Tick Tick Boom!
Have you ever listened to The Hives (what a name, huh)? Well, this post has no relation to their 2007 single, but it covers an even more explosive topic. Brace yourself for a Splinterlands battle that features one of the deadliest combinations of rulesets ever: Explosive Weaponry, Melee Mayhem, and Aim True. With a low mana cap, it's expected that this battle could be over in just one round, leaving everyone wiped out. However, against all odds, it took three rounds, and all of my monsters except one managed to survive. Now, let me share my strategy with you.
With a mana cap as low as 14, the options for summoners are quite limited. One choice is Tarsa, relying on brute force to dominate the battlefield. Another option is Kelya Frendul, offering a more sneaky and evasive approach (although not ideal with the Aim True modification). While many people might opt for Obsidian, it's worth noting that Earth's low mana magic monsters are sluggish and have low HP. Personally, I placed my hopes in Lorna Shine and her Divine Shield.
When considering mana costs, Pelacor Conjuer is an exceptional tank. With its flying ability and reasonable speed, it can dodge physical attacks. And it reflects magical ones, creating chaos in your opponent's deck, despite not being able to attack directly.
Venator Kinjo is another card with a great mana/power ratio. He's the one I relied on to absorb all the explosions, like the guy who jumps on a grenade to save his buddies. In battles like these, he proves to be an excellent second card.
I relied on Light Elemental as my keen striker. With its ability to deal 2 magic damage per round, this monster can eliminate many low mana tanks within two to three rounds, bypassing their armor entirely. The added benefits of its speed and flying ability make it an exceptional choice for most low mana cap games.
Let's not overlook Dax Paragon, an inconspicuous monster with the potential to be a massive game-changer when its Amplify ability is utilized effectively. However, Amplify wasn't necessary for this particular battle.
Both Lensmaster and Soul Fiend were chosen for their low cost. Despite spending a single mana point on them, they possess reasonable speed, and when combined with Divine Shield, I knew they would have the opportunity to strike at least twice. This meant potentially dealing up to 4 damage each, thanks to the Explosive Weaponry rule.
My opponent relied on a single card, Jared Scar, and it was a wise choice considering its Bloodlust ability, which proves extremely useful in rulesets like these. However, their other cards failed to provide enough support to remove my monsters' Divine Shield, resulting in Jared Scar being buffed only once. The crucial factor that led to my victory was selecting the right summoner. If we had both chosen the same summoner, I would have undoubtedly lost. Thus, in this particular game, the outcome was less about strategy or the individual monsters and more about the decisive impact of Lora Shine.
See the battle yourself!
Posted using Splintertalk