Land 2.0: How About Some Extra Storage Provided by Castles and Keeps, Based on Contributions?

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(Edited)

I just finished listening to the last Splinterlands Town Hall of 2023.

Matt briefly overviewed the year about to end and talked about what might be the priorities next year from a very high-level position and before details are discussed at the team level. He sees two major projects for 2024:

  • Land
  • New player onboarding experience

Alongside those, there will be other smaller ones fitted in when it will be possible.

SoulKeep will be done (and I suppose maintained) by a 3rd party, once they sign the agreement, that's why it isn't in their plans for 2024. Since a lot of work has been done on that, I'm curious what will be the role of the new partner, more exactly, and when should we expect SoulKeep. We'll probably have answers to more questions at the beginning of the year.

To me, at first impression and without knowing further details, the two major priorities for 2024 seem ok. Land seems like a given (Matt's words exactly, lol), and the "New player onboarding experience" has been intensely asked, as a way to bring in more players and keep them.

How About Some Extra Storage Provided by Castles and Keeps?

In the QA section, one of the recurring questions was about storage. Understanding that there is a lot to build on land and basically nobody has enough to build and have everything needed to be self-sufficient, I understand why players wouldn't want to dedicate (many) plots to resources, particularly since they are specialized storages, not universal ones.

Every building indeed comes with enough storage for every resource needed for feeding, upgrading, maintaining, etc. And that should be enough in most cases... maybe.

But there will be market price fluctuations, some resources will be hard to come by at times, and for that maybe players may want to think ahead a few steps, but not necessarily need to build a storage for a certain type of resource.

A while ago, @yabapmatt agreed when answering a question that Keeps and Castles are a little underwhelming in Land 1.5. I'm not sure if the thinking is the same for Land 2.0, as the only producers of Trifoil Runes (necessary for the Secret of Praetoria), but maybe a little more can be added there.

I'm not sure where the contribution of plot owners to Keeps and Castles comes in (we haven't seen that part of the whitepaper for Land 2.0 yet), but we can incentivize more contributions to them from non-Keep and Castle owners this way:

The Castle or Keep probably has, like all buildings, a little storage for holding enough resources for upgrades and feeding the workers. Not sure if there is maintenance involved, but I assume there will be.

What I'm proposing is either to make this larger and have storage for all types of resources, or an additional universal storage.

The additional storage (not large enough to replace the need for storage on plots for significant liquidity providers) should be available to tract/region plot owners based on their contributions to the upgrade of the Keeps/Castles. It shouldn't be available to the owners of the respective Keeps or Castles, except in the limit of their own contributions.

What do you think?

Update: The reasons why I thought more storage would be useful via Castles/Keeps are addressed in the recently published part of Land 2.0 whitepaper, which I just read.


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15 comments
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I think my advice from you is to make it quite larger. It will be useful

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It is good to see that the team is focusing on SPL and land as a whole. Seeing Soulkeep put to the side and to be handled by a 3rd party is a bit sad, but it should be better for all. With the smaller team, they shouldn't spread themselves too thin. Hopefully the 3rd party can deliver.

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Yeah, I think SoulKeep would be a good attraction to the SPL ecosystem. Hopefully, its full release won't be postponed for too long.

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Well I think it's at least a plan going forward but I don't own any land. So not much input on castle or keeps. However Soulkeep being done by a 3rd party sounds a bit concerning. I wonder how long things will be delayed.

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Well I think it's at least a plan going forward but I don't own any land. So not much input on castle or keeps.

I wrote the post before I read the 4th part of the Land 2.0 whitepaper. I didn't know the desalinization process would take care of some of the potential issues, and that there would be the possibility of temporarily renting unlimited storage from the game to cover exceeding needs.

However Soulkeep being done by a 3rd party sounds a bit concerning. I wonder how long things will be delayed.

Yeah, I anticipate some delays here and that's not great because SoulKeep could be a driver of new blood into the Splinterlands ecosystem.

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It's just like people have been preparing for this for a long time and are still buying stuff so they can play the land gameplay.

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Look like storage would be an issue, but maybe being a liquidity provider is one of the solutions for it

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Too many things to focus on. I'm still unsure what to focus on in my tract for Land 2.0.

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I just built everything on my, I got ready the castle and the keep, the 3 occupied ones and now I work on natural and magic. I build the basic building as it will save time later when I will just switch for a more advanced one. This is my strategy. Working my way from legendary to rare. I sold all the common ones.

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I only sold the plots that I had outside the tract, before surveying them. I think we'll need commons too, by what the whitepaper for Land 2.0 looks like. The number of plots will matter, not only their boosts.

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