BATTLE MAGE SECRETS : FEROCITY RULESET

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Ferocity literally grant Fury to all cards, which will double the damage against cards with Taunt ability. While Fury is very similar to Knock Out, Death Blow, Giant Killer, or Oppress; they share a single similarities, that is they have low chances to be triggered. How high the chances for opponent to bring card with Taunt? Even if they so, they might only bring a single card with Taunt, which is 1 to 6 in a full formation. And if even so, does your opponent have access to such limited cards. So in conclusion its very redundant to grant Fury to entire formation, since its rarely to be used.

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Pros & Cons

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1. This card will avoid your formation from diverting their attack to single cards using their Taunt. Even if it so, it is a suicide to be vulnerable against double da age.
1. This ruleset is very much ignorable because there's very few chances for this ability to be triggered.

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Rulesets To Be Watched

Several ruleset might have joint effect with this ruleset.

RulesetStrategy
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I think this is the only ruleset which nullified Ferocity, literally because any Taunt ability become inactive.

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WATCH BATTLE

So here we have the battle experience with Ferocity as the ruleset.
https://splinterlands.com/?p=battle&id=sl_396a39566395bf7e019dd333ff6c0e85

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The battle has 45 mana cap, with Ferocity and Odd Ones Out as ruleset; while only Fire and Dragon splinter are excluded. For my formation, I used:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerObsidian44-----
1st RowHill Giant538-2Melee2
2nd RowBramble Pixie178-1Melee3
3rd RowRegal Peryton355-6Magic2
4th RowUloth Dhampir198-2Ranged3
5th RowGoblin Tower47441Ranged3
6th RowMycelic Slipspawn2911-2Magic2

My opponent formation:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerImmortalis16-----
1st RowPelacor Mercenary37912Melee3
2nd RowRegal Peryton256-6Magic1
3rd RowDjinn Biljka132-1Magic1
4th RowVenari Seedsmith252-2Ranged2
5th RowGoblin Tower27431Ranged2
6th RowMycelic Slipspawn2911-2Magic2

I would say this turn into misfortunate battle. With so much Splinter for choice, I decided to take full magic formation using Obsidian from Earth Splinter. And then my opponent just pick Immortalis, the best Summoner to counter against full magic formation. The ruleset is actually easy to handle. Odd Ones Out would limit the selectable cards, and Ferocity, as I mentioned previously, is the ruleset easily set aside. Who would recklessly bring Taunt anyway?

I decided to deploy balanced formation consist of 2 cards for each attack type. Mainly due to the only melee and ranged cards populated the high mana cards. Hill Giant will be a cannon fodder in the first row considering its 8 health. Bramble Pixie would be the secondary Tanker in addition to striking with Reach. A level 3 Regal Peryton is a damage dealer while buffed with Obsidian. The next 2 row are filled high mana ranged cards. And finally the last row is Mycelic Slipspwan to divert the incoming damage, which actually redundant considering I already bring sufficient Tanker in the first 3 row, and this card have Taunt (its a big mistake).

My opponent bring a very much similar formation, where the first 2 rows are filled with high health - high evasion cards. Djinn Biljka in the 3rd row is a bit doubtful since Camouflage is better in the last row. Venari Seedsmith and Goblin Tower will be their artillery although not as powerful as my formation. And the last row is filled with Mycelic Slipspawn which is the same big mistake as my formation.

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The battle into a fury of barrage into each Mycelic Slipspawn, which become lethal due to Fury ability. By mid-round, both Mycelic have fall down. The remaining cards strike into the front row leaving Hill Giant with 1 health remaining and Pelacor Mercenary with 1 health remaining by the end of the round.

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My formation got caught up when Hill Giant was fallen first. And then the battle turned worst when Uloth Dhampir missed its attack on Pelacor Mercenary, which give it a chance to strike into Bramble Pixie. And finally Djinn Biljka put an end to Bramble Pixie. And its another misfortunate when Goblin Tower missed its attack, and instead my opponent Goblin Tower strike a hit into Regal Peryton

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The round started good with Regal Peryton put the final blow into Pelacor Mercenary. But its not long before Regal Peryton itself fall down being struck by Regal Peryton and Djinn Biljka. Now with Uloth Dhampir taking the front row my formation are left only with Goblin Tower as damage dealer.

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The round didn't run long with Goblin Tower missed its attack and then Uloth Dhampir become dummy target from my opponent. And finally the round ended with Goblin Tower stood up to the front row. And so the fate is sealed for my formation for good.

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CONCLUSION

As we saw in the start of the battle, both myself and my opponent should have ignored from using Mycelic Slipspawn, both instead recklessly still deploy it. Ferocity clearly have impact on the battle but only affect the damage on single card, which is the one possessed Taunt. For the rest of the battle the ruleset have no effect.

My formation should have had chances for victory in this battle. But due to RNG effect, on the second round, my formation lost momentum from missed attack of Uloth Dhampir and Goblin Tower. Its just a misfortunate event, and its just another day to walk on.

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