BATTLE MAGE SECRETS : LITTLE LEAGUE RULESET

Little League curb both formation to deploy cards that cost 4 mana or less. Strategy and selection for cards become more important because formation will have at most 28 mana to deploy (which includes max 4 mana for summoner). It might simplified the battle, but for some battle its not always the case.

Pros & Cons
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|---|---|---|
1. Having a diverse and rich cards below 4 mana would be a great advantage. | 1. The problem with Little League, 4 mana card is not the pinnacle mana level which had the most number of cards (5, 6, and 7 mana is the level which had the most number of cards collection). So combined with the 1, 2, and 3 mana collection, players still have a limited selection to be used. | |
2. The 4 mana card is the transition phase where cards start to shift from 1 damage to 2 damage (either melee, ranged, or mana). So players will gain advantage by having those limited cards possessing 2 damage. | 2. No advantage from utilizing excess mana when on high mana cap battle. So use your head and strategy better than using your Collection Power |


Best Cards To Use
Some cards fare much better than other cards. Take for example Igor Darkspear, a 2 mana ranged card, which possessed 2 speed and 4 health. Its fare much stronger than Goblin Darting or Herbalist.

But the best rules of thumb are still employing 4 mana cards as much as possible. Here the table below shows the whole melee cards collection for 4 mana cards. You could find the list for ranged cards and magic cards in my previous post (The Insight On 4 Mana Cards)



WATCH BATTLE
So here we have the battle experience with Keep Your Distance as the ruleset. Click BATTLE LINK to see how the battle run.

The battle has 35 mana cap, with Little League as the rulesets; while only Water and Life Splinters may be used. For my formation, I used:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Kelya Frendul | 2 | 4 | - | - | - | - | - |
| 1st Row | Xenith Monk | 2 | 4 | 6 | - | 3 | Melee | 1 |
| 2nd Row | River Nymph | 1 | 4 | 3 | - | 2 | Magic | 1 |
| 3rd Row | Feasting Seaweed | 1 | 4 | 2 | - | 1 | Melee | 2 |
| 4th Row | Merdhampir | 3 | 4 | 5 | - | 3 | Ranged | 1 |
| 5th Row | Kulu Swimhunter | 1 | 4 | 4 | - | 2 | Ranged | 2 |
| 6th Row | Clockwork Aide | 1 | 4 | 1 | 7 | 1 | None | - |
My opponent formation:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Camila Sungazer | 1 | 3 | - | - | - | - | - |
| 1st Row | Cruel Sethropod | 3 | 3 | 4 | 3 | 2 | Melee | 2 |
| 2nd Row | Tide Biter | 2 | 3 | 4 | - | 4 | Melee | 2 |
| 3rd Row | Dhampir Infiltrator | 2 | 4 | 3 | - | 2 | Melee | 1 |
| 4th Row | Uraeus | 2 | 3 | 2 | 1 | 2 | Melee | 2 |
| 5th Row | Kulu Swimhunter | 3 | 4 | 5 | - | 3 | Ranged | 2 |
| 6th Row | Doctor Blight | 1 | 4 | 4 | - | 1 | Magic | 1 |
My opponent decided to take Camila Sungazer, a rare summoner, unfortunately the melee damage debuff ineffectively only affect Seaweed. My opponent really show a powerful damage output. The entire 5 row are filled with cards having 2 damage. Cruel Sethropod at Level 3 not only a dangerous Tanker but also a breacher with its 2 damage. Tide Biter with Reach will be an additional challenges. The next 2 rows are melee cards with Sneak attack, both dealing 2 damage. Fortunately its a wise decision for me to have Clockwork Aide with 7 shield. Kulu Swimhunter will also be a damage dealer. And lastly Doctor Blight will take roles similar to River Nymph, only that the Affliction will shut off Xenith Monk's Heal.

With double speed buff, my formation lead entirely in the first round strike. The assault open with 4 cards from my formation strike directly into Cruel Sethropod leaving stood with 3 health. Tide Biter and Kulu Swimhunter strike into Xenith Monk, and later followed with Cruel Sethropod and Doctor Blight, bringing it down to 1 health remaining. Clockwork Aide also under siege but stood still with 4 armor remaining.

Merdhampir leech the health out of Cruel Sethropod increasing its health by 1. Xenith Monk lucky enough to not affected by Affliction and thus able to heal 2 health. River Nymph follow with a killing blow into Cruel Sethropod. But before long, Xenith Monk have to meet its end from Kulu Swimhunter strike. Clockwork Aide managed to survive the round but lost all of its armor.

The battle continue into 3rd round, and there's a massive blow coming, as my formation make a serial killing into Tide Biter and Dhampir Infiltrator. With this Clockwork Aide is no longer under threat. But River Nymph already at its tipping point, and finally it meet its demise when Uraeus and Kulu Swimhunter rain down strike upon it. The round end with Doctor Blight cast a single damage into Feasting Seaweed.

The tide start to favor upon me, when Uraeus was brought down by Medhampir. Now Kulu Swimhunter have to step up the first row, meaning my opponent only left with Doctor Blight to attack. Feasting Seaweed have to yield against Doctor Blight and left the battle.

At the start of Round 5, the battle shows high chances for my victory. Its only matter of time for Kulu Swimhunter to deal a total 3 attack to finish Doctor Blight. And there's seemed to chances for Doctor Blight to catch up cracking Medhampir huge 8 health. And so the victory was truly mine.


CONCLUSION
To be truth, I didn't have the upper hand on this battle, considering by formation have lesser health and lesser damage output. A 4 mana card will reach at most 2 damage, which means its an advantage to be able to gaining this maximal damage. My opponent bring 5 cards with 2 damage, 2 of them having Reach ability. But my key for victory had come from the high gear formation. The double speed buff had propel my whole formation to take earlier act, leaving my opponent caught in an ambush and got eliminated before they able to act. I've understood the multiple importance of speed is not something to be underestimated (please find my latest post, THE SPEED THAT MATTERS).
Other than that, I have to thanks for Clockwork Aide which defend the back-door and protect Kulu Swimhunter from being ambushed.

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Thanks for sharing! - @libertycrypto27

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