WAR PEGASUS : THE BATTLE HARDENED

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War Pegasus flight into the sky high. Its wing spread widely, and its long mane scatter in all direction. She shout a loud neigh which sounds more like a battle cry. The army march forwards in a mighty vigor.

War Pegasus have been one of my most favorite cards from the Soulbound rewards edition. Its a ranged cards which run in conjunction with General Sloan. There are few Life Splinter ranged cards with high mana, therefore this cards will be frequently selected for high-mana cap battle. War Pegasus might not have the best damage output such as Pelacor Arbalest or Prismologist, but War Pegasus possessed Shatter, a minor ability but very much valuable. Shatter are useful not only on low mana battle, but also on high mana battle, where more armor buff are on play. So without further ado, lets continue on!

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Pros & Cons

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1. War Pegasus have a balanced parameter between ranged damage, speed, and health making it very versatile in all combat situation.1. The balanced parameter have its own weakness as War Pegasus couldn't eminent either as Tanker, Striker, or Support. Under certain ruleset, War Pegasus would be less preferrable compared to other specialized cards.
2. Medium speed, medium health, and Flying ability are the best combination to fend of any ambush attack, while keeping continuously firing ranged attack.2. Some might feel hesitant to deploy this card because it cost quite some mana.
*Reference for Archetype term : Striker --> Superior Damage / Tanker --> Superior Health / Ninja --> Superior Speed / Support --> A Lot Number of Abilities.

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Progression Analysis

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As a Rare type cards, War Pegasus gained a total of 7 progression steps. There are no dual-growth, but luckily also no drawbacks. War Pegasus started with balanced value on all parameters and fitted with Flying and Shatter as its abilities. This profile make War Pegasus a tough `Tanker` for the back-row while doing decent ranged damage (decent here means, this card is not a particularly great `Striker`; for comparison take other ranged card with Shatter such as Dark Astronomer which deal 2 damage while costing only 4 mana, or Lone Boatman which deal 3 damage while costing only 5 mana).

Shatter might looks like a common abilities, mainly since its possessed by some low mana cards. But in battle with high-mana cap, you can't wasted any position for a mere card just to deploy Shatter. So its always goods to have Shatter bundled on a high mana cards. And high mana card will mostly gained higher armor aspect which is a good reason to always bring Shatter.

The progression are more focused on status parameter with a rotating pattern on each parameter, maintaining the balanced profile of War Pegasus throughout the entire level. The first progression grant additional speed, which then followed with health and damage. At level 5, War Pegasus granted with the 2nd health growth, which then followed with speed and damage. So by the penultimate level, War Pegasus gained 2 growth on each status parameter. The final level bring Demoralize as the new ability. Demoralize is quite valuable here considering most cards possessing Demoralized cost 6 up to 8 mana. But since cards with Sneak are mostly melee cards, War Pegasus as a back-row Tanker could better utilize it to minimize damage from any ambush attack.

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Rulesets To Be Watched

RulesetStrategy
image.pngArmored Up ruleset only bring 2 additional armor. Ordinary damage might be enough to breach such armor. But in case the cards have inherent armor and Protect ability is deployed; then Shatter could be useful to breach the thick armor.
image.pngAs usual, any Flying cards is preferable choice to avoid the damage from Earthquake result.
image.pngIn Super Sneak ruleset, there's a higher chance of cards to strike using Sneak attack. As been previously explained, War Pegasus is a very tough card to block any Sneak attack. So it will be good to deploy it.

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WATCH BATTLE

Here's one of my battle experience with War Pegasus in my formation. Click https://splinterlands.com?p=battle&id=sl_8a0dee3d3c320238daff59f5e51a2c0e&ref=kid.miniatures for the battle link.

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The battle has 39 mana cap, with Odd Ones Out and Close Range as the ruleset. For my formation, I used:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerGeneral Sloan24-----
1st RowBlinding Reflector53542Melee1
2nd RowWar Chaang378-3Melee/Ranged2/1
3rd RowSilvershield Sheriff198-3Ranged3
4th RowWar Pegasus277-4Ranged2
5th RowLone Boatman35413Ranged2
6th RowTruthspeaker131-2None-

My opponent formation:

PositionCard NameLevelManaHealthArmorSpeedDamage TypeDamage
SummonerMylor Crowling23-----
1st RowPelacor Mercenary37912Melee3
2nd RowBramble Pixie379-2Melee3
3rd RowCentauri Mage179-3Magic1
4th RowVenari Seedsmith253-2Ranged2
5th RowUloth Dhampir299-2Ranged3
6th Row--------

I didn't fully expend my mana cap. But I guess 1 mana remaining won't make much difference. As usual I deploy General Sloan as my summoner for its ranged damage buff. Blinding Reflector is my favorite first-row cards for its health and armor. War Chaang follow next because it has two damage type, and I want to utilize the ranged damage using Close Range ruleset. Silvershiled Sheriff will be the damage dealer while contingent to be Tanker in case War Chaang is fallen. The next two row are filled with War Pegasus and Lone Boatman, while the last-row is Truthspeaker. This is actually not a good positioning since Truthspeaker will be very vulnerable against Sneak attack.

My opponent deploy Mylor Crowling which become less effective against my major ranged cards formation. Its not a formation to be taken lightly. The first two row is a powerful melee cards, both Pelacor Mercenary and Bramble Pixie each deal 3 melee damage. Adn then there is Centauri Mage. Venari Seedsmith and Uloth Dhampir become the last damage dealer. Venari Seedsmith could turn into a threat if it managed to gain benefit from Scavenger, which I expect to be around 4 to 5 health.

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The first main advantage of my formation is it have better average speed compared to the opponent formation. Lone Boatman and Silvershield Sheriff both with Snipe deal a critical damage against Centauri Mage without have to worried about Return Fire since the damage are absorbed by the amor. But in exchange for that, Blinding Reflector take quite a blow, but lucky enough to survive the round.

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The following round, Blinding Reflector and Centauri Mage both exchanging damage which resulted in both eliminated. This open path for Lone Boatman and Silvershield Sheriff to target their attack into Venari Seedsmith, striking it down before it fully utilize Scavenger. Even with 3 cards remaining, the opponent still able to perform punishing blow against War Chaang, but unfortunately they left it standing with 1 health.

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Starting Round 3, Silvershield Sheriff, War Pegasus, and Lone Boatman launched an opening attack to quickly deplete the health of Pelacor Mercenary and Uloth Dhampir. But the assault failed to score a kill,leaving an opportunity for opponent to retaliate with a wave of powerful assault. By the end of the round, War Chaang have to meet its demise, while Silvershield Sheriff quikcly depleted its health.

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Round 4 becoming a turning point. Pegasus strike down Pelacor Mercenary, while Lone Boatman strike down Uloth Dhampir. Bramble Pixie follow to strike down Silvershield Sheriff on its final health.

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By the star of round 5, the fate of the battle is sealed, since there's now way for Bramble Pixie to overtake War Pegasus health and armor.

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CONCLUSION

War Pegasus doesn't show its full capability in this battle. Shatter should play more important roles to break down thick armor of the front-row cards. Although my opponent didn't bring much armored cards, War Pegasus contributed damage very much to bring down Pelacor Mercenary. Its Flying ability prove to be useful to counter the evasion chance of opposing Flying cards. And speed also play important roles to propel earlier turn order and deal an opening damage.


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