[EN/PT] Battle Mage Secrets! Heavy Hitters
Hello, Splinters Fanatics!
Even though I've been playing Splinterlands for more than two years there's always something new to learn from this amazing card game. And this week's Battle Mage Secret that brought the Ruleset Heavy Hitters is responsible for that.
All monsters have the ability Knock Out , which deals double damage when attacking an enemy that has been hit by Stun . |
The Ruleset Heavy Hitters for depending on the ability Stun to be activated is often forgotten in battles, especially in the lower leagues, such as Bronze and Silver, because most monsters with this ability are concentrated in the higher leagues.
However, with the arrival of the cards from the Riftwachers edition, this reality has changed, as we have five cards from this edition that have the ability Stun , perhaps thinking of filling this gap.
I myself am a Gold league player and I play Splinterlands for more than two years and never get to use this skill combo, even with the Ruleset Heavy Hitters . Today with this ruleset being the center of attention I decided to rent some cards with the skill Stun , just to change this reality.
With the cards rented we will hope that the Ruleset Heavy Hitters appears in some battle and that some monster with the ability Stun can open the way for the ability Knock Out to be activated.
Now let's put into practice the secrets revealed so far, nothing better than a battle containing the Rule Set Heavy Hitters .
The battle took place at Brawl, in the Gold League, and featured the following ruleset: Counterspell and Heavy Hitters . Splinter Fire and Life were available, and there were 47 mana cost available.
Due to the ruleset, the battle was favorable to attack monsters Melee and Ranged . And with Heavy Hitters I tried to choose some monster with ability Stun , in order to try to activate Knock Out .
That way, I chose the Summoner Chanseus the Great that grants the abilities Triage , Resurrect and Repair . Excellent skills to face a team with Melee and Ranged damage.
Our opponent scaled the powerful Summoner Lux Vega, which grants (+1) Speed , Armor and Health . Also an excellent choice to face damage monsters Melee and Ranged .
Below is our line-up strategy:
In the first position, I climbed Kralus, as he has a lot of Health and Armor . In addition to his Heal , Immunity and Flying abilities . | |
In the second position I rostered the Gladiator Marisol Contuma, who has an excellent Melee damage and can attack from the second position with the ability Reach . | |
In the third position I climbed Celestial Harpy also of damage Melee and that has the ability Opportunity . | |
Soon after, I climbed the icing on the cake, Runeslinger who has the ability Stun , in order to spice up the battle. | |
Then I climbed Venari Crystalsmith which has the ability Tank Heal and Dispel , the latter is a very useful skill in battle in Brawls. | |
Finally, I climbed Silvershield Cheriff which grants (+2) armor to all allies. |
Come check out the battle!
In the first round we can contemplate Runeslinger activating his ability Stun and the other monsters can activate their ability Knock Out , which doubles the attack. Note that Kralus' damage has been increased by 2X, which makes it possible to defeat the opposing tank, Hydra.
Click the Image Below to Watch the Full Battle!
I realized that my opponent was also using a monster with the ability Stun , its name is Lava Launcher, which made the Gladiator Marisol Contuma receive double damage from the opponent due to the ability Knock Out . My opponent also had his tank knocked out, and we both received double damage.
After the death of all tanks there were only Ranged damage units left, and after that our team was humiliated due to the speed of the opposing team, especially Supply Runner (I missed all attacks) 😥. And with that I lost the battle!
In today's post, some secrets of the battle mages for the Rule Set Heavy Hitters were revealed. The secret is to use units with the Stun ability, in order to try to take advantage that all monsters have the ability Knock Out . Even using this strategy, my opponent also used it and won the battle.
If you've made it this far, thank you for your time and if this content has been helpful in any way, like and share it!
[PT]
Olá, Splinters Fanaticos!
Mesmo jogando Splinterlands a mais de dois anos sempre há algo novo a aprender com este incrível card game. E o Segredo de Mago de Batalha desta semana que trouxe o Ruleset Heavy Hitters é o responsável, por isso.
Todos os monstros têm a habilidade Knock Out , que causa o dobro de dano ao atacar um inimigo que foi atingido por Stun . |
O Ruleset Heavy Hitters por depender da habilidade Stun para ser ativado é muitas das vezes esquecido nas batalhas, principalmente nas ligas mais baixas, como Bronze e Prata, pois a maioria dos monstros com essa habilidade está concentrado nas ligas mais altas.
