WAR PEGASUS : THE BATTLE HARDENED
War Pegasus flight into the sky high. Its wing spread widely, and its long mane scatter in all direction. She shout a loud neigh which sounds more like a battle cry. The army march forwards in a mighty vigor.
Pros & Cons
1. War Pegasus have a balanced parameter between ranged damage, speed, and health making it very versatile in all combat situation. | 1. The balanced parameter have its own weakness as War Pegasus couldn't eminent either as Tanker , Striker , or Support . Under certain ruleset, War Pegasus would be less preferrable compared to other specialized cards. |
2. Medium speed, medium health, and Flying ability are the best combination to fend of any ambush attack, while keeping continuously firing ranged attack. | 2. Some might feel hesitant to deploy this card because it cost quite some mana. |
*Reference for Archetype term : Striker --> Superior Damage / Tanker --> Superior Health / Ninja --> Superior Speed / Support --> A Lot Number of Abilities. |
Progression Analysis
Shatter might looks like a common abilities, mainly since its possessed by some low mana cards. But in battle with high-mana cap, you can't wasted any position for a mere card just to deploy Shatter. So its always goods to have Shatter bundled on a high mana cards. And high mana card will mostly gained higher armor aspect which is a good reason to always bring Shatter.
The progression are more focused on status parameter with a rotating pattern on each parameter, maintaining the balanced profile of War Pegasus throughout the entire level. The first progression grant additional speed, which then followed with health and damage. At level 5, War Pegasus granted with the 2nd health growth, which then followed with speed and damage. So by the penultimate level, War Pegasus gained 2 growth on each status parameter. The final level bring Demoralize as the new ability. Demoralize is quite valuable here considering most cards possessing Demoralized cost 6 up to 8 mana. But since cards with Sneak are mostly melee cards, War Pegasus as a back-row Tanker
could better utilize it to minimize damage from any ambush attack.
Rulesets To Be Watched
Ruleset | Strategy |
---|---|
Armored Up ruleset only bring 2 additional armor. Ordinary damage might be enough to breach such armor. But in case the cards have inherent armor and Protect ability is deployed; then Shatter could be useful to breach the thick armor. | |
As usual, any Flying cards is preferable choice to avoid the damage from Earthquake result. | |
In Super Sneak ruleset, there's a higher chance of cards to strike using Sneak attack. As been previously explained, War Pegasus is a very tough card to block any Sneak attack. So it will be good to deploy it. |
WATCH BATTLE
Here's one of my battle experience with War Pegasus in my formation. Click https://splinterlands.com?p=battle&id=sl_8a0dee3d3c320238daff59f5e51a2c0e&ref=kid.miniatures for the battle link.
The battle has 39 mana cap, with Odd Ones Out and Close Range as the ruleset. For my formation, I used:
Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
---|---|---|---|---|---|---|---|---|
Summoner | General Sloan | 2 | 4 | - | - | - | - | - |
1st Row | Blinding Reflector | 5 | 3 | 5 | 4 | 2 | Melee | 1 |
2nd Row | War Chaang | 3 | 7 | 8 | - | 3 | Melee/Ranged | 2/1 |
3rd Row | Silvershield Sheriff | 1 | 9 | 8 | - | 3 | Ranged | 3 |
4th Row | War Pegasus | 2 | 7 | 7 | - | 4 | Ranged | 2 |
5th Row | Lone Boatman | 3 | 5 | 4 | 1 | 3 | Ranged | 2 |
6th Row | Truthspeaker | 1 | 3 | 1 | - | 2 | None | - |
My opponent formation:
Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
---|---|---|---|---|---|---|---|---|
Summoner | Mylor Crowling | 2 | 3 | - | - | - | - | - |
1st Row | Pelacor Mercenary | 3 | 7 | 9 | 1 | 2 | Melee | 3 |
2nd Row | Bramble Pixie | 3 | 7 | 9 | - | 2 | Melee | 3 |
3rd Row | Centauri Mage | 1 | 7 | 9 | - | 3 | Magic | 1 |
4th Row | Venari Seedsmith | 2 | 5 | 3 | - | 2 | Ranged | 2 |
5th Row | Uloth Dhampir | 2 | 9 | 9 | - | 2 | Ranged | 3 |
6th Row | - | - | - | - | - | - | - | - |
I didn't fully expend my mana cap. But I guess 1 mana remaining won't make much difference. As usual I deploy General Sloan as my summoner for its ranged damage buff. Blinding Reflector is my favorite first-row cards for its health and armor. War Chaang follow next because it has two damage type, and I want to utilize the ranged damage using Close Range ruleset. Silvershiled Sheriff will be the damage dealer while contingent to be Tanker
in case War Chaang is fallen. The next two row are filled with War Pegasus and Lone Boatman, while the last-row is Truthspeaker. This is actually not a good positioning since Truthspeaker will be very vulnerable against Sneak attack.
The following round, Blinding Reflector and Centauri Mage both exchanging damage which resulted in both eliminated. This open path for Lone Boatman and Silvershield Sheriff to target their attack into Venari Seedsmith, striking it down before it fully utilize Scavenger. Even with 3 cards remaining, the opponent still able to perform punishing blow against War Chaang, but unfortunately they left it standing with 1 health.
Starting Round 3, Silvershield Sheriff, War Pegasus, and Lone Boatman launched an opening attack to quickly deplete the health of Pelacor Mercenary and Uloth Dhampir. But the assault failed to score a kill,leaving an opportunity for opponent to retaliate with a wave of powerful assault. By the end of the round, War Chaang have to meet its demise, while Silvershield Sheriff quikcly depleted its health.
Round 4 becoming a turning point. Pegasus strike down Pelacor Mercenary, while Lone Boatman strike down Uloth Dhampir. Bramble Pixie follow to strike down Silvershield Sheriff on its final health.
By the star of round 5, the fate of the battle is sealed, since there's now way for Bramble Pixie to overtake War Pegasus health and armor.