develop a more successful strategy if you are aware of what your opponent might decide to do at various points during the conflict. Better preparation in terms of the summoner to use and the monsters you should choose can give you a chance, albeit it won't guarantee success. In this instance, I simply had better situational prediction, therefore I kept the prize. It's imperative that you plan ahead and make sure to do so.
There goes my entry for this week. Hope you liked it. Thank you once again for visiting…Till next time. Stay safe always...and have fun battling.
I look forward to seeing you soon in the upcoming challenge.
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