Battle Mage Secrets: Fire & Regret

14 - Fire & Regret.jpg

Hello Battle Mages!

Welcome to another Splinterlands Battle Mage Secrets Weekly Challenge. For this challenge, we are going to discuss the Fire & Regret ruleset or the ruleset where all monsters have the return fire ability. This means that range monsters are at a disadvantage on this ruleset.

For those who are new to my post, I usually post information about Gold Modern league which I usually play in rank, brawl and tournament.

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🏹 Ruleset: Fire & Regret

Card
Description

Fire & Regret
All monsters have the return fire ability

Consideration

The Fire & Regret ruleset is somehow same with the Briar Patch which is for melee and Counterspell which is for magic while this ruleset is for range unit. When a battle mage seen this ruleset in the match the first thing that comes in the mind is to avoid using range monsters. This is simply because every attack of the range monsters will deal a return fire damage which is really a big disadvantage to them.

In my strategy, given that a low chance my opponent will use range monsters. I would say that I will focus on the two monster type which are melee and magic but my opponent for sure will also use this type of monsters. So I also need to consider those monsters with abilities that are against melee and magic such as those with void, void armor, thorns and shield ability so that I have a good defense against melee and magic monsters.

Overall my strategy is to play melee and magic as well as defend against these two type of monster when it comes to return fire.

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🏹 Cards

Suggested Cards

In terms of summoners in modern, the likes of Grandmaster Rathe, Immortalis and Mylor Crowling are the best summoners in this format as they provide extra defense against melee and range which is most likely chosen by your opponent.

Below are my top summoners choice when it comes to Fire & Regret

Card
Information
Mylor Crowling
Mylor Crowling provides the thorns ability to all monsters which is a good against melee monsters. This means that melee and range monsters is at a disadvantage on the match.
Immortalis
Immortalis provides a good defense against magic monsters which is a possible choice when it comes to fire and regret.
Grandmaster Rathe
Grandmaster Rathe provides armor which is a good extra protection against melee, a void armor ability which is great against magic and amplify ability which further increase the return damage of thorns,magic reflect and return fire ability.
Owster Rotwell
Just like Mylor Corwling, Owster Rotwell provides the magic reflect ability to all monster which is good against magic monsters. In the match-up the range and magic monsters is at a disadvantage.

In choosing the monsters, as I have mentioned melee and magic monsters are the best choice in the ruleset as we are avoiding range monsters so we don't take the extra damage cause by the return fire.

Below are the list of my choices of monster with abilities that may provide advantage in the battle:

Monster
Element
Ability
Remarks
Antoid Platoon
Fire
Shield
Starting from Bronze League
Caladuum
Fire
Void
Starting from Bronze League
Fire
Thorns
Starting from Diamond League
Grum Flameblade
Fire
Void Armor
Starting from Bronze League
Fire
Void
Starting from Silver League
Living Lava
Fire
Shield
Starting from Bronze League
Fire
Thorns
Starting from Diamond League
Tusk the Wide
Fire
Void
Starting from Bronze League
Baakjira
Water
Void
Starting from Bronze League
Djinn Oshannus
Water
Void
Starting from Bronze League
Water
Phase
Starting from Silver League
Tide Biter
Water
Reflection Shield
Starting from Silver League
Mycelic Infantry
Earth
Shield
Starting from Bronze League
Chaos Knight
Life
Shield
Starting from Bronze League
Corsair Bosun
Life
Reflection Shield
Starting from Bronze League
Shieldbearer
Life
Shield
Starting from Gold League
Time Meddler
Life
Thorns
Starting from Diamond League
Cursed Windeku
Death
Thorns
Starting from Bronze League
Djinn Muirat
Death
Void Armor
Starting from Bronze League
Harklaw
Death
Shield
Starting from Bronze League
Agor Longtail
Dragon
Void Armor
Starting from Gold League
Carnage Titan
Dragon
Shield
Starting from Gold League
Djinn Chwala
Dragon
Thorns
Starting from Bronze League
Void Dragon
Dragon
Void
Starting from Bronze League
Dragon
Phase
Starting from Gold League
Chain Golem
Neutral
Shield
Starting from Bronze League
Neutral
Void
Starting from Silver League
Coeurl Lurker
Neutral
Dodge
Starting from Bronze League
Neutral
Phase
Starting from Silver League
Neutral
Thorns
Starting from Diamond League
Legionnaire Alvar
Neutral
Void Armor
Starting from Bronze League
Onyx Sentinel
Neutral
Shield
Starting from Bronze League
Neutral
Void
Starting from Silver League
Neutral
Thorns
Starting from Gold League

In terms of boosting up the return fire damage, those with amplify are good to use.

