Damour's weekly breakdown of the Battle mage secrets

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Damour's weekly breakdown of the Battle mage secrets

CHALLENGE RULES

RULESET: Holy Protection

Description:

Holy Protection.png

All units gain the Divine Shield ability which reduces the damage of the first attack received to 0.
Divine Shield will be re-applied when a unit is Resurrected.
Any damage including Blast damage will remove Divine Shield.

  • Monsters that normally have this ability do not get it twice.
  • The trick to win in this ruleset is to fill all 6 slots of your line up
  • Use a monster or summoner that has Resurrect to increase its maximum potential.
  • Use monsters with Blast or Double Strike.

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Ruleset Nerfs

Rulesets that don't supportReasons
Noixious Fumes.pngNoxious fumesTaking away your shield in the first round on all monsters totally counters this ruleset
Earthquake.pngEarthquakeTaking away your shield in the first round on all monsters totally counters this ruleset
Unprotected.pngUnprotectedTakes away any armor benefit.

Ruleset Buffs

Rulesets that supportReasons
Armored up.pngArmored upHaving high armor will help you absorb some extra damage.
born again.pngBorn againAllows for multiple re-applications of the Holy Protection allowing your minions to do that much more damage combine with resurrect to take this to the next level.

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Monsters breakdown
Buffs

resurrect.pngResurrect
Allowing you to re-apply the Holy Shield for extra protection..

shield.pngvoid.pngShield/Void
Shield reduces the damage from melee or ranged attacks while the Void reduces the damage from the magic attacks.

Blast.pngBlast
Blast can hit more than one monster at a time allowing for removal of the holy protection that much quicker.

double strike.pngDouble strike
double strike again allowing you to hit multiple times in one round doing more damage and getting rid of Holy shield that much faster.

Nerfs

headwinds.pngdemoralize.pngsilence.pngHeadwinds/Demoralize/Silence
You can still survive longer if you can reduce the damage from the opponent's attack. Abilities like Demoralize, Headwinds, or Silence reduces the melee, ranged, and magic damage respectively will help you achieve this strategy this will be an ideal way to hurt their damage output.

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Summoners breakdown

Summoners buffsReasons
Summoners that give speedDealing damage first can often be the difference between winning or losing.
KelyaHaving speed as mentioned above is great but the added armor here has many benefits.
LuxSame reasons as Kelya with the added bones of some more health as well.
Grandmaster RatheGiving everyone void armor can be particularly difficult to get through regardless of the damage type.
ImmortalisGiving everyone shatter can be painful for opponents who have gone with armor plays.
Astral EntityTaking away some of that armor protection your opponent is bringing.
Summoners nerfsReasons
Lorna ShineWasted opportunity using her as you already are getting the benefit she offers from the ruleset.

If you can think of any more please let me know.

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Without further delay lets dig into a battle to see some of our recommendations in action.

Battle

While I would never recommend any of the untamed summoners as I find them to costly. It does not take away from their power. The top player chose to go with Yodin Zaku here using that blast to it's full potential. The bottom player has gone with Thadius brood.
In very short order the blast gets rid of the holy protection shields and can get down to the bossiness of killing minions for the victory.

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I usually include Lorna among my summoners for this ability. Great article Bro 👍 !PGM

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Great summoner to use if not in the ruleset for sure :-)

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Great summary of the ruleset. I have also sometimes used Redemption especially as a weak tank. It takes out the whole lineup upon death.
Great read, thx Damour

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