RE: Proposal: Make SplinterCoach Free For All Players

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Thank you to all who voted, and I honestly mean that even though it's getting soundly defeated, lol :)

Getting this level of feedback was worth the $100 of DEC to submit the proposal. We have a vision to build a super robust stats tracking tool, which would require part-time work from 2-3 devs and a designer + server & db costs, hence the proposed cost. But we certainly didn't come into this with any expectations, and if the community doesn't see value in this for the ecosystem, it's all good. Still, we love the tool and want to make it better, so we had to take our shot.



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Hey @guyfromajax I didn't vote on it because I don't think this is time for the proposal. I love that you are developing the a tool for the game and wanting to enhance the user experience though.

My biggest issue is spending the money in the DAO right now. I didn't vote for Wolf's proposal either for the same reason and I voted DOWN the proposal to spend money on exchanges. While all of these projects are good to have in an unlimited money environment, I think we need to be very careful with our money and wait til we are overflowing again before we consider anything that's not necessary.

So my lack of a vote is not anything negative towards your project, instead its a statement that I will do my best to stop all spending in the DAO for the foreseeable future until we have solid momentum in a growth period (which I'm confident we will).

I appreciate you making the proposal and I do hope you get some marketing benefit from it. I learned about it and I'm sure quite a few others have as well.

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