Monster
Element
Remarks
Venari Heatsmith
Fire
Starting from Gold League
River Nymph
Water
Starting from Silver League
Queen Mycelia
Earth
Starting from Silver League
Dax Paragon
Life
Starting from Bronze League
Cabalist
Death
Starting from Bronze League
Weirding Warrior
Death
Starting from Silver League
Venari Spellsmith
Neutral
Starting from Silver League

Please take note that these list does not include the Soulbound reward cards.

Disadvantage Cards

Simply the disadvantage on this battle are all range monsters except those range monsters with shield or reflection shield ability.

Below are the range monsters with those abilities:

Monster
Element
Ability
Remarks
Ash Mirage
Fire
Reflection Shield
Starting from Gold League
Poseidon
Water
Shield
Starting from Bronze League
Ancient Redwood
Earth
Reflection Shield
Starting from Silver League
Hero of Beyond
Life
Shield
Starting from Gold League
Runic Skyclaw
Dragon
Reflection Shield
Starting from Gold League

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🏹 Battle Strategy

Battle

Rules of Combat

Modifications: Aimless, Melee Mayhem, Fire & Regret
Mana Cap: 44
Playable Splinters: All

Battle 1.png

Team Composition

I manage to avoid in using range monster in this battle.

  • Summoner: I have chosen Quix the Devious despite that the reduction of range attack won't have a possible impact because I need to use some dragon monsters.
  • 1st Position: Djinn Chwala is my current favorite frontline monster with thorns due to the high damage, high health and armor it have. It also have the enrage ability which further provides immense damage.
  • 2nd Position: Desert Dragon in the second position as this card have high attack and can penetrate armors as well as trample ability.
  • 3rd Position: Dhampir Stalker will be the one to penetrate the backline for its double attack.
  • 4th Position: Same purpose with Desert Dragon, Jared do have a high attack and can penetrate through armors. Additionally it does have the bloodlust ability.
  • 5th Position: Djinn Renova is the magic monster that deals good damage as well as can perform triage ability for aimless attacks.
  • 6th Position: Adelade Brightwing is the magic support which can repair broken armors of Djinn Chwala as well as perform a ressurect.

Battle Analysis

Looking on the opponent's line-up, the opponent avoid the fire & regret ability and aimless ability which is why it is all melee monsters. The line-up focuses on the melee mayhem ruleset.

Keypoints in the battle:

  1. The opponent lineup is a tough one as the summoner reduce the magic damage of Djinn Renova and Adelade Brightwing as well as there are three demoralize which affects much the damage deal by four melee monsters.
  2. Pelacor Deceiver provides a good defense in the backline against Dhampir Stalker due to high health, flying and backfire
  3. The thorn damage from Djinn Chwala helps in winning the battle with the help of ressurect from Adelade Brightwing.
  4. The Triage ability of Djinn Renova also helps in sustaining some damage taken from backfire and sneak attack.
  5. Jared Scar is the MVP with a big help from Djinn Chwala and Desert Dragon due to its bloodlust and heavy damage.

BATTLE LINK

Screenshot 2023-06-12 at 12.23.42 PM.png

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🏹 Closing Remarks

Avoiding Fire & Regret is simple by not using any range units however expecting a melee and magic unit needs to have a good defense such as thorns, shield, void, void armor and phase abilities against those monsters. In some case, only range units is avaiable, then those with headwinds and reflection shield monsters is the best in this case.

There are a lot of monsters to use in this battle and different strategy. What is your strategy on this?

Thank you for reading! See you in the next Battle Mage Secrets Weekly Challenge!

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Want to join our awesome community? Signup to @Splinterlands using my referral code.

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Just clicked follow..Watching your post from GamesWorld om SPLTV right now!!Thanks for letting us know about the fact thta Living Lava gets thorns at diamond?!# who knew? not me..Will read more now and still listening to GamesWorld celebrate your post in real time.on this beautiful Sunday evening.!!Great Work Gem!!

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Thanks @birdzbeezntreez. I was out earlier and did not notice that GamesWorld checked out my post. Yeah doing this stuff made me realize also other monsters uses.

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