Battle Mage Secrets Weekly Challenge! RULESET: What Doesn't Kill You

Hello once again, Splinterfam and fellow Hivers roaming our Hive Sphere.

It is that time once again where I will be discussing one of the rulesets for our Weekly Challenge.
I am still here in Port of Matadi, South Africa so I still have the chance to participate in it since internet coverage is good.

I’m hoping once again that you may give a bit of time reading this entry. My thanks in advance.
The featured ruleset of the week is What Doesn’t Kill You.
We will be discussing below what this ruleset below and what one of many other abilities is best paired with it.
Please keep on reading…

image.png

image.png

image.png

RULSET, MANA CAP AND SPLINTERS 3

image.png

All units gain the Enrage ability which multiplies their speed and melee attack by 1.5x rounded up.
The attack multiplier only affects melee units.
Units with Inspire will increase your melee attack; Demoralize will decrease your opponent's melee attack.

LINE-UP

image.pngKindly click the image to watch the battle

Possibilus the Wise

Possibilus the Wise.png
I opted to use this monster to take advantage of Coastal Sentry’s ability: Doublestrike. Coastal Sentry will be granted the Reach ability which will enable it to hit the enemy’s Tank while it’s still in the second slot, hitting twice every turn.
Also, this summoner will grant all ally monsters with additional 2units of health point. Aside from that, it will also grant my melee monster the ability to Trample wherein it will immediately attacked the next monster adjacent to its target in the event that it successfully killed the target.

Venari Marksrat

Venari Marksrat (1).png
I used this monster in the foremost slot in order to buff my main Tank’s stats. Sacrificing this monster will activate its ability: Martyr which will immediately increase all the stats attached to my Tank such as the attack, speed, armor and health point stats.

Coastal Sentry

Coastal Sentry (1).png
I preferred to use Coastal Sentry as my Tank because I wanted to take advantage of the existing ruleset. Utilizing it to my advantage means I can get to attack the enemy with its **Double-Strike ability each round. With the buffed stats coming from Venari Marksrat’s ability Martyr and effect of the ruleset: What Doesn’t Kill You, this monster will be Enraged the moment if suffers any injury in its health point no matter how big or small the said injury is.

Venari Wavesmith

Venari Wavesmith.png
I used this monster for added defense to my ally monsters. Its ability: Protect will give my monsters 2units of shield so it’s a great addition to my line-up. With the right amount of shield, the enemy’s attack can be negated long enough before they can directly hit my monster’s health points… provided the enemy chooses to use melee and range attack type monsters. The opponent choosing a melee attack type monsters is highly likely considering the ruleset given in this battle. Protect is given more importance in this case. Also, thinking that the opponent might really opt to use melee attack type monsters, it is within reason that they might come with shields so me opting to mix my line-up with some magic attack type monsters will greatly benefit me as my magic attack type monsters can directly hit their health point rendering their shields useless.

River Hellondale


River Hellondale.png
I planned to make full use of Venari Marksrat Martyr ability so including this monster in the line-up will make that plan a possibility. Once my monster in the foremost slot dies, this monster’s ability: Resurrect will bring it back to the battlefield, right where it died. In doing so, Venari Marksrat will still be the main target of the enemy monster and when it dies again its Martyr ability will have buffed my main Tank for the second time further increasing the attacking and speed stats. My main Tank would have gained immense fighting ability before it occupies its rightful foremost slot.

Halfling Alchemist


Halfling Alchemist.png
Considering the given ruleset where melee attack type monsters are buffed when their health point is damaged, I included this monster in my line up in hope that it can negate the buffed attacking stats of the enemy monsters through its Halving ability where each time this Monster hits a target, the target's attack is cut in half (rounded down). The Protect given to it by Venari Wavesmith and the sacrificial pawn Torrent Fiend behind it will enable it or allow it to cause some damage first before it is hit and then dies due to its low health.

Torrent Fiend

Torrent Fiend.png
I placed this monster in the backend slot to serve as a sacrificial pawn to my more important monster. This monster, being in the back, will receive the incoming attacks from enemy Sneak attack type monsters. It is shielded or protected by Venari Wavesmith so it should be able to endure some attacks before it leaves the battle.

image.png

The battle

As I suspected, the opponent battle mage chose melee attack type monster. My decision to include Protect and use magic attackers is correct. My chance at victory just increased a great deal.
As intended, both the monsters from my foremost slot and backend slot received a barrage of attacks from the enemy being the one with faster monsters. At the middle of the first round Venari Marksrat received its first death from an attack by Deeplurker, an Opportunity type monster. It is this time when my Coastal Sentry** received its first stat buffs. All of its stats increased by 1 unit.

gif2.gif

You can see how the early demise of Venari Marksrat greatly worked in my favor.

After a short while, River Hellondale’s ability Resurrect immediately activated bringing the dead Venari Marksrat to life. He is once again the center of successive barrage which dealt him its second death in this game and once again buffed my Coastal Sentry for the second time.

gif.gif

You can see how immense the stats of Coastal Sentry at this point is. The ruleset has not yet taken effect at this point since it still has high amount of armor.

Before the current round ended, you can see that the health point of the enemy’s Tank is damaged which made the ruleset take effect in the enemy’s Tank.
image.png

But it’s a short-lived effect as my Halfling Alchemist then hits it and brought its buffed attack down to its base stats.
image.png
This scenario proved that choosing and including Halfling Alchemist in this battle is also a great decision. This monster is one of the best counter for those monsters that are Enraged.

The first round ended with the enemy's Tank attack in de-buffed condition.

The following rounds is a smooth journey until we reached this state where the enemy monsters successfully removed my Tank's armor and damaged its health point in round 4.

Below you can see the devastating power of Coastal Sentry reached its peak in the battle.
image.png

Given the right circumstances, its high attacking power paired with its Doublestrike can immediately kill its poor target.

Unfortunately, the ruleset had only taken effect on my Tank at the later stage of the battle thus, it is unable to show you its full potential in its Enraged state.

The opponent mage tried to take advantage of the ruleset by choosing pure melee attackers. The monsters attacks were scattered while my monsters focus only on what is in the front slot. This gave me the easy victory I needed in this battle

It would have been more dramatic should the opponent mage chosen at least one magic attacker in its line-up.
This battle clearly belongs to me as the victor. The line-up paired with the correct ability to support each other on the field proved deadly to the enemy.

image.png

That is all for this week’s challenge folks.
Hope to see you again next time.
As always, thank you for reading.

Already have an account? If none, then please click here and sign-up.
Join us in the never-ending battle. Hope to see you battling with us someday soon...

image.png



0
0
0.000
4 comments
avatar

Keep the great post coming bro. Nice of you to join despite the busy life you've got there. !PGM

0
0
0.000
avatar

Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 1 SBT - 0.1 THG - 0.000001 SQM - 0.1 BUDS - 0.01 WOO - 0.005 SCRAP tokens

remaining commands 7

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

5000 PGM IN STAKE = 2x rewards!

image.png
Discord image.png

Support the curation account @ pgm-curator with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP

Get potential votes from @ pgm-curator by paying in PGM, here is a guide

I'm a bot, if you want a hand ask @ zottone444


0
0
0.000