Porém, com a chegada das cartas da edição Riftwachers essa realidade foi modificada, pois temos cinco cartas dessa edição que possuem a habilidade Stun , talvez pensando em preencher esta lacuna.
Eu mesmo sou jogador da liga Gold e jogo Splinterlands a mais de dois anos e nunca conseguir utilizar este combo de habilidades, mesmo com o Ruleset Heavy Hitters . Hoje com esse ruleset sendo o centro das atenções resolvi alugar algumas cartas com a habilidade Stun , justamente para mudar esta realidade.
Com as cartas alugadas vamos torcer para que o Ruleset Heavy Hitters apareça em alguma batalha e que algum monstro com a habilidade Stun possa abrir caminho para que a habilidade Knock Out seja ativada.
Agora vamos colocar em prática os segredos revelados até agora, nada melhor que uma batalha contendo o Conjunto de Regra Heavy Hitters .
A batalha aconteceu no Brawl, na Liga Gold, e contou com os seguintes conjunto de regras: Counterspell e Heavy Hitters . Os Splinter Fogo e Vida estavam disponíveis, e haviam 47 de custo de mana disponível.
Devido o conjunto de regras, a batalha era favorável a monstros de ataque Melee e Ranged . E com Heavy Hitters tentei escolher algum monstro com habilidade Stun , a fim de tentar ativar Knock Out .
Dessa forma, escolhi o Invocador Chanseus the Great que concede as habilidades Triage , Resurrect e Repair . Excelentes habilidades para enfrentar um time com dano Melee e Ranged.
Nosso adversário escalou a poderosa Invocadora Lux Vega, que concede (+1) de velocidade , Armadura e Saúde . Também uma excelente escolhe para enfrentar monstros de dano Melee e Ranged .
Abaixo segue nossa estratégia de escalação:
Na primeira posição, escalei Kralus, pois possui bastante Saúde e Armadura . Além das sua habilidade Heal , Immunity e Flying , que dar inveja em qualquer um. | |
Na segunda posição escalei o Gladiador Marisol Contuma, que possui um excelente dano Melee e pode atacar da segunda posição com a habilidade Reach . | |
Na terceira posição escalei Celestial Harpy também de dano Melee e que possui a habilidade Opportunity . | |
Logo após, escalei a cereja do bolo, Runeslinger que possui a habilidade Stun , a fim de dar uma apimentada na batalha. | |
Em seguida, escalei Venari Crystalsmith que possui a habilidade Tank Heal e Dispel , está última é uma habilidade muito útil em batalha nas Brawls. | |
Por fim, escalei Silvershield Cheriff que concede (+2) de armadura a todos os aliados. |
Venha Conferir a Batalha!
Na primeira rodada podemos contemplar Runeslinger ativando sua habilidade Stun e os demais monstros podem ativar sua habilidade Knock Out , que dobra o ataque. Observe que o dano de Kralus foi aumentado em 2X, o que possibilito a derrota do tanque adversário, Hydra.
Clique na Imagem Abaixo para Assistir a Batalha Completa!
Percebi que meu adversário também estava utilizando um monstro com a habilidade Stun , seu nome é Lava Launcher, que fez o Gladiador Marisol Contuma receber danos dobrados do oponente devido a habilidade Knock Out . Meu oponente também teve seu tanque atordado, e ambos recebemos danos dobrados.
Após a morte de todos os tanques restaram apenas unidades de dano Ranged, e depois disso nosso time foi humilhado devido a velocidade do time adversário, principalmente Supply Runner (perdi todos os ataques) 😥. E com isso perdi a batalha!
No post de hoje foram revelados alguns segredos dos magos de batalhas para o Conjunto de Regra Heavy Hitters . O segredo é utilizar unidades com a habilidade Stun, a fim de tentar aproveitar que todos os monstros possui a habilidade Knock Out . Mesmo utilizando essa estratégia, meu oponente também utilizou e ganho a batalha.
Se chegou até aqui muito obrigado pelo seu tempo e se de alguma forma este conteudo foi útil, curta e compartilhe!
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