Splinterlands Modern Bot Removal: The Effect On Gamification
The bot removal on splinterlands has been a dicey issue for a long time now and finally, it was removed from the modern format.
Here's why I think this happened. Modern format has always been the "go-to" format if you wanted to increase your chances of winning: the restrictions of some certain cards, the already established players on "wild", and the increased or better incentives to play in wild.
Some players cannot play with these restrictions on modern, their gameplay is already suited to using the best of their cards on "wild", however, a lot of players still compete in modern because of this reduced rate of competition and to be also versatile.
However, the bot removal on Splinterlands changed this
On paper, almost everyone wanted the bots to be gone but practically not everyone wanted this.
Having the bot generates passive income. People who are actively involved in the rental business get to earn their quid because the bots are smart renters.
More money for splinterlands because the more money renters make, the more they're inclined to keep buying assets and pushing them into the rental market.
On the in-game aspect, bots create speed when it comes to battling. It takes time for the system to match human players, the whole experience might lag and creates redundancy.
However, even with these upsides, the bots farms outrageous to the detriment of human players. So the compromise was to completely remove it from one format of the game and perhaps keep it running in the other and allow players to make their preferences.
Although I don't know if it'll also be removed from the wild format. Personally I don't see this happening.
This is because Splinterlands INC has been doing its best to keep the in-game economy afloat and this is because the bear market is already doing its damage.
In reality, the bot removal on modern has been a lukewarm experience for me.
I already stopped playing in modern over 4 months ago, but there was a huge difference in playing after the removal.
First of all, there was this exodus migration. A lot of regular wild players wanted to test the waters after the removal and ended up flooding wild with their massive and expensive deck.
What this meant was that the competition in modern skyrocketed massively and modern sort of became the new "wild" in this regard.
A lot of players wanted to know how Splinterlands felt without bots, and they did, it was a moment of realization. This massive Exodus handed me the biggest defeats I've ever faced since I started playing the game in 2021.
"Modern Gold" was saturated and is still saturated with level 5 and 6 summoners and these human players laid waste to players with level 2 and 3 summoners.
Will this competition reduce overtime?
Yes, I think it would.
Avoiding Gold or Diamond Modern will be the best decision anyone has ever made for themselves, especially if your summoners are not up to level 5 and your cards, level 4, 5, 6, and 7, why?
Because I believe it'll still be saturated before the hype fades away. However, it's great to see Splinterlands making that decision, creating a compromise while sustaining the bot economy without completely taking it off the table.
This now means more players might get to earn better rewards since the bot are no longer there in modern. I did experience this a little by earning 0.8 SPS, for playing in Silver 2 modern yesterday.
Will this be sustainable?
I don't know
Splinterlands is an emotional game, no surprise, this is the effect of the money or the prospective rewards that comes with it. Gold (modern) is virtually unplayable if you do not have enough skin.
This wasn't so. I remembered when I started playing in Gold, (modern) I could practically reach Gold one and still keep maintaining some crazy win streak. However, not anymore.
This is because the human players, the big boys are back to concentrate on modern, why not, the human player's incentive is finally being dished out on the modern format.
Interested in some more of my works