BATTLE MAGE SECRETS : HOLY PROTECTION RULESET

Holy Protection will grant Divine Shield to the entire formation. Divine Shield is a one time effect which will nullified the first damage received by a card. Its a short-term ability, which means its a little useless on the longer run.

Pros & Cons
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1. Divine Shield are very useful to block off a single high damage attack. This make Divine Shield against formation which rely on few cards with high damage. | 1. It will be a great disadvantage to have a formation with imbalanced damage between the cards. The finishing blow might land on the Divine Shield instead and lose up the momentum. |


Best Cards To Use
I would say bringing card with Opportunity and Blast would be the best strategy to nullified the Divine Shield quickly. Bringing counter abilities (Thorns, Return Fire, or Magic Reflect) should allow momentum to tear down Divine Shield. Double Strike would be another alternative although it is less effective.


WATCH BATTLE
So here we have the battle experience with Holy Protection as the ruleset. Click BATTLE LINK to see how the battle run.

The battle has 49 mana cap, with Holy Protection and Close Up & Personal as ruleset; while all Splinters available except for Water Splinter. For my formation, I used:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Tarsa | 4 | 4 | - | - | - | - | - |
| 1st Row | Septic Slime | 1 | 8 | 8 | 4 | 1 | Melee | 2 |
| 2nd Row | Ferox Defender | 4 | 8 | 7 | 5 | 2 | Melee | 2 |
| 3rd Row | Tenyii Striker | 4 | 5 | 6 | - | 3 | Melee | 3 |
| 4th Row | Sand Worm | 1 | 9 | 5 | - | 1 | Melee | 5 |
| 5th Row | Disintegrator | 4 | 7 | 6 | 3 | 2 | Melee | 2 |
| 6th Row | Dumacke Orc | 3 | 6 | 1 | 5 | 2 | Melee | 2 |
My opponent formation:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Quix The Devious | 1 | 4 | - | - | - | - | - |
| 1st Row | Djinn Chwala | 2 | 8 | 9 | 5 | 2 | Melee | 3 |
| 2nd Row | Uriel The Purifier | 1 | 11 | 10 | 6 | 3 | Melee | 3 |
| 3rd Row | Carnage Titan | 1 | 11 | 8 | 7 | 3 | Melee | 2 |
| 4th Row | Dhampir Infiltrator | 2 | 4 | 3 | - | 2 | Melee | 1 |
| 5th Row | Disintegrator | 3 | 7 | 6 | 3 | 1 | Melee | 2 |
| 6th Row | Xenith Monk | 2 | 4 | 6 | - | 3 | Melee | 1 |
In the opposite side, I find Quix The Devious rather useless. The ranged debuff would be wasted, and although speed debuff have better effect; the fact that my formation consist of low speed cards would make this debuff less effective. My opponent seemed to put more gap between their cards. Powerful cards costing beyond 10 mana filled the front squad. Djinn Chwala was a great Tanker and melee-counter. I think its a good strategy to save
Uriel The Purifier and Carnage Titan for later round, with expectation that Djinn Chwala could breakthrough the Tanker of my side.
Meanwhile their back squad is less intresting. Dhampir Infiltrator is good to quickly eliminate Divine Shield effect. Disintegrator is the usual cards to reduce damage. And Xenith Monk is a little bit useless except to block-off attack and recover with its Heal.


The first 4 round run a little bit slow, because only 5 cards combined from both side are able to act. Fortunately my formation gained the upper-hand from having 2 cards with Sneak where both have above 3 damage. The Stun effect from Septic Slime also contribute to the slow assault into the front row. Dhampir Infiltrator did meaningless effort since all of its attack are nullified by Dumacke Orc's Shield ability. By the start of 4th round, my opponent already lost its Xenith Monk and Disintegrator lost its Divine Shield. And when the round end Sand Worm deal the killing blow into Disintegrator.


The battle continue and through Round 5 and 6, both Tenyii Striker and Sand Worm have crept their attack right into Carnage Titan. Septic Slime start to losing its poise with double damage coming from both Djinn Chwala and the Thorns effect. Round 6 ended with Carnage Titan lost almost all of its armor, and amazingly both Djinn Chwala and Septic Slime still stood in the front row.

Finally at Round 7, Djinn Chawala managed to bring down Septic Slime; its now Ferox Defender times to step up. Meanwhile on the back row, the Sneak attack took some stall as Sand Worm find difficulty to catch up against Carnage Titan speed. But finally the effort turn fruitful on the Round 8 when Sand Worm score its 3rd kill from Carnage Titan.

The tide start to roll into my side, when my opponent left with only Uriel alone, meanwhile I got myself a fresh 5 cards. It only took 2 round for Sand Worm to finally landing 6 melee damage and ended up Uriel for good.


CONCLUSION
I think this battle come to my victory because my opponent face the common mistake of a high mana cap battle, which is deploying too much Tanker without balancing with enough damage dealer.

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Thanks for sharing! - @yonilkar
