Minors' Uprising

No, I am not going to write about the historical Children's Crusade toward the Holy Land, as it was utterly stupid unless you were a slave trader. Some of them hit the jackpot there, though. Instead, let's delve into my Splinterlands strategy, focusing on the Little League ruleset. In this match, my minors were Armoured Up, and the neutrals were excluded. Unlike the ill-conceived Children's Crusade, my strategy was a calculated effort that secured me a flawless victory. Yep, all my monsters survived.

image.png

I picked Lora Shirne, for several reasons. Anticipating a set of magic strikers from my opponent, aimed at ignoring the armour buff, I realized that only a few low mana cards possess a 2+ magic attack. With the Earth Splinter off the table, using Thaddius Brood to debuff such cards seemed illogical. Instead, Lora Shirne, offering the Holy Protection buff for just three mana points, became an ideal cheap choice for this scenario.

Expecting to face magic strikers, I went for a tank that could reflect such damage – Pelacor Conjuer. It's a great card, once its use is understood. This time, my tank survived the entire battle, eliminating some of the opponent's cards.

I hate tardiness, a trait I wanted to avoid for my monsters. Hence, the Time Mage was drafted. While it doesn't speed up my monsters, it successfully slows down the opponent – a worthy investment for four mana points. Besides that, magic strikers are always useful under the Armoured Up ruleset.

Surprisingly, a creature named Stitch Leech doesn't align with the Death Splinter. Anyways, this specific worm serves as a cunning sneaker. Lacking another suitable magic striker, I hoped it could clandestinely drain the opponent's last monster of its vitality.

My opponent’s summoner managed to debuff only one magic striker, Light Elemental. This flying creature boasts an impressive cost-to-effectiveness ratio. When debuffed, it serves as a standard magic card for four mana points. However, the Armoured Up ruleset allowed the Light Elemental to make some buzz anyway.

A proper Life set should include a healer, right? This time, it was Venari Crystalsmith who took up the role. Given his name, one might jump to the conclusion that he's synthesizing crack, but he'd surely face expulsion for such misconduct, so he must be crafting a different type of crystal. Regardless of his ambiguous name, he kept my tank alive throughout the battle.

image.png

The Battle

I relied solely on magic attacks and Venari Crystalsmith’s healing prowess. Conversely, my opponent assembled a mixed set, devoid of any cohesive synergy, which ultimately led to their downfall. Drafting Ravenhood Warden for its Inspire and Protect buffs could have been an excellent move, had the game not already been Armored Up. This combination of magic and non-magic strikers resulted in their inability to take down my tank. The Crypt Beetle, though a reasonable minor tank against non-magic attackers, crumbles in the face of magic strikers. Consequently, my opponent lost their tank in the first round, followed by both magic strikers early in the second round. From then on, it was a one-sided affair, leaning heavily in my favor.

See the full battle here!

image.png

image.png

Posted using Splintertalk



0
0
0.000
4 comments
avatar

Hmm nice tactics
If I may ask, do each character in Splinterlands have what they do or maybe what they are good at?

0
0
0.000
avatar

Every monster has its stats and some have extra skills or abilities. The way you use your monsters is up to you, though.

0
0
0.000