Share Your Battle: Hardy Stonefish


Hardy Stonefish Cover.gif

Introduction

Due to the recent changes in the reward system, having ownership of 1 mana cost monsters is really good. Not only they're cheap but can also balance out the penalties if you're using the starter cards. However, not only a good filler, this card can withstand damage even if he's only a 1 mana cost and your opponent may come to annoy once you regularly use this strange monster.







Lore

To the untrained eye a Hardy Stonefish is nearly invisible when at rest on the ocean floor. This solitary creature is at home in deep water or in shallow pools. Their thick rough scales make the stonefish indistinguishable from chunks of coral or a large boulder but when they attack, very few survive. They can grow up to six feet in length and are wide and strong. Hardy Stonefish attack by slamming their rock-like skulls into their opponent, dealing crushing damage. Anyone who tries to battle this dread aquatic beast will find themselves surprised by the toughness of their scales, making their armor difficult to penetrate.

Sarl Mudfoot had been hunting the Irontail and Stonefin, prized for their scales, for months, but when he came upon the silt trail of a Hardy Stonefish he couldn't believe his luck. He dropped another air cartridge into his rebreather, bated his trap with a piece of quartz the size of his fist and perched himself on a boulder nearby. It was all over in a flash. Later that day his gear could be seen floating near the water's edge, his boat abandoned.


Hardy Stonefish.png


Lore can be found on Splinterlands Card Lore Page.







Market Price Buy


stonefish buy.jpg
Photo from my Splinterlands account.

The regular one is only for less than $0.10. It doesn't give you anything except for a small tank and reduction on that reward penalty for using starter cards. So, instead, I suggest getting the gold one.


stonefish gold buy.PNG

There's an affordable one, a level 4 Gold Foil for $0.94 but the average gold price is $0.55. It reduces the penalty and gives you a 10% bonus focus points for the daily and season rewards. It's a better buy for a filler card.



Market Price Rent


stonefish rent.jpg
Photo from my Splinterlands account.

Rental price is 0.14 DEC per day for the normal ones. Again, better to rent the gold one for the advantages I stated above especially since you can use it in almost all the water element battles you have being a 1 mana cost card.


stonefish rent gold.PNG

Lowest gold rent is 0.37 DEC per day but there's a lot of options ranging from 1.05 DEC per day for a level 4 up to 2.40 DEC per day for a level 6.







Stats


Stats.jpg
Photo from my Splinterlands account.

As expected, the stats of Hardy Stonefish is low. I would even come out and say that he is not even worth leveling up. However, he is worth getting your hands on to. What makes this card different than others is his 1 armor. Armor serves as secondary health. As long as he's not hit by a magic damage or Piercing ability, your opponent has no other choice but to attack Hardy Stonefish twice to kill him making him a reliable emergency front or back protection.



Abilities

None. This monster has no abilities regardless of levels.


Abilities described above are from Splinterland using my account.







Battle highlights

Click the link below to see the full battle:

https://splinterlands.com?p=battle&id=sl_c473b94becfa8085c0c0ce5c2ad5d4eb&ref=konaqua122



Rules of Combat


Reverse.PNG
Photo from my Splinterlands account.

13 Mana Cap. This is a low mana cap battle. Total mana cost of all monsters in battle should not exceed 13.

Reverse Speed. Lower speed attacks first. The hit and miss chance is also reversed. Higher the speed, the higher chance they miss. The higher the speed, the later their turn will be.

Dragon Unavailable. Every element is available to use except for Dragons.



Abilities Used During This Battle


Protect.png
Opportunity.png
Slow.png
Sneak.png


Abilities used in this battle are from Splinterland using my account.



RED
monsters are my opponent.

Those in BLACK font are mine.






Round 1


Round 1.jpg
Photo from my Splinterlands account.

  1. Battering Ram's Opportunity attack kills
    Creeping Ooze.
  2. Venari Spellsmith's attack kills
    Radiated Scorcher.


Round 2


Round 2.jpg
Photo from my Splinterlands account.

  1. Battering Ram's Opportunity attack kills
    Furious Chicken.


Round 3


Round 3.jpg
Photo from my Splinterlands account.

  1. Battering Ram's Opportunity attack kills
    Uraeus.


Round 5


Round 5.jpg
Photo from my Splinterlands account.

  1. Battering Ram's Opportunity attack kills
    Tenyii Striker.

When Sneak and opportunity monsters goes to 1st position, the ability is disabled and they would target the opponent in the 1st position instead.







Author's Notes


Author's Notes 20 sec.gif



Do you like HARDY STONEFISH? Why or Why not?

Yes, a lot. As mentioned, adding him in the battle can be a game changer because of his extra armor. In addition to this, Hardy Stonefish also increases your rewards per game by balancing out the penalties. It's cost is really low as of the moment as well so any player should have no problem getting their hands on one. This is a must card for water mains like me.



Lineup


Lineup.jpg

Summoner: Kelya Frendul: A good overall summoner especially on low mana matches. Gives you 1 extra speed and 1 extra armor. This is very effective especially if you use a lot of low mana monsters as tank.

  1. Hardy Stonefish: Really good 1 mana cost. Has an extra armor to absorb damage from the opponent.

  2. Chaos Agent: A neutral 1 mana cost card. Nothing special.

  3. Battering Ram: 2 mana cost monster with Opportunity ability. Can attack from any position.

  4. Venari Spellsmith: Has protect ability giving 2 armor to all ally monsters.



Did your strategy worked?

Yes. The strategy is to have a lot of 0-2 mana cost monsters which would cushion the damage and serve as the front line. They are furthermore enhanced by Venari Spellsmith's Protect ability giving them 2 armor each. The more monsters in the front, the more 2 additional armor will be in your team.

It worked like a charm as I even were able to deal with Tenyii Striker before he reaches Venari Spellsmith.



What will you try differently next time?

Adding one or two 0 mana cost cards would work like a charm. I wasn't able to because they are expensive to buy and I only use this on low mana cap battles. I don't think getting a couple of 0 costs cards are efficient in my wallet so I am sticking up with this lineup for now.







Disclaimer

  • This post is an entry for Splinterland's Social Media Challenge contest.
  • Other sources that I do not own are cited under their respective photos. Photos and drawings without cited sources are mine and made for this post.
If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks

If you're interested in playing the game, support me by registering using my referral link here



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Good luck and keep grinding!



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