RE: SPS Governance Proposal - Split Ranked Battle Reward Pools By League

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I agree with the premise here but the amount in Champion is too high. Getting to champion is an incredible achievement and requires tons of investment so they deserve to be paid out well but champion is just not something that many people will ever be able to do no matter what. Giving the few people who can afford to that big of a slice of the pie is not really in line with aggroed's the smallest fish to the biggest whale idea.

Because of player distribution, champion doesn't have to have the highest percentage of the pool for the players in champion to make way more than anyone else in the game. I think if anything, we should be encouraging players toward something aspirational but achievable like Gold. We can call gold the middle class and give the bulk of the rewards to them as a whole, while still rewarding higher league players better individually.

Maybe something closer to:
Bronze 15%
Silver 20%
Gold 27%
Diamond 18%
Champion 20%

I don't have access to all the numbers to know what this would look like in practice but I'm guessing if it were broken up like this you'd still have progressively more going individually to people in higher leagues.

Does anyone have the stats of games played per league?

PS: if we're going to be voting on this stuff, we should have access to relevant stats



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I'm not sure I agree with the seemingly arbitrary 2% hit to diamond but you're putting some decent numbers out and I think we're largely on the same page. The lifeblood of the game is from Silver-Diamond, the rest are outliers. Call them whales on one end and people without sufficient skin in the game on the other, either way, they aren't the core of the ecosystem.

Fully agree with the PS....

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Exactly this. My percentages might not be perfect but as you said, the point is to reward those who make up the core of the game.

There will always be ways to reward the top 100 players through chests, tournaments, sponsorships, and whatever else they can think of but SPS is supposed to be about giving the players ownership in the direction of the game, not just the whales and bot farms.

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i think bronze is fine as suggested, maybe go even lower than 10% and put it all into silver instead. to me bronze leage is more like a tutorial stage where you arent actually supposed to earn anything. you test out the game and see if you like it or not. if so, you buy into silver. i cant imagine any player being in bronze actually enjoys it longterm since most cards have hardly any abilities and gameplay is rather dull. getting the masses into silver should be the goal imo.

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They tried removing bronze rewards once and didn't work out well for anyone. A big reason for the new ranked rewards was to fix the mistake of alienating new players.

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There need to be very strong incentives for people to try to get to Champion.

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If that's the only consideration then we should probably not stop at 30%. What about 80% or 90% instead?

I think 20% could still be plenty of incentive, especially when paired with the supercharged chests and just the prestige of playing at the highest levels.

Plus at some point tournaments will bring in outside cash and those highest players will be there to gain the glory and winnings.

Champion is never going to be the lifeblood of this game. I think we can reward the highest levels and still keep the game balanced.

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Maybe my wording was too strong. I agree with what is proposed and wasn't saying there needs to be more for Champion than what is being proposed.

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I agree with the premise here but the amount in Champion is too high. Getting to champion is an incredible achievement and requires tons of investment so they deserve to be paid out well but champion is just not something that many people will ever be able to do no matter what

I agree completely with this part of your point... There are so few players in Champion because of the way the rules are set. We have less players in Champion now then we had when we had 1/10th the accounts we have now. While I think the larger players should get more, I don't think they should get so much more than Diamond or Gold players (because those have Almost ALL the players since the bots move everyone up and the game made rules to restrict just a few hundred at the top.)

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What if the game ended the diamond level and made champion 6 levels, combining it all to a mega level max level league? Much more match liquidity at higher levels and you could play anyone in champion level and would incentivize people to become champion level decks but not "piker level" or minimal level champion accounts to have any substantial chance for earnings. 55% of the game earnings per match would go to max level decks, the other 45% to level 1 up to about 60% levelled up cards under that current proposal.
Based on current abuse if they cut bronze and silver by a factor 3 (or 1/3) and they earned 3 and 5% and then distributed the difference to make gold more highly compensated and a bit more to champion, making it much more lucrative to level up, assuming match spamming/abuse is reformed.
Long story short this is new proposal is definitely on the right track addressing in game comp abuses in a major way but is less than perfect imho.

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