BATTLE MAGE SECRETS : LOST MAGIC RULESET

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(Edited)

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It's just another easy-peasy conditions. Literally you can't use magic cards at all in this battle, which means you will depend solely with melee card and ranged cards. Ranged cards have more important roles for they are more flexible to attack from the rear position. Without magic cards, armored cards become a pure addition to the health parameter, and therefor Protect become a sought after ability. So let's see the detail of this ruleset.

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Pros & Cons

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1. One of the differing aspect of magic cards from the rest is that it isn't affected by evasion from the speed difference and Dodge or Flying ability. This means having high speed cards (combined with Dodge and Flying), players could create a blitz formation not only parrying incoming attack but also ambush the opponent with an early order attack.
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2. Shield ability is an advantage in this battle since its applies only against melee and ranged cards . Deploying powerful Tanker with Shield ability for the front row should became priority strategy.

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Best Cards To Use

As previously mentioned, putting cased with Shield ability should be the primary strategy. Dumacke Orc, Harklaw, Living Lava, and Mycelic Infantry are good starting choices.

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WATCH BATTLE

So here we have the battle experience with Lost Magic as the ruleset. Click BATTLE LINK to see how the battle run.

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The battle has 12 mana cap, with Lost Magic as the rulesets; while only Earth and Death Splinters are excluded from being used. For my formation, I used:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerTarsa24-----
1st RowRadiated Scorcher312-2Melee1
2nd RowLiving Lava27721Melee3
3rd RowScorch Fiend101-2Melee1
4th Row--------
5th Row--------
6th Row--------

My opponent formation:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerLorna Shine23-----
1st RowDrybone Barbarian3910-2Melee5
2nd RowSoul Fiend101-2Melee1
3rd Row--------
4th Row--------
5th Row--------
6th Row--------
I decided to go single handedly using Living Lava. This card have sufficient health and damage, and accompanied with few armors. But the most important of all is the Shield ability. In addition supported by Tarsa, Living Lava should boosted to 4 damage and 8 health. The only weakness is its 1 speed which could jeopardize its accuracy. I choose to add Radiated Scorcher and Scorch Fiend as cover against any blitz attack and Sneak attack.

Across the side, my opponent decided to also go single handedly using Drybone Barbarian and take Lorna Shine as the summoner. Drybone theoretically supposed to be stronger than Living Lava. The Enrage ability is great to bring down a single large cards which is a bad situation for me. My only savior would come from Shield which should cut Drybone Barbarian damage by half.

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Drybone Barbarian open the battle with a single strike to bring down Radiated Scorcher. Living Lava follow up with a hit that nullified by the Divine Shield.

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It's a thing to have Living Lava act lastly, since this will allows Drybone Barbarian to deal regular damage without Enrage being triggered. Living Lava deals 4 damage into Drybone Barbarian leaving it with 6 health remaining, but this has surged Drybone damage into 8 damage.

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Drybone Barbarian deliver his full 8 damage into Living Lava only to be cut by Shield resuling in 4 damage. Unfortunately Living Lava failed to connect its attack.

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Still surged by Enrage, Drybone Barbarian deliver the 4 damage to exactly blow away Living Lava for good. Now Scorch Fiend has to step up.

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With barely few damage and health, there's no chances for Scorch Fiend to turn the tide of the battle.

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CONCLUSION

The battle didn't go as planned. Mainly due to Enrage which grant Drybone Barbarian with +3 damage. This buff is far greater than the buff granted by Tarsa. The 4 damage from Drybone Barbarian quickly catch up with Living Lava health. Its a very unfortunate event, but so far my strategy proof to be effective in other situation.

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