ASH MIRAGE : FROM ASHES THEY RISE

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(Edited)

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Its important to have strong ranged card not only to be a damage dealer, but also to survive from any ambush attack. Ash Mirage are one of those ranged cards which provide strong foundation to the formation. Not only for its 8 health at max level, but having 6 speed could turn into bothersome accuracy problem for any opponent to hit. So without further ado, let's take a deeper look into Ash Mirage!

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Pros & Cons

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1. Ash Mirage have a very balanced parameter (with a bit better value on speed), and will continues to have a balanced growth. This turns Ash Mirage to be very versatile in any battle conditions where mid mana card could be the optimal card.1. A 2 ranged damage is a bit too low for a 7 mana card. And the ranged damage increases will be gained rather late (at level 3 and level 10). This make Ash Mirage a rather low damage maker and will become very vulnerable from any ranged damage debuff brought by opponent.
2. Headwinds is a quite rare debuff ability. And to have it on ranged card will provide advantage in certain battle conditions, for example with Going The Distance ruleset (where cards limited to ranged only).
*Reference for Archetype term : Striker --> Superior Damage / Tanker --> Superior Health / Ninja --> Superior Speed / Support --> A Lot Number of Abilities.

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Market Price Analysis

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The market for cards and most coins (specifically SPS and Hive) have been hit very hard in this past month. The regular foil have resist the downtrend price quite well; the price have surge around 10% - 15%, which is actually fare much better than the other cards. As per today, the price have stood at $0.25 to $0.26. In contrary, the gold foil face a stronger downtrend. The price surge around 20% - 25% for the past 2 months. The peak was reached around 3 months where the price is at $4.50 to $5.80. Since then price have been in downtrend with several rebound. The lowest was at $2.60. The past weeks price rebound a bit to $3.40, but the resistance is yet to be proven.

Counting the total bcx needed to reach the max level, the regular foil will cost $104 , while the gold foil will cost $132. The difference is quite minimum compared to other cards (this while considering the recent price jump of the gold foil). With this difference, purchasing gold foil should be preferred. But if we expect the gold foil price fail to resist the price rebound, then its should be better to wait for any further downtrend.

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Progression Analysis

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As a 7 mana card, Ash Mirage has a very balanced parameter compared to its peers ranged cards. But the 4 speed and Headwinds ability have stood out among others.

The progression start with a +1 speed, boosting Ash Mirage as one the fastest ranged card. The progression continue with a +1 health and then a +1 damage. The damage growth accompanied with a health drawback, but it will be restored in the following level. The next progression provides Reflection Shield as the new ability. Its a very useful ability to fend off any indirect damage (such as Blast, Thorns, Return Fire, or Magic Reflect), which seemed equal to offset it with a health drawback.

Level 7 provides a +1 health to restore the previous drawback. The last 3 levels provides rotating progression between speed, health, and damage. So at max level, the cards gained a balanced +2 growth on each parameters. Reaching a maximum 6 speed is a very exceptional for this card, and should prove useful to perform blitz attack.

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Rulesets To Be Watched

RulesetStrategy
image.pngAim True have effect which grant 100% accuracy to any cards. But with 6 speed at max level, Ash Mirage already have better accuracy than the rest, and this ruleset have less impact to Ash Mirage.
image.pngAsh Mirage is a ranged card to counter ranged card formation. With Going The Distance ruleset, this card will become a very effective key performer.
image.pngBlast is frequently found on ranged card and magic card. Under Explosive Weaponry ruleset, not only Ash Mirage will reduce the potential effect of blast damage; but also it will cover itself from any incoming blast damage.
image.pngWith 6 speed clearly Ash Mirage will lost all the evasion and accuracy benefit under this ruleset.

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WATCH BATTLE

Here's one of my battle experience with Ash Mirage in my formation. https://splinterlands.com/?p=battle&id=sl_b17b277816e39a6f69831b5fd9dbbb50 for the battle link.

