RE: Splinterlands | Onboarding 100 Players Goal Reached! (Affiliate Report #4)

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Congratulations on reaching 100. I'm surprised more players aren't doing this too but I imagine it takes a bit of time to manage. Maybe that's why?

It will be interesting to see whether or not the new starter deck with Betas has an impact on player retention.

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Thanks @gillianpearce, Offering the promotion has become something of a routine for me and it doesn't really feel like taking all too much time. In the end, the rewards also are worth it and allow me to grow in the game to the extent that wouldn't be possible without investing more money.

I really like the move giving extra starter cards, getting players to a point where they are hooked still seems to have a lot of room for improvement though. If anything based on the numbers, the game should get new players to do at least 10+ battles. Having initial objectives to complete that give some sense of reward early on could help for that.

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