Reverse Speed ruleset in Splinterlands - favors the heavy-hitters

So dear readers here we are in another week of sharing battles in Splinterlands. As far as my observation of this week goes I fear it is another week without big news for our beloved Splinterlands game.
Let’s just hope there will be some big news in the future!

But for now let us stick to the topic of this week's „Reverse Speed“ ruleset. That one reads:
"Units with lower speeds will attack before units with higher speeds. Attack Accuracy based on speed will also be reversed.

Units with the Bloodlust ability will increase speed after killing a unit.
Avoid using Slow as this will help your opponent."

So basically it says like "the lower your initiative the earlier your unit will activate".

Here is one of my battles with "Reverse Speed" ruleset:
https://splinterlands.com?p=battle&id=sm_QQvzt2i5rbMkdvSAPH7Q&ref=jdike

lineup.jpg

Me and my opponent took different approaches. While I went with a combination of some decent Earth Splinter units (both initiative 1!), my opponent went with a classic "Quora Towershead"-focused lineup.

r1main.jpg

Round 1 only saw Mycelic Morphoid leaving the board and then the battle's decisive lineup: Quora vs. my Mycelic Infantry and Goblin Psych. If my opponent loses Quora I win. But unfortunately if I lost either my Infantry or my Goblin I would have lost.

r4long.png

Thanks to Quora's self-healing ability and my Goblin Psych's healing the battle went on for some rounds with a constant mix of dealing damage followed by healing.

r6end.png

However by the end of round 5 I finally dealt enough damage and my opponent's Marksman was my opponent's only unit left on the field.
Accordingly he lost!

So "Reverse Speed" is actually one of my favorite rulesets. I really like the simple idea of making slow units fast. This is usually the more interesting as slower units tend to be more powerful units. Accordingly in battles with this ruleset you see a lot of damage dealt during the early activations of each round.
Even more than I think it favors the slow and heavy units it weakens quick, agile, but perhaps a bit weaker units. The latter can really be weakened to a point that they might become useless for battles with this ruleset.

So to me this ruleset just changes the way Splinterlands is played, again. ;)

You are still not into the Splinterverse, but you consider joining? -Consider using my sign-up link, too: https://splinterlands.com?ref=jdike



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