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The battle has 33 mana cap, with Odd Ones Out ruleset, and Splinter faction limited to Fire, Death, and Dragon. For my formation, I used:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerTarsa44-----
1st RowRadiated Scorcher312-2Melee1
2nd RowKobold Bruiser535-3Melee3
3rd RowTenyii Striker456-3Melee3
4th RowDjinn Inferni174-3Magic3
5th RowBlood Maker453-4Magic3
6th RowAsh Mirage176-4Ranged2

My opponent formation:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerQuix The Devious14-----
1st RowDisintegrator37631Melee2
2nd RowSilent Sha-Vi355-4Melee3
3rd RowSpirit Hoarder133-1Magic1
4th RowWhelp Herder134-1Melee1
5th RowUraeus23212Melee2
6th RowLira The Dark176-6Ranged2

Although I deploy Tarsa which bring health and melee damage buff, I decided to keep a balanced formation between melee, ranged, and magic. I go with a thinner Tanker line, consisting of Radiated Scorcher as cannon fodder followed by Kobold Bruiser. Tenyii Striker follow up in the 3rd row as a backup Tanker but mainly perform on its Sneak attack. The last 3 row filled with combination of magic card and ranged card. Djinn Inferni and Blood Maker both with their 3 damage should deal a crushing damage. Ash Mirage stood in the last row should provide support using Headwinds and also provide shield to the back-row.

In the other side, my opponent decided to use Quix The Devious with ranged damage and speed debuff. The front row filled with Disintegrator, a mediocre Tanker, but useful for its Demoralize. Silent Sha-Vi play similar roles to my Tenyii Striker. Spirit Hoarder is a very useful support with its Triage, in addition the 1 magic damage could proof useful to finish any remaining cards. The last 3 rows are filled with a combination of cards with ambush attacks. Lira The Dark is one to watch over, because she has Opportunity and 6 speed; a good combination to deal an opening attack.

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My formation affected by both melee and ranged damage debuff which left with inferior damage output, but luckily it's still sufficient to make the assault. Lira and Tenyii open the round to strike from both end, but no significant damage was dealt. The attack strike are countered by Tenyii, Djinn, and Blood Maker; all divert their strike into different targets. Radiated Scorcher managed to withstand Spirit Hoarder attack, which allow it to block the follow up attack from Disintegrator.

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The 2nd round again started with Lira The Dark and Silent Sha-Vi strike into my back row, but both Blood Maker and Ash Mirage managed to survive. Both ranged cards make a counter attack but with minimum impact (due to their damage being debuffed). But Djinn Inferni make devastating blow right to end Disintegrator for good. Uraeus strike to score a kill on Ash Mirage. Tenyii Striker jump out into Lira The Dark, left her with 1 health remaining. The round is finalized with Kobold Bruiser score a kill on Silent Sha-Vi. The remaining card attack with minimum damage to barely chip 1 health.

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Both formation exchanging blow one against another with Blood Maker taken down in exchange for Spirit Hoarder. But the tide quickly turn around with Tenyii Striker put a blow into Lira The Dark. Having a better initiative, Kobold Bruiser launched its 4 melee damage right into Whelp Herder. And there the round is ended.

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At the start of the 4th round, the fate is already sealed for my opponent as Djinn Inferni cast spell to end Uraeus for good.

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CONCLUSION

Did your strategy work? What will you try differently next time?

I think my strategy work pretty well because Ash Mirage with its 6 health (+1 from health buff) able to sustain incoming damage from Silent Sha-Vi up to 2nd round; which allows Blood Maker to survive into the 3rd round. The Headwinds ability bring minor impact since opponent only brought 1 ranged card, Lira The Dark.

Do you like ASH MIRAGE? Why or why not?

I pretty much like Ash Mirage due to its endurance from its 6 health. Headwinds also become vital asset which should diminish the opponent damage power. I look into a battle where Going The Distance ruleset is active, so we could see the wide impact of Headwinds.

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3 comments
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Very good post bro! Congratulations, that fire card is a pending task for me, I have a bcx of it but I need to raise it to at least level 4, its affliction is tremendously useful if we combine the +3 damage that it reaches at level 4, we are facing a strategic card.

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